Search found 499 matches

by kyranzor
Wed Jul 27, 2016 2:28 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

Hi, I have been enjoying your mod very much still. Thank you again. I have three things I wanted to mention, the first has to do with the retreat setting. I presently am deploying groups of twenty droids and have retreat set to 10 droids remaining. When they get down to 10 droids, the retreat metho...
by kyranzor
Tue Jul 26, 2016 4:41 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

When I do the next update for autofill should I add in guard stations to the autofill list? No because the recipe has to be set, I could force it like I did way back in the day for the droid assembler in 0.1.3 but what would it be set to? 4 droids available now. I am working on trying a recipe-inde...
by kyranzor
Tue Jul 26, 2016 4:08 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

Next version has increased radius and resolution for finding a valid spawn location. It will not happen anymore. Also the droids and their collision boxes have been reduced in size by 20% which will help too.
by kyranzor
Mon Jul 25, 2016 5:11 am
Forum: Resolved Problems and Bugs
Topic: Game crash with mods
Replies: 3
Views: 1505

Re: Game crash with mods

Please make sure you have 0.13.10 as this contains a fix for units (droids, biters, etc) trying to access invalid chunks.

Your crash log says you are running 0.13.5 which is very old and is missing multiple fixes for using my robot army mod.
by kyranzor
Mon Jul 25, 2016 1:49 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

hi TruePikachu, thanks for clearing that up. Yes indeed some aspects of mods can cause game-crashes and not just lua errors. In fact at least two have been found and fixed that were brought up by/revealed by my Robot Army mod (conveyor belt bug with units placed by hand, and more recently in 0.13.10...
by kyranzor
Mon Jul 25, 2016 12:52 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

Update to 0.13.10 (9 is outdated ) and also be aware that misanthrope is causing some crashes right now, in case you are using it.
by kyranzor
Sat Jul 23, 2016 11:20 pm
Forum: Duplicates
Topic: [0.13.10] game crashed
Replies: 2
Views: 870

Re: [0.13.10] game crashed

if it helps, i disabled misanthrope and played that save and haven't got any more crashing.
by kyranzor
Sat Jul 23, 2016 10:54 pm
Forum: Duplicates
Topic: [0.13.10] game crashed
Replies: 2
Views: 870

[0.13.10] game crashed

Hi again!

I'm not sure exactly what happened, but it's either related to my robot army mod or misanthrope.
by kyranzor
Sat Jul 23, 2016 10:53 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy
Replies: 17
Views: 7455

Re: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy

nuhll wrote:For me its also crashing, but it was bc of misanthrope.

I disableds and played for hours without problem!

Ah, damn misanthrope. I'm using it too.
by kyranzor
Sat Jul 23, 2016 10:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy
Replies: 17
Views: 7455

Re: [0.13.9] [Oxyd] Crash during gameplay w/mod Robotarmy

I actually just crashed again, it's possible it didn't get completely fixed or it's a new/unrelated one. I'm posting a separate report but it could be this same issue.
by kyranzor
Sat Jul 23, 2016 9:29 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

When placing a droid rally point without any droids in the game crashes to the start screen with this error. Running factorio 0.13.10 and RobotArmy version 0.2.0 ERROR: Error while running the event handler: __robotarmy__/control.lua:357: bad argument #1 to 'pairs' (table expected, got nil) Thank y...
by kyranzor
Fri Jul 22, 2016 10:50 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

Nexela, great news! 0.13.10 has "LuaEntity::circuit_connected_entities" added which means i can very easily get reference to a squad-settings-combinator (and then check the constants set by the player) near a droid assembler that just has a green/red wire connecting them together. Also, th...
by kyranzor
Thu Jul 21, 2016 3:42 pm
Forum: Won't fix.
Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
Replies: 12
Views: 4473

Re: [0.13.9] [Pending] "Units" sometimes disappearing after being placed

It's a rare but annoying case, it's very hard to reproduce. I'll get my 'team' on alert to immediately save when they see it happen, and package that + most recent save prior to the event happening + mods and get them to you guys.
by kyranzor
Thu Jul 21, 2016 2:49 pm
Forum: Won't fix.
Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
Replies: 12
Views: 4473

Re: [0.13.9] [Pending] "Units" sometimes disappearing after being placed

Is it likely that the pathfinder can be in such a state with a freshly generated map and with very few units placed? What is the approximate time before this destroy action is triggered? I see it happen in only a second or two, is that expected?
by kyranzor
Wed Jul 20, 2016 7:22 pm
Forum: Won't fix.
Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
Replies: 12
Views: 4473

Re: [0.13.9] [Pending] "Units" sometimes disappearing after being placed

I will upload a copy of my mod, plus a save game (a sandbox scenario) where just placing the units by hand (while I watched them) caused them to randomly disappear in the middle of an open grassy area and while in combat. Will be another ~6 hours before I get a chance to do this. Edit: I've just spe...
by kyranzor
Wed Jul 20, 2016 2:06 pm
Forum: Won't fix.
Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
Replies: 12
Views: 4473

Re: [0.13.9] "Units" sometimes disappearing after being placed

These units were deployed it in the open with clear access to their intended move/path targets or even while in combat (not actively trying to go anywhere difficult)
by kyranzor
Wed Jul 20, 2016 3:53 am
Forum: Won't fix.
Topic: [0.13.9] [Pending] "Units" sometimes disappearing after being placed
Replies: 12
Views: 4473

[0.13.9] [Pending] "Units" sometimes disappearing after being placed

So in my mod Robot Army, you can place what are basically re-skinned spitters to fight for the player. I found seen on numerous occasions, and have received reports from my mod users, that sometimes (not always!) if you place down some 'units' they will start randomly disappearing. They just vanish ...
by kyranzor
Wed Jul 20, 2016 3:28 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 310792

Re: [MOD 0.13.9] Robot Army. 0.2.0

Dynamic Squad composition/size Using the virtual signals like that is a good idea, and i'm going to be investigating this way of doing things for a global 'squad size' setting combinator for each force, at least to start with. I have an idea to experiment with non-recipe based droid loading and spa...
by kyranzor
Tue Jul 19, 2016 7:34 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] version number new update detection issue?
Replies: 3
Views: 2076

Re: [Mod Portal] version number new update detection issue?

Okay, thanks! You guys are doing a great job keep it up
by kyranzor
Tue Jul 19, 2016 7:01 pm
Forum: Mod portal Discussion
Topic: [Mod Portal] version number new update detection issue?
Replies: 3
Views: 2076

[Mod Portal] version number new update detection issue?

I got a bug report on my mod portal discussion thread, "hi, don't know if it is a problem with this mod, or the ingame mod portal in general. didn't update from 0.1.44 to 0.2, and there was no notification about update either, had to download manually. just for a heads up" Is it possible t...

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