Search found 8 matches

by Labor3
Wed Mar 20, 2019 7:50 pm
Forum: 5dim's mod
Topic: Bugs and problems
Replies: 279
Views: 143603

Re: Bugs and problems

battlefield mod

i disabled the option swimmer biters. but now still experimental swimmer biters appear. AND other experimental biters are walking on water...

how can i disable ALL swimmer and walking bugs on water?
by Labor3
Mon May 28, 2018 8:31 am
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 51321

Re: [MOD 0.16.x] BeltSorter 0.5.4

Why doesnt it work? The Input should come from right or right and south. the output should be coal on north and iron on west. ??? You have to put the hooks by rightclick for right/left options directly next to your selection. Thanks! I was leftcklicking it and the hooks dissapeared immediately... >...
by Labor3
Sat May 26, 2018 12:51 pm
Forum: Mods
Topic: [MOD 0.17.x] BeltSorter 0.6.3
Replies: 82
Views: 51321

Re: [MOD 0.16.x] BeltSorter 0.5.4

Why doesnt it work?
The Input should come from right or right and south.
the output should be coal on north and iron on west.

???
by Labor3
Wed May 16, 2018 9:51 pm
Forum: Combinator Creations
Topic: Combinator mesuring belt throughput
Replies: 28
Views: 55367

Re: Combinator mesuring belt throughput

Hello everyone, i edited Ansons circuit a bit. Now you can use it to limit the belt throughtput of items. or maybe you already know and use it. ^^ all i had to do is to set the connected belt on enable/disable too, choose the item and the amout... in my base it now limits the througput of all scienc...
by Labor3
Wed May 16, 2018 9:43 pm
Forum: Gameplay Help
Topic: Set a fixed output
Replies: 12
Views: 4347

Re: Set a fixed output

Hello everyone, thanks a lot for your input and help. With your help i understood what to look for. I found Ansons blueprint and used it... then i had to edit it a bit the solution took me a while but now it works as planned. it also fixed a problem, i didnt think of before... The solution with this...
by Labor3
Wed May 16, 2018 2:23 pm
Forum: Gameplay Help
Topic: Set a fixed output
Replies: 12
Views: 4347

Re: Set a fixed output

Thats too complicated for me. My brain hurts everytime i try to figure out other peoples systems. thats why i usually avoid building circuits. so its no fun for me =/ And i dont want boxes or inserterts, since i wanna use it on a 1k science per minute base. only belts, splitter, and the circuit stuf...
by Labor3
Wed May 16, 2018 10:23 am
Forum: Gameplay Help
Topic: Set a fixed output
Replies: 12
Views: 4347

Set a fixed output

Hello, i have a problem with the circuit system, its too complicated for me =( Sometimes some of my science factories have a overproduction. I want to set a fixed belt output per minute but dont know how. For example: I produce 102 red, 105 green, 100 yellow, etc. each per minute. The splitter shoul...
by Labor3
Tue May 02, 2017 7:54 pm
Forum: Releases
Topic: Version 0.15.6
Replies: 37
Views: 32183

Re: Version 0.15.6

... All mods that using this fire causes the game to crash now with the following error message: "The given sprite position (left_top = 208=0) is completely outside the actual sprite image (size=200x240). Sprite name: __base__/graphics/entity/oil-refinery/oil-refinery-fire.png" Any idea h...

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