battlefield mod
i disabled the option swimmer biters. but now still experimental swimmer biters appear. AND other experimental biters are walking on water...
how can i disable ALL swimmer and walking bugs on water?
Search found 8 matches
- Wed Mar 20, 2019 7:50 pm
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 143603
- Mon May 28, 2018 8:31 am
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 51321
Re: [MOD 0.16.x] BeltSorter 0.5.4
Why doesnt it work? The Input should come from right or right and south. the output should be coal on north and iron on west. ??? You have to put the hooks by rightclick for right/left options directly next to your selection. Thanks! I was leftcklicking it and the hooks dissapeared immediately... >...
- Sat May 26, 2018 12:51 pm
- Forum: Mods
- Topic: [MOD 0.17.x] BeltSorter 0.6.3
- Replies: 82
- Views: 51321
Re: [MOD 0.16.x] BeltSorter 0.5.4
Why doesnt it work?
The Input should come from right or right and south.
the output should be coal on north and iron on west.
???
The Input should come from right or right and south.
the output should be coal on north and iron on west.
???
- Wed May 16, 2018 9:51 pm
- Forum: Combinator Creations
- Topic: Combinator mesuring belt throughput
- Replies: 28
- Views: 55367
Re: Combinator mesuring belt throughput
Hello everyone, i edited Ansons circuit a bit. Now you can use it to limit the belt throughtput of items. or maybe you already know and use it. ^^ all i had to do is to set the connected belt on enable/disable too, choose the item and the amout... in my base it now limits the througput of all scienc...
- Wed May 16, 2018 9:43 pm
- Forum: Gameplay Help
- Topic: Set a fixed output
- Replies: 12
- Views: 4347
Re: Set a fixed output
Hello everyone, thanks a lot for your input and help. With your help i understood what to look for. I found Ansons blueprint and used it... then i had to edit it a bit the solution took me a while but now it works as planned. it also fixed a problem, i didnt think of before... The solution with this...
- Wed May 16, 2018 2:23 pm
- Forum: Gameplay Help
- Topic: Set a fixed output
- Replies: 12
- Views: 4347
Re: Set a fixed output
Thats too complicated for me. My brain hurts everytime i try to figure out other peoples systems. thats why i usually avoid building circuits. so its no fun for me =/ And i dont want boxes or inserterts, since i wanna use it on a 1k science per minute base. only belts, splitter, and the circuit stuf...
- Wed May 16, 2018 10:23 am
- Forum: Gameplay Help
- Topic: Set a fixed output
- Replies: 12
- Views: 4347
Set a fixed output
Hello, i have a problem with the circuit system, its too complicated for me =( Sometimes some of my science factories have a overproduction. I want to set a fixed belt output per minute but dont know how. For example: I produce 102 red, 105 green, 100 yellow, etc. each per minute. The splitter shoul...
- Tue May 02, 2017 7:54 pm
- Forum: Releases
- Topic: Version 0.15.6
- Replies: 37
- Views: 32183
Re: Version 0.15.6
... All mods that using this fire causes the game to crash now with the following error message: "The given sprite position (left_top = 208=0) is completely outside the actual sprite image (size=200x240). Sprite name: __base__/graphics/entity/oil-refinery/oil-refinery-fire.png" Any idea h...