Search found 172 matches

by evopwr
Mon Feb 13, 2023 5:35 am
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Re: Looking for a new challenge? [Veterans only]

pointa2b wrote:
Mon Feb 13, 2023 4:13 am
Looking for something extra spicy, complete with a story arc of vengeance and building a vast cosmic empire? K2/SE/Rampant
Thanks :)
by evopwr
Mon Feb 13, 2023 5:33 am
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Re: Looking for a new challenge? [Veterans only]

I thought Efficiency modules used to reduce pollution, but when I look now, it just says it reduces power consumption? The pollution production of your crafting buildings is proportional to their power consumption. An electric furnace normally produces 1 pollution per minute. One with two EFF 2 mod...
by evopwr
Mon Feb 13, 2023 2:40 am
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Re: Looking for a new challenge? [Veterans only]

Yeah, if Bobs creates mixed enemies that need the full suite of turrets + landmines to repel them, that'd be fun. Fast moving armored biters to take out the land mines, mirror biters to take out the lasers, flame resistant biters... The only thing that works are uranium magazines! hah. its pretty m...
by evopwr
Mon Feb 13, 2023 2:40 am
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Re: Looking for a new challenge? [Veterans only]

I have to confess i've never really tried landmines. Probably a bit late in the game now. But i'll give them a try. Also not sure how well they'll go with these enemies, as they're buffed up with high resistances compared to vanilla. Flame is not very good with them for example. Its laser laser lase...
by evopwr
Sun Feb 12, 2023 8:07 pm
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Re: Looking for a new challenge? [Veterans only]

Did it take 4200 hours to beat it? That's massive. Regular DW Marathon is like 40-100 hours. but Marathon probably scales brutally in SpaceX. Anyway, sounds like a good combo. I didn't enjoy Rampant that much, either Did you have special map settings? Did you use landmines, flamethrowers and/or eff...
by evopwr
Sun Feb 12, 2023 6:54 pm
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Re: Looking for a new challenge? [Veterans only]

Tbh, I would not risk any infrastructure not walled off period, ever. Just not worth it, to have to drive for 2 minutes to repair an accidentally aggroed power pole, or see a train get stuck while driving over biters. Agreed. I may initially have a oil pump undefended during very early game, but it...
by evopwr
Sat Feb 11, 2023 10:54 pm
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Re: Looking for a new challenge? [Veterans only]

Do enemies attack infrastructure in Bobs? That and pheromones make Rampant pretty hard. Yes the enemies attack everything in Bobs Enemies, just like normal vanilla. I didnt do Rampant in the end, just Bobs Enemies. The one solution I've seen for Rampant is to get to oil at all costs, even if it mea...
by evopwr
Sat Feb 11, 2023 10:38 am
Forum: General discussion
Topic: Looking for a new challenge? [Veterans only]
Replies: 17
Views: 2971

Looking for a new challenge? [Veterans only]

Done Bobs? Angels? K2? Dy? Py? SeaWorld? Looking for more? I wanted a challenge. I wanted constant waves of attacks. I wanted to struggle for resources. I wanted the end game to be an actual battle. I had tried Death World before, but I found the start to be difficult, but once you got started, it w...
by evopwr
Sat Jan 28, 2023 7:08 am
Forum: Gameplay Help
Topic: Help! Mod Settings after Startup
Replies: 2
Views: 772

Re: Help! Mod Settings after Startup

Ooohhh! I thought those settings were for the startup of a playthrough, not the startup of the actual Factorio game!
Wow, still learning things after all these years... lol.
Thanks heaps, really appreciate it.
by evopwr
Sat Jan 28, 2023 4:14 am
Forum: Gameplay Help
Topic: Help! Mod Settings after Startup
Replies: 2
Views: 772

Help! Mod Settings after Startup

I'm really hoping someone has some console command or anything that allows me to change a Mod setting, once a game is already in play. I wanted a harder game, so added Bobs Enemies mod, but I forgot to un-tick the "alien artifacts" option. So now I have alien artifacts EVERYWHERE. I'm too ...
by evopwr
Tue Jan 17, 2023 6:05 am
Forum: Minor issues
Topic: Downgrade Assem to V1, still has module ghosts?
Replies: 3
Views: 939

Re: Downgrade Assem to V1, still has module ghosts?

