Search found 81 matches

by Taipion
Thu Aug 17, 2023 11:37 am
Forum: Gameplay Help
Topic: Question for train station balancing
Replies: 18
Views: 2185

Re: Question for train station balancing

yes, scalability, that may be better, it's just not as fine tuned as what I have :D
by Taipion
Thu Aug 17, 2023 11:23 am
Forum: Gameplay Help
Topic: Question for train station balancing
Replies: 18
Views: 2185

Re: Question for train station balancing

Yea I get that, I just don't see an advantage over what I already do.
by Taipion
Thu Aug 17, 2023 11:04 am
Forum: Gameplay Help
Topic: Question for train station balancing
Replies: 18
Views: 2185

Re: Question for train station balancing

Can you tell me more about those stop limits? What do they do? There's a good description in the original FF that introduced them: https://forums.factorio.com/viewtopic.php?f=38&t=90207 Yes, I read that, but I can't see how it would help with my train balancing. With my setup, the next train al...
by Taipion
Thu Aug 17, 2023 10:30 am
Forum: Gameplay Help
Topic: Question for train station balancing
Replies: 18
Views: 2185

Re: Question for train station balancing

Khagan wrote: ↑
Thu Aug 17, 2023 8:50 am
This is what per-stop train limits are for.
Can you tell me more about those stop limits? What do they do?
by Taipion
Thu Aug 17, 2023 7:02 am
Forum: Gameplay Help
Topic: Question for train station balancing
Replies: 18
Views: 2185

Question for train station balancing

So imagine this scenario: You have a station to unload something like ore, which is actually several train stops with the same name, so you can unload several trains at once. Now... you ofc have stack inserters and chests that buffer the trains cargo so it can be unloaded fast. If you don't control ...
by Taipion
Tue Aug 15, 2023 8:40 am
Forum: General discussion
Topic: Weapon balance (Tank and stuff)
Replies: 8
Views: 1310

Re: Weapon balance (Tank and stuff)

If you use batteries to power the shields, which is basically the only way to do it, then a MK1 shield will provide a lot more hp in total than a MK2 shield, the actual buffer is pretty irrelevant as dmg tends to be rather constant than burst. And a handful of blue circuits really isn't a lot, and a...
by Taipion
Mon Aug 14, 2023 9:10 pm
Forum: General discussion
Topic: Weapon balance (Tank and stuff)
Replies: 8
Views: 1310

Re: Weapon balance (Tank and stuff)

yea, that's probably it ...and yes you can use a power armour inside a tank, but the lasers take a few more research steps and you still have a (compared to a properly shielded PA-MK1) pretty squishy tank that you need to repair after every battle, the flame thrower in the tank is bad, the machine g...
by Taipion
Mon Aug 14, 2023 12:57 pm
Forum: General discussion
Topic: Weapon balance (Tank and stuff)
Replies: 8
Views: 1310

Weapon balance (Tank and stuff)

So first off, maybe I'm just doing something wrong, if so, just tell me. ;) I simply find the tank and other stuff pretty useless compared to the cost and availability, with that I mean not only building it and ammo cost but also what it takes to research it. So for the tank, you can just as well ge...
by Taipion
Fri Oct 26, 2018 2:34 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36610

Re: Connect modular armor to electric network

I guess this has been suggested before ... but too lazy to search, so I post my suggestion, and some one else will do the research and post a link or merge the topics :roll: . [Koub] Topic merged into older one with same suggestion Totally guilty of not looking back to 2014! -.- Damn, this has been...
by Taipion
Fri Oct 26, 2018 11:06 am
Forum: Show your Creations
Topic: Self adjusting Kovarex based on demand
Replies: 96
Views: 36663

Re: Self adjusting Kovarex based on demand

I'm not sure if I understand the intention of this thread correctly, adjusting your production to demand seems trivial using circuits and a logistics network, like, only make more if there is less than x total in the system. Or did I miss something? Also, I'd always recommend circular enrichment set...
by Taipion
Fri Oct 26, 2018 10:41 am
Forum: Ideas and Suggestions
Topic: Fire resistant construction robots
Replies: 8
Views: 5972

Re: Make logistic/contruction bots fire-proof or avoid fire-suicide

That's nice, but I consider bots suiciding like that rather a design flaw, that should be fixed, instead of a "matter of taste" that gets satisfied with a mod. :-)
by Taipion
Fri Oct 26, 2018 10:26 am
Forum: Ideas and Suggestions
Topic: Fire resistant construction robots
Replies: 8
Views: 5972

Make logistic/contruction bots fire-proof or avoid fire-suicide

TL;DR Remove or reduce the fire damage received by construction (and maybe also logistics) bots. What ? Either: - prevent patches of ground fire from effecting these drones, after all, they fly, so ground fire should not touch them - increase their fire resistance to a point where they are not inst...
by Taipion
Fri Oct 26, 2018 10:13 am
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 97
Views: 36610

Connect modular armor to electric network

TL;DR I guess this has been suggested before, so just to make sure: Enable modular armors to connect to the electric network to: - quickly charge batteries to full (even without any power source on the armor), or - supply excess power to the electric network from the armor What ? This could either ...
by Taipion
Sat May 20, 2017 10:13 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 107359

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

Thanks for mentioning me. :-) I was unhappy with how the reactor is started, even though you ever only need to do this once, you may still need to do it several times if you play with designs, so I thought of this: In my setup, I have each inserter for inserting fuel only connected to the respective...
by Taipion
Fri May 19, 2017 9:05 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 51232

Re: Version 0.15.12

Klonan wrote:To quote myself from another thread:

viewtopic.php?f=23&t=47725&start=20#p277742
Klonan wrote:There were also some graphical and rendering issues with the old zoom level
Like with...belts? Yea that looked kinda bad. :D
by Taipion
Fri May 19, 2017 3:10 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 51232

Re: Version 0.15.12

No there is not. He just had the great idea to limit the automation capabilities of this automation game. Lets pray there is no dev who think "mhhh thats nice, lets try out to deautomate the game a bit more". :D Yea, about as good as "oh no people will place one blueprint at the star...
by Taipion
Fri May 19, 2017 2:58 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 23585

Re: (0.15.10+) Water and Steam, what's the plan?

I think this post from https://forums.factorio.com/viewtopic.php?f=5&t=47963 benefits this discussion: I underline what is great. Boilers in real life are not 100% efficient. Real life boilers have the following efficiencies: "Stoker" fired, commonly seen on locomotives and historic b...
by Taipion
Fri May 19, 2017 2:48 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 23585

Re: (0.15.10+) Water and Steam, what's the plan?

I think this post from https://forums.factorio.com/viewtopic.php?f=5&t=47963 benefits this discussion: I underline what is great. Boilers in real life are not 100% efficient. Real life boilers have the following efficiencies: "Stoker" fired, commonly seen on locomotives and historic b...
by Taipion
Fri May 19, 2017 2:47 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 23585

Re: (0.15.10+) Water and Steam, what's the plan?

Are you just trying to be toxic for your own cheering, or did you not understand what I wrote at all? You try to be toxic, or trolling, or you only do this for the sake of arguing and you can't accept that your ..."reasoning" won't go anywhere. - Everyone gave you an explanation to what t...

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