Search found 10 matches

by Baldri
Sun May 19, 2013 11:56 am
Forum: Mods
Topic: [MOD 0.6.x] Solar Expansion v0.3.1 (Merging with Industrio)
Replies: 21
Views: 22395

Re: [MOD WIP 0.4.1] Solar Expansion v0.2.0

{ type = "recipe", name = "advanced-accumulator", enabled = "false", ingredients = { {"advanced-circuit", 5}, {"basic-accumulator", 5} }, result = "advanced-circuit" } Just foun a typo in the last line. (Its in the Recipe-data, just switch...
by Baldri
Mon Apr 08, 2013 11:53 am
Forum: Implemented Suggestions
Topic: Turrets Magazine Capacity
Replies: 4
Views: 7598

Re: Turrets Magazine Capacity

Well i just build it, nothing too special. I provided a line in an earlier game this way and the fortress just existed in my mind until now. Thats what i came up with for now. 64 towers, makes 6400 Munition. The next step, for efficient Spitterusage would be 128 towers and so on :D. Just all that be...
by Baldri
Sun Apr 07, 2013 10:40 pm
Forum: Implemented Suggestions
Topic: Turrets Magazine Capacity
Replies: 4
Views: 7598

Re: Turrets Magazine Capacity

I copied the splitter-measure already 8-). However, it costs room for a giant fortress of doom with 50+ Turrets... all that spitters :roll:
by Baldri
Sun Apr 07, 2013 6:24 pm
Forum: Implemented Suggestions
Topic: Turrets Magazine Capacity
Replies: 4
Views: 7598

Turrets Magazine Capacity

Maybe you could treat them as a chest so i could link em with green and red wires? So that i can say that every turret stores 10 magazines before the inserters stop working? The problem i got with them is that it tooks ages to reach the 100 magazines, sure i could support em manually a little bit, a...
by Baldri
Thu Apr 04, 2013 4:10 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 996564

Re: Factorio Roadmap

So new ressources means new recipes for old stuff as well? Sounds great so far, personally i do not have need for MP, unless some serious creeperattacks are coming along with it.
by Baldri
Wed Apr 03, 2013 1:27 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 328512

Re: [MOD 0.3.x] Treefarm

Interesting... I just compared the file I'd originally downloaded and the one you just uploaded using notepad++'s compare plugin, it says they are a perfect match. However it does work whereas the other did not. :? :?: :? edit: um WTF. I just figured I'd try it to see what happens if I copied the o...
by Baldri
Fri Mar 29, 2013 10:52 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 33582

Re: Version 0.3.0

Most graphical changes looking great. Especially the old inserters are now looking like um... placeholders :mrgreen:. Good job! Also I like the new stone bricks a lot. However, i do not like the new trees. They are looking like the Earth ones and almost comiclike as well. Imo the old trees had that ...
by Baldri
Thu Mar 21, 2013 3:17 pm
Forum: Releases
Topic: Factorio update (working on 0.3.0)
Replies: 58
Views: 42448

Re: Factorio update (working on 0.3.0)

Will there be some new content as well?
by Baldri
Thu Mar 21, 2013 3:12 pm
Forum: Spread the Word
Topic: Factoring the world : advertising the game
Replies: 8
Views: 14490

Re: Factoring the world : advertising the game

German Civilisation Community:

http://www.civforum.de/showthread.php?8 ... dem-Nichts

Just wrote a little story about the game and at least one guy bought it already :)

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