Just upgrade to 1.2.6.
Getting the following error while trying to upgrade belts by hand (not with bots)
Search found 34 matches
- Wed Sep 14, 2016 12:01 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 207675
- Wed Jun 29, 2016 7:18 pm
- Forum: General discussion
- Topic: Something doesn't seem right here...
- Replies: 7
- Views: 2975
Re: Something doesn't seem right here...
[quote="Ghoulish"]Hard to see 'cos of the angle, but you need 2 chain signals where the 2 red blobs are;
Why would you need a chain signal on the first run off to the north?
From my understanding chain signals are only needed when a track crosses another track?
Why would you need a chain signal on the first run off to the north?
From my understanding chain signals are only needed when a track crosses another track?
- Fri Jun 24, 2016 2:19 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49102
Re: Friday Facts #144 - The gfx report
lol wow had to zoom in a lot!Zeblote wrote:If you zoom in far enough, you'll see they already have couplingsUrbs wrote:I wonder how hard would it be to add couplings between cargo wagons. Its odd to see them like that as if connected by air.
- Fri Jun 24, 2016 1:42 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 49102
Re: Friday Facts #144 - The gfx report
I wonder how hard would it be to add couplings between cargo wagons. Its odd to see them like that as if connected by air.
- Fri Jun 03, 2016 6:25 pm
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 78553
Re: Friday Facts #141 - Mod Portal
What does this mean?!?! Lol!
- Mon Feb 15, 2016 3:40 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Landfill (2.1.7)
- Replies: 197
- Views: 285841
Re: [MOD 0.12.x] Landfill (2.1.7)
Anyone know why this keeps happening while trying to bomb out a water area?
http://prntscr.com/a3lcqd
http://prntscr.com/a3lcqd
- Wed Jan 13, 2016 2:28 am
- Forum: Show your Creations
- Topic: Tutorial:Controlling oil reserves with pumps
- Replies: 14
- Views: 35928
Re: Tutorial:Controlling oil reserves with pumps
Well what I am doing is this: Refine crude oil if EITHER... - crude oil is over 80% - or heavy oil is below 40% - or light oil is below 40% - or petroleum is below 40% Crack heavy oil to light oil if... - heavy oil is over 50% Crack light oil to petroleum if BOTH... - light oil is over 50% - and pe...
- Sat Jan 02, 2016 5:16 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 138157
Re: Configuration & usage
When i have parallel track click on, it does not lay track next to to me. I assumed it would just add a row of track along side my path?
- Fri Dec 25, 2015 3:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 100831
Re: [MOD 0.12.x] Aircraft
Is this mod dead or still being worked on?
- Thu Dec 24, 2015 1:28 am
- Forum: Mods
- Topic: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
- Replies: 32
- Views: 42348
Re: [MOD 0.12.19] PersonalRoboportFix (0.3.2)
Anti,
what mod is that showing all that data at the top left of your screen? Some kind of res monitor?
what mod is that showing all that data at the top left of your screen? Some kind of res monitor?
- Tue Aug 18, 2015 5:29 pm
- Forum: Mods
- Topic: [MOD 0.12.x][0.14.x] SmartLoader_0.3.5 (12.10.16)
- Replies: 32
- Views: 33340
Re: [0.12.x] SmartLoader_0.1.0
Excellent mod!
Will try it out tonight!
Will try it out tonight!
- Sat Aug 15, 2015 12:35 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 119282
Re: [0.12.1] Foreman - Blueprint Manager
I need some help. I do a mass export from a .12 save. I started a new map and when i go to hit mass import, it grabs nothing. Am i supposed to do something else? You need to update/replace the file "defaultBook.lua"inside mod zip from the one you exported in script output directory. Thank...
- Fri Aug 14, 2015 11:51 pm
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 119282
Re: [0.12.1] Foreman - Blueprint Manager
I need some help.
I do a mass export from a .12 save.
I started a new map and when i go to hit mass import, it grabs nothing.
Am i supposed to do something else?
I do a mass export from a .12 save.
I started a new map and when i go to hit mass import, it grabs nothing.
Am i supposed to do something else?
- Wed Aug 12, 2015 12:59 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 50628
Re: Bug reports
orzelek wrote:Did you download latest version?
It seems that one you have is not compatible with Factorio 0.12.x.
Gah.... thought i did but i went into the wrong thread.
Thank you
- Tue Aug 11, 2015 8:52 pm
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 50628
- Tue Aug 11, 2015 12:29 am
- Forum: Resource Spawner Overhaul
- Topic: Bug reports
- Replies: 125
- Views: 50628
Re: Bug reports
I am getting the following error while trying to load a saved game attempting to use RSO for the first time: https://photos-6.dropbox.com/t/2/AACK66mT2ZnnM0s3mpmVhGfy7HMiM0oSRVi6VL5X2uXrlw/12/450729059/png/32x32/1/_/1/2/Screenshot%202015-08-10%2020.29.40.png/EIOYj9IDGJAGIAcoBw/-Sjbjxla5JMFy0IiOFpGRQ...
- Mon Aug 03, 2015 8:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Belt Designs for ColonelWill
- Replies: 51
- Views: 39130
Re: Belt Designs for ColonelWill
Do these work well in 12.2?Tallinu wrote:I still like my version better - uses two fewer underground belts, looks a little less confusing, and can be built slightly narrower if desired.
- Wed Jul 29, 2015 5:07 pm
- Forum: Gameplay Help
- Topic: Help with signal.
- Replies: 4
- Views: 5814
Re: Help with signal.
billw wrote:Not really you just didn't build it correctly in the first place! Would need to see the track layout from before it broke to work out why it worked though.
Ya maybe i did something different and in the desperate attempt to make it work i changed something lol.
Thanks for the help.
- Wed Jul 29, 2015 2:19 pm
- Forum: Gameplay Help
- Topic: Help with signal.
- Replies: 4
- Views: 5814
Re: Help with signal.
That is odd... it worked for a while until i added the top stone station.
Well moving it down 1 rail worked. Is that some kind of limitation of the game engine?
Well moving it down 1 rail worked. Is that some kind of limitation of the game engine?
- Wed Jul 29, 2015 9:31 am
- Forum: Gameplay Help
- Topic: Help with signal.
- Replies: 4
- Views: 5814
Help with signal.
Can anyone help pinpoint why my copper plate train will not pull into this middle station?
http://i.imgur.com/r4fNaw1.png
I was able to determine it's this spot causing it. Just not sure why.
http://i.imgur.com/r4fNaw1.png
I was able to determine it's this spot causing it. Just not sure why.