Search found 4 matches

by Sherman
Wed Jan 31, 2018 3:35 pm
Forum: Duplicates
Topic: Blueprints do not follow the current level of technology
Replies: 2
Views: 1177

Re: Blueprints do not follow the current level of technology

Loewchen wrote:Can't find the original, but this has been declared to be working as intended.
I understood. Thanks for the answer!
by Sherman
Wed Jan 31, 2018 3:10 pm
Forum: Duplicates
Topic: Blueprints do not follow the current level of technology
Replies: 2
Views: 1177

Blueprints do not follow the current level of technology

Hey. I found that if you start building a conveyor belt according to a blueprint that uses logical wires. Then in a game in which the technology of combinators is not yet open, sensors on the conveyor belt are still installed using logical wires. But the level of technology does not yet allow the pl...
by Sherman
Fri May 05, 2017 5:15 pm
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 48387

Re: Version 0.15.7

Very pleased with the increase in the length of underground transport belts! Many thanks! :) I have another suggestion based on constant observation from the version to the version of the absurd game action ... Situation: 1) To create an electric pillar, you need wood and copper wire. The wood is ne...
by Sherman
Wed Apr 26, 2017 6:31 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37616

Re: Version 0.15.2

Dear developers! I propose to make the length of the underground conveyor not 4, but 6 units, not more ... I met with such a phenomenon that many players build factories in blocks. Roads are built between them. Under the road, between the factories is a conveyor belt. It turns out that the maximum w...

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