Search found 22 matches

by Biker
Sun Aug 02, 2020 7:09 am
Forum: Technical Help
Topic: Weird FPS/UPS decrease during item craft lookup
Replies: 6
Views: 2161

Weird FPS/UPS decrease during item craft lookup

Posting in behalf of infantryman4life. Seemed like he had a slowdown while hovering over an item in the crafting window for the player. The drop seemed to be about 5-8 UPS, much less so on a seemingly light item such as iron pipe. Notice the drop while hovers on the item to craft - https://clips.twi...
by Biker
Mon Jun 24, 2019 4:41 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 15521

Re: Version 0.17.52

Size: 1043791872 bytes (995 MiB) Looks like incomplete download, should be ~1.21 GiB Redownloaded from an another browser, but same error on HR locomotive graphic. Checksums: Name: Factorio_x64_0.17.52 (1).zip Size: 1043791872 bytes (995 MiB) CRC32: 238245B0 CRC64: B6107CD70EC24DF1 SHA256: 03C839C4...
by Biker
Mon Jun 24, 2019 4:35 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 15521

Re: Version 0.17.52

I downloaded Factorio_x64_0.17.52.zip, verified and it had no problems. Checksums for downloaded file: MD5: 934EFEAF7D335FCDEDD39A861C2F3988 SHA-1: ECA4EE518D986150011A1BC83FF71CF1C6AC6C51 SHA-256: A0DDAD20FDF1FE684A3B9D05DE8C2124BC4BE60F2AC5D1811052779CEBBED670 SHA-512: 47E90A50AA6A772190043A4FE4E...
by Biker
Mon Jun 24, 2019 4:15 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 15521

Re: Version 0.17.52

Am I doing something wrong? Unable to unzip properly. Steps: Downloaded 17.52 zipped for Windows x64. attempt 1: Failed to copy over contents. attempt 2: Failed on unzip to folder >>> https://cdn.discordapp.com/attachments/382907826021990400/592748008601550848/unknown.png Update: Upon checking folde...
by Biker
Sun Mar 17, 2019 4:37 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.14] Spitter Mistargeting Robot
Replies: 1
Views: 2098

[posila] [0.17.14] Spitter Mistargeting Robot

Here's a screenshot of the incident. Spitter Action.png Context: - Spitter blocking placement of Solar Panel by the Construction Robot, while spitting at ???? (Maybe the robot trying to place, or robot that come to repair the damage) - First shot by the spitter makes sense. As the projectile would h...
by Biker
Tue Feb 26, 2019 11:19 pm
Forum: Duplicates
Topic: [0.17.0] -> [0.17.1] Update error
Replies: 1
Views: 756

Re: [0.17.0] -> [0.17.1] Update error

Same issue. https://forums.factorio.com/viewtopic.php?f=3&t=65227#p400816 Workaround --- choose to update later and game loads to Main Menu fine, but choosing update (to 0.17.1) results in error indicated. Just to add - Using Standalone, which was downloaded fresh from factorio.com as 0.17 in zi...
by Biker
Tue Feb 26, 2019 11:15 pm
Forum: Technical Help
Topic: [0.17.0] Does not update to 0.17.1
Replies: 3
Views: 1338

Re: [0.17.0] Does not update to 0.17.1

Is this similar issue to yours?
viewtopic.php?f=3&t=65227#p400816
by Biker
Tue Feb 26, 2019 11:08 pm
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 36517

Re: Version 0.17.1

Just as an FYI ( I'll re-download ), when clicking on the update with the updater, the update does NOT download, the game just restarts and asks me to re-download again. See my earlier reply, is it the same error? I can choose not to update, and game loads to Main Menu. However, choosing to update ...
by Biker
Tue Feb 26, 2019 11:05 pm
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 36517

Re: Version 0.17.1

Having trouble updating through in-game updater (Using stand-alone)
by Biker
Fri Jun 15, 2018 11:26 pm
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 61999

Re: Friday Facts #247 - Pricing and its exploits

If there is some takeaway for us, than it is, that we shouldn't wait with finishing the game too much. It's slowly getting to the point that we're just about ready for the next major release. I still have hopes for Spidertron...... Though I think you can kind of already have it via AAI controlled v...
by Biker
Mon Mar 05, 2018 8:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.16] Crash on save load: "Trying to disconnect circuit connector in inconsistent state."
Replies: 6
Views: 2180

Re: [0.16.16] Crash on save load: "Trying to disconnect circuit connector in inconsistent state."

