Search found 20 matches

by Catfight
Sun Mar 18, 2018 11:43 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325392

Re: [0.16.x] Bob's Mods: General Discussion

Well done on the mods. I noticed the oil generators only consume 2.5 fluid and the Hydrazine generator consumes 12, is this an intended or should the oil generators be something atleast around 10? This is intended. It gives you a hydrogen sink without it being all that useful as a primary power gen...
by Catfight
Thu Mar 15, 2018 4:00 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

I scaled up the production a bit, but as I expected I can't support it: not enough crushed stone. Saline is easy to solve. While not fully feed, it still produces almost 2 wooden boards/second. That's... Two wooden boards a second... when wooden boards are needed for the two most basic circuits, wh...
by Catfight
Thu Mar 15, 2018 3:55 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 325392

Re: [0.16.x] Bob's Mods: General Discussion

Hey bob! Any thoughts yet on how to use Thorium that you've added? I guess my real question is: How's the progress on what will probably be a new mod for nuclear power remake.
by Catfight
Wed Mar 14, 2018 5:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

Just from looking through Helmod, it seems like using anything other than the tree aborium for wood wooden board production requires massive, massive amounts of work for very little gain. Are there any plansto tune the formulas to make it more beneficial to use say, cellulose fibers to make wooden b...
by Catfight
Tue Mar 13, 2018 10:49 pm
Forum: Angels Mods
Topic: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals
Replies: 133
Views: 82022

Re: [MOD 0.16.x] MadClown01's Extended AngelBob Minerals

Do you know if the rarity of the minerals is properly set when using RSO?
by Catfight
Tue Mar 13, 2018 10:01 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214474

Re: Bugs & FAQ

Bug for the current latest version of Refining and latest game version of factorio: It is impossible to create a science lab as your starting tech does not include a way to crush rubyte and so you cannot smelt rubyte into tin, thus you're unable to make transport belts and unable to make a science l...
by Catfight
Mon Mar 12, 2018 7:28 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

Have you put any thoughts into adding support for compression mods/Crating mods like Deadlock's crating machine or his stacking beltboxes?
by Catfight
Sun Jun 25, 2017 5:17 pm
Forum: Angels Mods
Topic: Angel's Smelting Patch
Replies: 15
Views: 11902

Re: Angel's Smelting Patch

Seems to be a bug in the current version that soldier plate is not removed even when the Angel's only solder smelting flag is set to true.
by Catfight
Sat Jun 24, 2017 12:25 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

Would it be possible for angel's bio-processing to be updated to allow you to not have alien artifact production? I'd really like to use the mod for it's wood ammonia and other production capabilities with little more than waste water, but it forces you to have artifacts which turns on a few flags i...
by Catfight
Fri Jun 02, 2017 3:31 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

Are there currently plans to make changes to all the various machines to incorperate clay bricks and concrete bricks into their recepies as was done sneakily in the latest Petrochem release? yes! Huzzah! Now I know not to build a massive and complicated setup for building all the machines with belt...
by Catfight
Fri Jun 02, 2017 3:16 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351158

Re: [0.15.x] Bob's Mods: General Discussion

I've been playing around with pipes a bit to see how flow works given the size of the pipes and to my surprise, it seems like the smallest pipes are simply hands down superior to everything else. Fluid flows through them much much faster than the larger pipes. Using copper pipes for Multi phase oil ...
by Catfight
Thu Jun 01, 2017 6:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

Are there currently plans to make changes to all the various machines to incorperate clay bricks and concrete bricks into their recepies as was done sneakily in the latest Petrochem release?
by Catfight
Thu Jun 01, 2017 2:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

In my current playthrough of bobs + angel I've run into the problem of there being not enough demand for lead besides batteries. Are you using a different recipe for solder? Because I usually go through hundreds of thousands of lead just on solder over the course of a game (it goes into all the ele...
by Catfight
Thu Jun 01, 2017 2:37 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214474

Re: Bugs & FAQ

Quick question: Does updating your save games work fine when you install new versions? I assume some kind of migration script is used to add the new recipes that are added in each patch. Mostly just curious as when i updated petrochem to 0.5.9 from 0.5.8, I got about fifty entries for migration chan...
by Catfight
Thu Jun 01, 2017 2:29 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214474

Re: Bugs & FAQ

i have clear install, and wanted to enable all angels and bobs, guess i'm mistting something 4.843 Error ModManager.cpp:948: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:2: __angelssmelting__/prototypes/smelting-generate.lua:7: attempt to call field 'make_barre...
by Catfight
Thu Jun 01, 2017 2:18 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214474

Re: Bugs & FAQ

Just updated and got the following error:

11.801 Error ModManager.cpp:930: Failed to load mod "angelssmelting": __angelssmelting__/data-updates.lua:2: __angelssmelting__/prototypes/smelting-generate.lua:7: attempt to call field 'make_barrel' (a nil value)
by Catfight
Tue May 30, 2017 10:49 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

In my current playthrough of bobs + angel I've run into the problem of there being not enough demand for lead besides batteries. It's used as a catalyst for glass and nickel but otherwise all it's used for is batteries, and with my current playthrough where i'll possibly avoid using a lot of robots ...
by Catfight
Thu May 04, 2017 8:05 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214474

Re: Bugs & FAQ

There's a bug in the petrochem mod where if you set the mod config to hide the conversion recipes, it doesn't do it.
by Catfight
Wed May 03, 2017 10:37 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

Making that more complicated with having to deliver some acid via train to 5+ remote outposts with RSO is for me the very definition of annoying... :) And the rest of Angel's isn't with all the massive fluid processing, loads of different steps of processing, getting half a dozen different products...
by Catfight
Wed May 03, 2017 10:10 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384059

Re: Development and Discussion

If there's any change I'd like to see, it's a change to how cement is made. Currently it's made using stone, water and iron ore, which means you need to produce iron ore or get it as an end result, and a problem is that iron ore is terrible storage wise. Nuggets are 3 plates per two nuggets and stac...

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