Search found 366 matches
- Fri Sep 15, 2023 11:26 am
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 367
- Views: 76224
Re: Friday Facts #376 - Research and Technology
The last very frequent opinion was, that it would be better use this opportunity to introduce a lot of interesting custom recipes to get all the qualities of different items. But avoiding this was the cornerstone of the design. I prefer quality much more than adding multiple tier recipes. It clutte...
- Tue Sep 12, 2023 11:17 am
- Forum: Ideas and Suggestions
- Topic: Seperate Overlay for Building Rarity
- Replies: 4
- Views: 855
Re: Seperate Overlay for Building Rarity
It would be cool to have some toggles like in the map view. The different toggles could be: - Show recipe/item overlay (old alt mode) - Show inserter/miner/etc arrows - Show quality - Show electric network (nice to have)(similar to Pipe Visualizer or Oxygen Not Included) - Show fluid network (nice t...
- Sat Sep 09, 2023 5:50 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 814
- Views: 177440
Re: Friday Facts #375 - Quality
Overall, I love this! But I also hate the names! I expect you will make them moddable though, right? I'd name them something like Crude/Low (and you only realize the quality wasn't even good before you unlock quality modules and see it), Normal/Nominal, High/Great, Exceptional/Superior and Pristine...
- Wed Sep 06, 2023 9:00 am
- Forum: Modding help
- Topic: [Fluidic Power] I need help supporting diagonal poles in 2.0
- Replies: 0
- Views: 345
[Fluidic Power] I need help supporting diagonal poles in 2.0
Hello! What One of the annoying caveats of Fluidic Power is that you can only place poles in cardinal directions. This limitation is because the poles need a underground fluid connection to each other, and these connections are only in straight directions. However, in Factorio 2.0 we will have linka...
- Fri Aug 25, 2023 12:10 pm
- Forum: News
- Topic: Friday Facts #373 - Factorio: Space Age
- Replies: 269
- Views: 88688
Re: Friday Facts #373 - Factorio: Space Age
Epic! It's going to be a long wait, but very excited! Especially now that there will be a weekly FFF!
Kind of expected it to be space related. Curious now how SE will change once the expansion drops when it has new engine mechanics to play with.
Kind of expected it to be space related. Curious now how SE will change once the expansion drops when it has new engine mechanics to play with.
- Thu Aug 17, 2023 4:57 am
- Forum: Resolved Requests
- Topic: Frame Sequence code heading not commented
- Replies: 2
- Views: 625
- Wed Aug 16, 2023 6:49 pm
- Forum: Resolved Requests
- Topic: Frame Sequence code heading not commented
- Replies: 2
- Views: 625
Frame Sequence code heading not commented
The third example in https://lua-api.factorio.com/1.1.89/typ ... l#examples should have the heading commented, just like the other examples.
- Thu Jul 27, 2023 9:35 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod idea] Flying base-tron
- Replies: 1
- Views: 576
Re: [Mod idea] Flying base-tron
For a simple flying spidertron you can look at Space Spidertron. Doesn't have guns though
- Thu Jul 20, 2023 11:25 am
- Forum: Modding help
- Topic: [SOLVED]Struggling with item icons. Error : Value must be a dictionary in property tree at ROOT.item.Turbine-MK2.icons.
- Replies: 2
- Views: 716
Re: Struggling with item icons. Error : Value must be a dictionary in property tree at ROOT.item.Turbine-MK2.icons.icon
I am trying to make a mod and I keep getting this error: Failed to load mods: Error while loading item prototype "Turbine-MK2" (item): Value must be a dictionary in property tree at ROOT.item.Turbine-MK2.icons.icon Modifications: Turbine MK2 here my code: --item.lua local turbin_MK2_item ...
- Fri Jul 14, 2023 7:09 am
- Forum: Modding help
- Topic: How to use .Insert if I already know the Unit_Number of the chest?
- Replies: 10
- Views: 1430
Re: How to use .Insert if I already know the Unit_Number of the chest?
