Search found 109 matches

by FrodoOf9Fingers
Mon Jun 21, 2021 3:55 pm
Forum: News
Topic: Friday Facts #366 - The only way to go fast, is to go well!
Replies: 100
Views: 67447

Re: Friday Facts #366 - The only way to go fast, is to go well!

Thanks for the posting! I shared it with many of my coworkers at my fintech company, and there was a strong show of gratitude for it. Always great to see the struggle towards progress rather than just the end result.
by FrodoOf9Fingers
Sun May 31, 2020 1:31 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 39850

Re: Request: Max number of trains for stations

Would also like max trains on a station.
by FrodoOf9Fingers
Sun Mar 22, 2020 7:26 pm
Forum: Outdated/Not implemented
Topic: Replacing ghosts with entities via clicking
Replies: 1
Views: 1137

Replacing ghosts with entities via clicking

TL;DR Allow individual blueprint ghosts to be built with an empty hand click. What ? IIRC, there were some dev blog stating that it'd be cool to see blueprints be more useful in the early game. There are a couple of mods that attempt to do this by replicating the action of construction bots, such a...
by FrodoOf9Fingers
Wed Jan 29, 2020 12:41 am
Forum: General discussion
Topic: What do you call a large group of biters?
Replies: 13
Views: 3751

Re: What do you call a large group of biters?

"Watch out for that flock!"
"Watch out for that horde!"
"Watch out for that murder!"
"Watch out for that gaggle.. ??!"
by FrodoOf9Fingers
Fri Jan 24, 2020 10:13 pm
Forum: General discussion
Topic: Whats the point?
Replies: 13
Views: 5145

Re: Whats the point?

The point is entertainment. If you have experienced so much of the game that you are starting to lose enjoyment, you've completed the game. Some hit that point at 2 hours. Some will at 2,000 hours (or more!).

The hope is that you got your moneys worth, nothing wrong with moving on.
by FrodoOf9Fingers
Tue Jan 14, 2020 6:17 pm
Forum: General discussion
Topic: Wish Merchandising : Stickers...
Replies: 5
Views: 2307

Re: Wish Merchandising : Stickers...

I'd love some factorio swag for my desk at work, and I'd love to send my kids to school with some factorio swag as well.
by FrodoOf9Fingers
Tue Jan 07, 2020 1:21 am
Forum: General discussion
Topic: How's the pvp in the game?
Replies: 9
Views: 5367

Re: How's the pvp in the game?

Part of me wants to make a mod to help out. Say, PVP can only occur on a seperate surface, but that surface has some awesome benefit. Or make non-combat buildings immune to players, but there is a flag in each base you can capture for a reward (science packs?) Maybe implement a catch up feature of s...
by FrodoOf9Fingers
Thu Dec 26, 2019 7:16 pm
Forum: General discussion
Topic: How's the pvp in the game?
Replies: 9
Views: 5367

How's the pvp in the game?

Hey all, I'm planning to do some factorio this comung summer as a team building exercise. I'm somewhat considering player vs player, but not sure how it plays out typically. When do players typically find each other? Are you driving tanks, cars, or neither? Are turrets effective defense? Are land mi...
by FrodoOf9Fingers
Tue Oct 08, 2019 7:35 pm
Forum: General discussion
Topic: Are layers seperately threaded?
Replies: 7
Views: 2725

Re: Are layers seperately threaded?

Different surfaces still have the same problem with threading as anything else The main thing I see, is that scripts can access any surface. So when an entity dies, a script could add/remove other things from other surfaces Thats true. Putting multi threaded programming concerns on mod devs would b...
by FrodoOf9Fingers
Tue Oct 08, 2019 7:31 pm
Forum: General discussion
Topic: Are layers seperately threaded?
Replies: 7
Views: 2725

Re: Are layers seperately threaded?

The single-thread design is only one of the bottlenecks. RAM latency is another one, sometimes even the primary bottleneck . If you solve multithreading, you will still be stuck on RAM latency. The hope is that hardware will improve. Memory overclocking is becoming more widespread, and there are su...
by FrodoOf9Fingers
Tue Oct 08, 2019 7:27 pm
Forum: General discussion
Topic: Are layers seperately threaded?
Replies: 7
Views: 2725

Re: Are layers seperately threaded?

It's a wonderfully complex problem but not an impossible one. I'm curious if it's possible to identify and define distinct blocks of area and put each area on its own thread. For example, train pathing probably doesn't need to be on the same thread as inserters deciding to take items. This is withi...
by FrodoOf9Fingers
Tue Oct 08, 2019 6:21 pm
Forum: General discussion
Topic: Are layers seperately threaded?
Replies: 7
Views: 2725

Are layers seperately threaded?

It was noted that modding will be the lifeblood of factorio after 1.0. Given that, and seeing the trend for cpus is more cores, we may have to rely on Mods for performance bumps. Clusterio gave us mutlithreading, but that involves seperate instaces of factorio running. Itd be really cool if surfaces...
by FrodoOf9Fingers
Fri Aug 16, 2019 11:01 pm
Forum: General discussion
Topic: Inserter removing fuel from burner mining drill
Replies: 3
Views: 2646

Re: Inserter removing fuel from burner mining drill

This was used to great effect when we had 1x1 boilers.
by FrodoOf9Fingers
Sun Aug 04, 2019 3:10 pm
Forum: General discussion
Topic: Lower Level, Non-Slotted Armor
Replies: 11
Views: 3220

Re: Lower Level, Non-Slotted Armor

Armor is essntial for some death worlds
by FrodoOf9Fingers
Tue Jul 02, 2019 6:51 pm
Forum: General discussion
Topic: How does uranium processing not cause desync?
Replies: 31
Views: 7727

Re: How does uranium processing not cause desync?

A seed is picked, and then operations are done in order for all computers. So, you'll get the same random number for each computer.
by FrodoOf9Fingers
Sun Jun 30, 2019 9:13 pm
Forum: General discussion
Topic: Should standing next to an active reactor harm player health?
Replies: 42
Views: 13310

Re: Should standing next to an active reactor harm player health?

Not sure about the reactor, it is incased, kinda like one on a nuclear submarine (the inner reator room is three stories) larger subs get up to 500mw, so id say our reactors are large for the power they make. Perhaps because it is an entire room on the inside, like a submarine. If we wanted this, i ...
by FrodoOf9Fingers
Wed Jun 19, 2019 7:29 pm
Forum: General discussion
Topic: Train cornering speed limit - variable radius corners
Replies: 41
Views: 13366

Re: Train cornering speed limit - variable radius corners

Simular to loaders, i think we want to avoid item bloat.
by FrodoOf9Fingers
Fri Jun 14, 2019 3:57 am
Forum: General discussion
Topic: Understanding pipe capacity - important for large scale refineries
Replies: 12
Views: 26321

Re: Understanding pipe capacity - important for large scale refineries

I thought that some of thd fluid dynamics was released, but i could be horribly wrong.
by FrodoOf9Fingers
Fri Jun 14, 2019 3:54 am
Forum: General discussion
Topic: It's not a bug, but..
Replies: 2
Views: 1437

Re: It's not a bug, but..

They took an icon meant for the inventory system for the research icon and havent creatrd a high res version yet. Game is still early access :p
by FrodoOf9Fingers
Thu Jun 13, 2019 7:41 pm
Forum: General discussion
Topic: Redesign the entire railway system. Again!
Replies: 20
Views: 9591

Re: Redesign the entire railway system. Again!

Branches make it harder for the pathfinder too, since it had to check every branch.

Reducing branching (each of your junctions adds at least 3 branches the train could take), or adding waypoint stations can help.

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