Search found 499 matches
- Wed Jul 27, 2016 2:28 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
Hi, I have been enjoying your mod very much still. Thank you again. I have three things I wanted to mention, the first has to do with the retreat setting. I presently am deploying groups of twenty droids and have retreat set to 10 droids remaining. When they get down to 10 droids, the retreat metho...
- Tue Jul 26, 2016 4:41 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
When I do the next update for autofill should I add in guard stations to the autofill list? No because the recipe has to be set, I could force it like I did way back in the day for the droid assembler in 0.1.3 but what would it be set to? 4 droids available now. I am working on trying a recipe-inde...
- Tue Jul 26, 2016 4:08 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
Next version has increased radius and resolution for finding a valid spawn location. It will not happen anymore. Also the droids and their collision boxes have been reduced in size by 20% which will help too.
- Mon Jul 25, 2016 5:11 am
- Forum: Resolved Problems and Bugs
- Topic: Game crash with mods
- Replies: 3
- Views: 1505
Re: Game crash with mods
Please make sure you have 0.13.10 as this contains a fix for units (droids, biters, etc) trying to access invalid chunks.
Your crash log says you are running 0.13.5 which is very old and is missing multiple fixes for using my robot army mod.
Your crash log says you are running 0.13.5 which is very old and is missing multiple fixes for using my robot army mod.
- Mon Jul 25, 2016 1:49 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
hi TruePikachu, thanks for clearing that up. Yes indeed some aspects of mods can cause game-crashes and not just lua errors. In fact at least two have been found and fixed that were brought up by/revealed by my Robot Army mod (conveyor belt bug with units placed by hand, and more recently in 0.13.10...
- Mon Jul 25, 2016 12:52 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
Update to 0.13.10 (9 is outdated ) and also be aware that misanthrope is causing some crashes right now, in case you are using it.
- Sat Jul 23, 2016 11:20 pm
- Forum: Duplicates
- Topic: [0.13.10] game crashed
- Replies: 2
- Views: 870
Re: [0.13.10] game crashed
if it helps, i disabled misanthrope and played that save and haven't got any more crashing.
- Sat Jul 23, 2016 10:54 pm
- Forum: Duplicates
- Topic: [0.13.10] game crashed
- Replies: 2
- Views: 870
[0.13.10] game crashed
Hi again!
I'm not sure exactly what happened, but it's either related to my robot army mod or misanthrope.
I'm not sure exactly what happened, but it's either related to my robot army mod or misanthrope.
- Sat Jul 23, 2016 10:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy
- Replies: 17
- Views: 7455
Re: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy
nuhll wrote:For me its also crashing, but it was bc of misanthrope.
I disableds and played for hours without problem!
Ah, damn misanthrope. I'm using it too.
- Sat Jul 23, 2016 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy
- Replies: 17
- Views: 7455
Re: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy
I actually just crashed again, it's possible it didn't get completely fixed or it's a new/unrelated one. I'm posting a separate report but it could be this same issue.
- Sat Jul 23, 2016 9:29 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
When placing a droid rally point without any droids in the game crashes to the start screen with this error. Running factorio 0.13.10 and RobotArmy version 0.2.0 ERROR: Error while running the event handler: __robotarmy__/control.lua:357: bad argument #1 to 'pairs' (table expected, got nil) Thank y...
- Fri Jul 22, 2016 10:50 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
Nexela, great news! 0.13.10 has "LuaEntity::circuit_connected_entities" added which means i can very easily get reference to a squad-settings-combinator (and then check the constants set by the player) near a droid assembler that just has a green/red wire connecting them together. Also, th...
- Thu Jul 21, 2016 3:42 pm
- Forum: Won't fix.
- Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
- Replies: 12
- Views: 4473
Re: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
It's a rare but annoying case, it's very hard to reproduce. I'll get my 'team' on alert to immediately save when they see it happen, and package that + most recent save prior to the event happening + mods and get them to you guys.
- Thu Jul 21, 2016 2:49 pm
- Forum: Won't fix.
- Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
- Replies: 12
- Views: 4473
Re: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
Is it likely that the pathfinder can be in such a state with a freshly generated map and with very few units placed? What is the approximate time before this destroy action is triggered? I see it happen in only a second or two, is that expected?
- Wed Jul 20, 2016 7:22 pm
- Forum: Won't fix.
- Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
- Replies: 12
- Views: 4473
Re: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
I will upload a copy of my mod, plus a save game (a sandbox scenario) where just placing the units by hand (while I watched them) caused them to randomly disappear in the middle of an open grassy area and while in combat. Will be another ~6 hours before I get a chance to do this. Edit: I've just spe...
- Wed Jul 20, 2016 2:06 pm
- Forum: Won't fix.
- Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
- Replies: 12
- Views: 4473
Re: [0.13.9] "Units" sometimes disappearing after being placed
These units were deployed it in the open with clear access to their intended move/path targets or even while in combat (not actively trying to go anywhere difficult)
- Wed Jul 20, 2016 3:53 am
- Forum: Won't fix.
- Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
- Replies: 12
- Views: 4473
[0.13.9] [Pending] "Units" sometimes disappearing after being placed
So in my mod Robot Army, you can place what are basically re-skinned spitters to fight for the player. I found seen on numerous occasions, and have received reports from my mod users, that sometimes (not always!) if you place down some 'units' they will start randomly disappearing. They just vanish ...
- Wed Jul 20, 2016 3:28 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 310792
Re: [MOD 0.13.9] Robot Army. 0.2.0
Dynamic Squad composition/size Using the virtual signals like that is a good idea, and i'm going to be investigating this way of doing things for a global 'squad size' setting combinator for each force, at least to start with. I have an idea to experiment with non-recipe based droid loading and spa...
- Tue Jul 19, 2016 7:34 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] version number new update detection issue?
- Replies: 3
- Views: 2076
Re: [Mod Portal] version number new update detection issue?
Okay, thanks! You guys are doing a great job keep it up
- Tue Jul 19, 2016 7:01 pm
- Forum: Mod portal Discussion
- Topic: [Mod Portal] version number new update detection issue?
- Replies: 3
- Views: 2076
[Mod Portal] version number new update detection issue?
I got a bug report on my mod portal discussion thread, "hi, don't know if it is a problem with this mod, or the ingame mod portal in general. didn't update from 0.1.44 to 0.2, and there was no notification about update either, had to download manually. just for a heads up" Is it possible t...