Search found 8 matches

by AutomationIsFun
Sat Aug 18, 2018 1:46 am
Forum: News
Topic: Friday Facts #256 - The little things 3
Replies: 111
Views: 46869

Re: Friday Facts #256 - The little things 3

Very nice additions to the game I actually used recursive blueprints to lay soncrete slowly around my base not to overstress my bots. Also the belt equipment is a nice addition for late geme belt builds. Can't wait for tne next version of the game!
by AutomationIsFun
Fri Aug 10, 2018 3:42 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 52001

Re: Friday Facts #255 - Construction tools

I absolutely love all the news. Ctrl+Z happened with me a lot when i press it and then remember there is no such thing in game. Copy-paste thing is obviousely super usefull and i ab happy the research queue is coming back. Awesome awesome.
by AutomationIsFun
Sat Jul 07, 2018 11:37 pm
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55127

Re: Friday Facts #250 - Dead end conclusion

I really hope that you don't make blueprints and bluprint library unusable before researching bots. They are very helpfull even before bots just as guidlines for manuala building.
by AutomationIsFun
Tue Jan 16, 2018 4:29 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370359

Re: Friday Facts #225 - Bots versus belts (part 2)

Here is a neat solution for Bot nerf that won't upset much people: Make default bot speed and charge time significalntly worse. Add a super expensive infinite research afrer rocket launch for charge time. During the main game bots will be balanced so happy fun belt times. At megabase 1 rocket/minute...
by AutomationIsFun
Fri Jan 12, 2018 8:49 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370359

Re: Friday Facts #225 - Bots versus belts (part 2)

About splitter functions: In my opinion it is OP for the early to mid game. If you make only higher tiers of splitters do this im okay with that. About staked belts: I think it i altogether a wierd idea. I don't think how it'll work neatly and intuitively. Wanna make bets better - start with making ...
by AutomationIsFun
Sat Dec 16, 2017 11:45 pm
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 58077

Re: Friday Facts #221 - 0.16 is out

I really liked optimisationsa in 0.16 especially with belts. About belt compression. First of all it puzzeled me for a while when I first started why belts don't compress automatically. It was annoying and frustrating for a while. Full compression by default is pretty intuitive to me - if there is a...
by AutomationIsFun
Mon Sep 11, 2017 2:08 pm
Forum: News
Topic: Friday Facts #207 - Lua noise specification
Replies: 45
Views: 24158

Re: Friday Facts #207 - Lua noise specification

I really like what's going on. Hopefully with 0.16 we'll see some more interesting maps. Also I think it would be cool if we had more advanced options in map generation with this new system like allowing to tweak noise weights without modding. Also it would be really interesting if there were more m...
by AutomationIsFun
Sun May 21, 2017 1:45 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 148733

Re: Friday Facts #191 - Gui improvements

I am personally all for this new change, I often blueprint one building to be able to place it using the 0.15 map ghost placement so it is build by robots without me walking anywhere, this will make it even simpler. Overall I think it makes inventory more organised and easier to use.

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