Thanks :)
And man I'd die for some news of what you guys are up to...
Feels like you've disappeared..
Anticipation...!
by evopwr
Sun Jan 15, 2023 7:46 am
Forum: Minor issues
Topic: Downgrade Assem to V1, still has module ghosts?
Replies: 3
Views: 939

Downgrade Assem to V1, still has module ghosts?

Hi team, 1. Placed Blueprint, with Assembler3's, that have 1 module. No robots, so ghost only. 2. Used an Upgrade Planner to "downgrade" Assembler 3 ghosts, to Assemblers 1 ghosts. 3. Hot placed Assembler 1's over the ghost. Now its showing module ghosts are needed in the Assemblers 1s, wh...
by evopwr
Mon Nov 15, 2021 4:28 am
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 116
Views: 25156

Re: Any updates on when/if there will be an expansion?

Genhis wrote:
Thu Nov 11, 2021 10:02 am
I apologise if you got this feeling from my post. I just wanted to assure you that we are working hard on the expansion and can't wait to share our progress when it reaches the same level of quality you expect from us. :)
SO CANT WAIT!
by evopwr
Sat Aug 29, 2020 11:09 pm
Forum: Gameplay Help
Topic: BP not saving power lines?
Replies: 10
Views: 2285

Re: BP not saving power lines?

I believe Kovarex just fixed it 2 days ago

viewtopic.php?f=47&t=88377&p=508540&hil ... er#p508540
by evopwr
Sat Aug 29, 2020 8:53 pm
Forum: Gameplay Help
Topic: BP not saving power lines?
Replies: 10
Views: 2285

Re: BP not saving power lines?

eradicator wrote:
Sat Aug 29, 2020 8:49 pm
Next time try asking about the actual problem without too much assumptions about what's causing it. Makes helping easier ;).

yeh sorry :)
by evopwr
Sat Aug 29, 2020 8:50 pm
Forum: Gameplay Help
Topic: BP not saving power lines?
Replies: 10
Views: 2285

Re: BP not saving power lines?

Aha!! Its because I am Shift-Clicking, to Force-Build, but the centre of my BP is a power pole, and shift-click is the shortcut to disconnect all wires!
by evopwr
Sat Aug 29, 2020 8:43 pm
Forum: Gameplay Help
Topic: BP not saving power lines?
Replies: 10
Views: 2285

Re: BP not saving power lines?

urgh, and now its working. I wonder if it removes them only when you Force-Build. (i had a rail signal blocking the first one I tried)... hmm.

Ok, thanks, all resolved.
by evopwr
Sat Aug 29, 2020 8:32 pm
Forum: Gameplay Help
Topic: BP not saving power lines?
Replies: 10
Views: 2285

Re: BP not saving power lines?

Of course, silly me. The real problem is this: I am trying to retrospectively add red/green wires to my base. I've added red/green to one area, updated the BP, and now placed over another area that is exactly the same (with existing copper wires, but no red/green), and it adds the red/green, but rem...
by evopwr
Sat Aug 29, 2020 7:48 pm
Forum: Gameplay Help
Topic: BP not saving power lines?
Replies: 10
Views: 2285

BP not saving power lines?

I'm encountering something odd, just started happening today, even though 1.0.0 has been out for awhile. If I draw a new BP around an area, the BP isn't saving the power lines. It saves red and green lines, but not copper lines. I tried restarting the game, but still an issue. I also havent updated ...
by evopwr
Sat Jul 04, 2020 2:49 am
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 9260

Re: Factorio Paper Cuts

Far worse than the deconstruction planners having curved and straight rails, it also has twenty tree variants, and four rock variants. I usually keep a deconstruction planner that does the "destroy all trees and rocks" thing, but also cliffs. But I can't just add cliffs, I need to add all...

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