There's no built-in way do get an entity (the chest) from the unit number. What modders usually do is to store a reference to the entity in global. Something like function on_created(entity) global.my_chests[entity.unit_number] = entity end function insert_stuff(unit_number) local entity = global.my...
- Sun Jun 25, 2023 9:13 pm
- Forum: Modding interface requests
- Topic: take_screenshot flag for train status text
- Replies: 2
- Views: 681
Re: take_screenshot flag for train status text
IMHO the train status should be in the tooltip, just like all the other information in the game. Not a random floating text. Then we wouldn't have this odd issue
- Sat Jun 24, 2023 3:24 pm
- Forum: Modding help
- Topic: Create_entity - Item Help [Solved]
- Replies: 3
- Views: 778
Re: Create_entity - Item Help
A better way might be to instead tell the game to do it automatically, instead of through scripting, if it works for your use case. It would be much more reliable, and waaaay better for UPS. It's the usual way mods do it.
https://wiki.factorio.com/Prototype/Ent ... ealth#loot
https://wiki.factorio.com/Prototype/Ent ... ealth#loot
- Tue Jun 13, 2023 9:32 am
- Forum: Gameplay Help
- Topic: [Circuits] Round up when dividing?
- Replies: 3
- Views: 2186
Re: [Circuits] Round up when dividing?
Seems correct to me
(10 + (9-1)) / 9 = 18 / 9 = 2
And if your round 2 down, it's still 2. If it's not working for you in-game then there might be a problem in how you used it.
- Mon Jun 12, 2023 8:09 pm
- Forum: General discussion
- Topic: Any improvements with fluid wagon alignment tolerance?
- Replies: 1
- Views: 963
Re: Any improvements with fluid wagon alignment tolerance?
It's possible to increase the tolerance with a mod. Won't look nice but it should work.
https://wiki.factorio.com/Prototype/Pum ... _tolerance
https://wiki.factorio.com/Prototype/Pum ... _tolerance
- Mon Jun 12, 2023 7:47 am
- Forum: Modding help
- Topic: Science Overhaul Mod
- Replies: 2
- Views: 850
Re: Science Overhaul Mod
Hello! Welcome to the modding scene! It can be quite addictive :P Unfortunately it's not possible to add a "result" to science packs. Science packs and labs are very limited in what they can do. But, as most mods have to work with engine limitations, there there are ways to work around it....
- Fri May 12, 2023 8:49 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 1936
Re: FPS drops to 40 already
Ah great news! Happy to help. And yeah, that does sound like it can be really bad for UPS
- Fri May 12, 2023 8:22 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 1936
Re: FPS drops to 40 already
So your entitiy update time is really high, which means you just have too much machines built. This is the hardest one to solve. What you could try is show the "show-entity-time-usage" debug information. Then we can see which entities are taking so long to update, and if there is something...
- Fri May 12, 2023 6:44 am
- Forum: Technical Help
- Topic: FPS drops to 40 already
- Replies: 8
- Views: 1936
Re: FPS drops to 40 already
It seems like you're starting to reach the limits of what Factorio is capable of. Basically you're CPU/cache is bottlenecking. What you can do is enable a debug view to show exactly where all the time is spent. Wiki Link . Basically press F4, and then click on show-time-usage. It should show white n...
- Tue May 09, 2023 10:55 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 320153
Re: You know you play Factorio too much when...
When you press Q to clear your cursor but instead drop your pickaxe/scream and summon zombies/etc. Surprised no one's said this yet. I'm not the only one, right? Ah, this happened to me so much! The only sollution I could find to this problem was to stop playing Minecraft and switch back to Factorio.
- Fri Apr 28, 2023 6:59 am
- Forum: Ideas and Suggestions
- Topic: Better victory GUI
- Replies: 8
- Views: 2764
Re: Better victory GUI
Just a bump for this thread with the reason: The game is focussed on automation, not conflict. why are we shown conflict stats and not automation stats.