Search found 7 matches

by Trifonius
Thu Aug 01, 2019 1:59 pm
Forum: General discussion
Topic: Finding balance: a guide to belt balancers
Replies: 11
Views: 53404

Re: Finding balance: a guide to belt balancers

Brilliant work - but I think you've missed something that a lot of people do. Your 4x4 balancer would not work, for reasons shown in this article: https://wiki.factorio.com/Balancer_mechanics. You actually need 6 balancers to do it correctly. How this impacts your golden role, I don't know, but I t...
by Trifonius
Sun Mar 10, 2019 4:27 pm
Forum: Combinator Creations
Topic: adressable memory cells.
Replies: 1
Views: 2992

adressable memory cells.

Hi everyone. What I am about to show you is probably nothing new. I am 96% certain that I could find a similar design by browsing this very forum, probably even a better one. But it's something I made from scratch, and as I am somewhat proud of it, I wanted to share it. Let's start by looking at wha...
by Trifonius
Thu Nov 15, 2018 1:23 pm
Forum: General discussion
Topic: Finding balance: a guide to belt balancers
Replies: 11
Views: 53404

Re: Finding balance: a guide to belt balancers

"However, if we were to make a MxN followed by another MxN"

I believe the second one should be NxN, although I might be misunderstanding.
That doesn't matter here, as we are in the M=N section.
by Trifonius
Wed Nov 14, 2018 8:07 pm
Forum: General discussion
Topic: Finding balance: a guide to belt balancers
Replies: 11
Views: 53404

Finding balance: a guide to belt balancers

I couldn't find a general guide to belt balancers, so I made one myself. It covers all MxN balancers, as well as throughput unlimited balancers. https://docs.google.com/document/d/1FsT5binGFEMPHi0wOI1un0crkpoeQCxsbtmzCiVDioM/edit?usp=sharing Feel free to critique it all you like! Any mistakes I made...
by Trifonius
Mon Nov 12, 2018 7:46 pm
Forum: Won't fix.
Topic: [0.16.51] splitters not giving full throughput when connected to loops
Replies: 2
Views: 1506

[0.16.51] splitters not giving full throughput when connected to loops

I'll let the pictures speak for this one: https://i.imgur.com/6134tKS.jpg The circuit magic in the upper right counts the flow across the belts over 7.5 seconds (450 ticks). It should be 200 per red belt, 400 total, but sits at 380 instead. And it gets weirder: https://i.imgur.com/AXO11E0.jpg We dou...
by Trifonius
Fri Jan 12, 2018 2:46 pm
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 394
Views: 155894

Re: [MOD 0.16] Miniloader

Error while running event miniloader::on_player_cursor_stack_changed (ID 29) Expected target_circuit_id for target entities with more than one circuit connector. stack traceback: __miniloader__/circuit.lua:128: in function 'sync_partner_connections' __miniloader__/circuit.lua:207: in function 'monit...
by Trifonius
Fri May 05, 2017 8:05 pm
Forum: Duplicates
Topic: [15.8]CTD on opening train GUI
Replies: 1
Views: 643

[15.8]CTD on opening train GUI

I place down a locomotive, I hop in, I click on it to fuel, game freezes and subsequently crashes. Strangely enough it was highlighting the rail under the front end of the locomotive during the freeze.
Running pure steam vanilla, just updated to 15.8. Hope this helps.

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