Just recently started using LTN in my recent save, and this error started crashing game on a newer version of some other mod. I was so worried but I am so glad that I found this thread. Also for reference -- I found the command to be ----> /delete-blueprint-storage everybody confirm Thank you to you...
by Biker
Fri Feb 02, 2018 7:25 am
Forum: Releases
Topic: Version 0.16.21
Replies: 19
Views: 15435

Re: Version 0.16.21

Getting much slower startup times with 16.21 [modded with angels, bobs, omnimatter, shinymods, and others].
Edit - Reverting to 16.20 (with same mods enabled), restores startup times according to one of discord members....
by Biker
Sat Jan 20, 2018 6:58 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints
Replies: 4
Views: 2629

Re: [16.16] Unable to save blueprint under Shared Blueprints

Just as a note -
I am able to add blueprints to "Game Blueprints" when there existing blueprints (see pic).
https://i.imgur.com/QXWxIc8.png
by Biker
Fri Jan 19, 2018 12:27 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints
Replies: 4
Views: 2629

Re: [16.16] Unable to save blueprint under Shared Blueprints

Klonan wrote:Moved to bug reports
Was thinking about posting it in bug reports, but figured I'd let someone respond before doing so.
Thanks :)
by Biker
Mon Jan 15, 2018 9:53 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints
Replies: 4
Views: 2629

[kovarex] [0.16.16] Unable to save blueprint under Shared Blueprints

I am unable to save a blueprint to "Shared Blueprints" section (left panel of blueprint window), but works just fine for "My blueprints". For reference - I'm talking about the panel on the left https://i.imgur.com/gGU6bK7.jpg Tried the following: Thought it might be one mods, so ...
by Biker
Sat Nov 18, 2017 8:13 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209109

BUG?

Hello Klonan, Upgrading burner inserter to electric inserter causes the extra buffered fuel to not be refunded. Thanks for mod updates, and the new GUI :) **Tested in a new map with base, and this mod enabled only. BEFORE upgrade planner drag: https://i.imgur.com/VQDVlOq.jpg AFTER upgrade planner ap...
by Biker
Sat Nov 18, 2017 8:04 am
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 34748

Re: Friday Facts #217 - Just another Friday Facts

So hyped for 0.16!
by Biker
Thu Oct 05, 2017 5:41 pm
Forum: Mods
Topic: [MOD 0.15] AAI Industry
Replies: 166
Views: 110502

Re: [MOD 0.15] AAI Industry

Hey Earendel, It seems that productivity modules cant be put into assemblers making motors, both regular and electric. Is this intended? If not it would be amazing if you could update the mod somehow to allow productivity modules :D *Edit* - Tested with - Bob's productivity modules 1 for regular and...
by Biker
Fri May 12, 2017 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.15] [Hanziq] Rail signal remains red when there is no train in the block (MR)
Replies: 13
Views: 7161

Re: [0.15] [Hanziq] Rail signal remains red when there is no train in the block

Glad to see it's not just me experiencing this. I've experienced the rail signal glitching and turning red after selective deconstruction of an intersection. Though I cannot recall if the segment was originally made by hand or bots (probably bots). It still occurs when I selectively deconstruct the ...
by Biker
Fri May 05, 2017 5:30 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 319764

Re: [MOD 0.14] Orbital Ion Cannon 1.4.6

pheenix99 wrote:Can't wait to give this a go in 0.15
Amen!

Till then I'm playing plain vanilla....

Go to advanced search