Search found 11 matches
- Sun Mar 31, 2019 4:18 pm
- Forum: Logistic Train Network
- Topic: [1.10.5] trains not leaving depot
- Replies: 2
- Views: 1042
Re: [1.10.5] trains not leaving depot
F... . Yeah, i checked everything twice and im just to blind to see that... thank you. Just delete the post.
- Sun Mar 31, 2019 12:07 pm
- Forum: Logistic Train Network
- Topic: [1.10.5] trains not leaving depot
- Replies: 2
- Views: 1042
[1.10.5] trains not leaving depot
hello, my trains not leaving the depot anymore, after i load my save from yesterday. They shot the the doors, the light turn to green and that is all. If i drive them manually out of the station and restart the automatic mode, they are doing their jobs. im not using the "Schedule circuit condit...
- Thu Jan 11, 2018 5:47 pm
- Forum: This Forum
- Topic: Responsive Friday Facts
- Replies: 1
- Views: 1522
Responsive Friday Facts
Hello all, just sitting in my car today and waiting for my mom, i was bored and looking for some funny stuff in the net. then i remember that i miss the FF last friday and visit this page with my iphone6. but what i see wasnt so nice. the letters are so tiny, that i just cant read them, even with my...
- Tue Nov 21, 2017 1:33 pm
- Forum: Ideas and Suggestions
- Topic: minimum stack size on inserter
- Replies: 2
- Views: 1214
Re: minimum stack size on inserter
Maybe you would like to elaborate? for sure: after i read the reddit post UPS Testing 2 - Everything you want to know about Inserter Clocking . i was thinking about it and in my mind, it was cool. But why i need such a inserter clock? Because stack inserter start putting the items on the belt or in...
- Tue Nov 21, 2017 10:43 am
- Forum: Ideas and Suggestions
- Topic: minimum stack size on inserter
- Replies: 2
- Views: 1214
minimum stack size on inserter
Hey everyone,
i saw many suggestion close to that, but nothing that was "just set a minimum", so... when its possible to set the maximum stack size a inserter can use, it would be nice to have the same option for a minimum stack size.
greetings,
Yooko
i saw many suggestion close to that, but nothing that was "just set a minimum", so... when its possible to set the maximum stack size a inserter can use, it would be nice to have the same option for a minimum stack size.
greetings,
Yooko
- Mon May 29, 2017 6:19 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 97623
Re: [MOD 0.14.x] Bottleneck
With the current version, i got a permanent "tick" in my console.
I guess you forget to remove the game.print("tick"); line in the control.lua
I guess you forget to remove the game.print("tick"); line in the control.lua
- Thu May 18, 2017 9:02 am
- Forum: Bob's mods
- Topic: Nuclear ideas (Thorium and others)
- Replies: 69
- Views: 35047
Re: Thorium ideas
So, when i remember right. The first plan was to build a us bomber with a thorium reactor as energy source. Why not use this idea for a thorium fuel powered train? Or maybe a thorium reactor using something like molted salt instant of coil or nuclear fuel. So, you can process some moltes salt in you...
- Wed May 10, 2017 9:04 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1384878
Re: Development and Discussion
So, after starting a new game to try the angelslogistics a bit in 0.15 i am wondering if i am not supposed to or to stupid to mine uranium ore. I tried bobs only and the ore mining works fine, but if i add angels i just can't get it working. Is it supposed to not work, as i can get uranium ore in d...
- Wed May 03, 2017 7:33 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351378
Re: [0.15.x] Bob's Mods: General Discussion
in reference to this thread: viewtopic.php?f=5&t=44644 the new rotation is 1:20:40, so i just optimize that with your boilers
- Wed May 03, 2017 5:16 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351378
Re: [0.15.x] Bob's Mods: General Discussion
Build up a setup with 1 pump, 14 mk4 boilers and 40 mk1 steam engines (just for testing) and it works fine for me at full utilization... and that is... pretty cool.
- Tue May 02, 2017 12:46 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351378
Re: [0.15.x] Bob's Mods: General Discussion
Hello,
0.15.6 just came out and broke your greenhouse mod:
0.15.6 just came out and broke your greenhouse mod: