Search found 7 matches

by Dracohouston
Sat Nov 08, 2014 9:14 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 147930

Re: RTS direction

Combat bots that live in roboports was the first idea I had when I looked into modding and I was very disappointed that it didn't seem possible with existing prototypes. The tank has been a great addition to combat and really completes the mid game, the existing personal weapons in mil 1 and 2 are p...
by Dracohouston
Thu Nov 06, 2014 11:06 am
Forum: Multiplayer
Topic: [Linux] Headless server / vnc (Maybe too soon?)
Replies: 28
Views: 27666

Re: [Linux] Headless server / vnc (Maybe too soon?)

I'm glad someone else thought to try all this, I was about to look into it James says he'll try to make me an embedded mod first, that will pause entities when no one is connected. I hope the official implementation, if any, has this feature. I'm finding it hard to make time to play separate savegam...
by Dracohouston
Thu Nov 06, 2014 6:16 am
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 97186

Re: Role playing direction

I don't like the idea of classes and leveling in this. Also I don't see a problem with other players getting toolbelt etc if they join late in coop. The factory you make is always progressing and looks different each game
by Dracohouston
Thu Nov 06, 2014 5:59 am
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 213937

Re: Peace with Aliens

This is something we have been thinking about for quite some time. There are many ideas about this in the Ideas & Suggestions section, but since it is quite a big topic we feel it belongs to Dev proposals as well. What is going on: Now the alien race behavior is kind of straightforward. They ge...
by Dracohouston
Sat Nov 01, 2014 6:23 pm
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 33676

Re: Friday Facts #58 - It is here

Please help. What do i do, when my friend gets injured in my hosted map, and desyncs? it happens over and over again please help there have been 2 solutions for this problem, make sure you do both 1) ensure both players are using 32 bit or 64 bit version of the game. if a player with the 64 bit cli...
by Dracohouston
Sat Nov 01, 2014 6:13 pm
Forum: Resolved Problems and Bugs
Topic: Possible desync bug with combat
Replies: 9
Views: 4698

Re: Possible desync bug with combat

I encountered this playing 2 player Multiplayer (same room), where one was win32 and other was win64. For us it would occur when a player shot a biter or the other player. We both had the same player name (set when you log in for the first time and changed from Options > Other) For us, the problem ...
by Dracohouston
Sat Nov 01, 2014 6:34 am
Forum: Resolved Problems and Bugs
Topic: Possible desync bug with combat
Replies: 9
Views: 4698

Re: Possible desync bug with combat

So me and my brother were playing and had the same problem and were about to give up till i asked if he downloaded the 32bit version by accident and he did so he uninstalled and downloaded 64bit and it worked (both of us use 64bit windows) short and simple 64bit factorio dosent work with 32bit fact...

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