Search found 32 matches

by diederTheBeater
Sun Mar 03, 2024 7:30 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 11731

Re: Friday Facts #400 - Chart search and Pins

Keyboard Shortcuts for pinging It would be really cool if pinging could be done with CTRL+Click in the map, minimap, and also on the world directly. that would severely improve communication in teams. This is so common in games like DOTA that i always try it just to be bummed out that i need to fin...
by diederTheBeater
Sat Jun 19, 2021 12:21 pm
Forum: Ideas and Suggestions
Topic: [Optimization] Improve map download netcode
Replies: 7
Views: 2844

Re: [Optimization] Improve map download netcode

I have had a look into wireshark recently
diederTheBeater wrote: ↑
Sat Jun 19, 2021 12:17 pm
by diederTheBeater
Wed Jun 16, 2021 5:58 pm
Forum: Technical Help
Topic: Why download speed is such limited by upload speed ?
Replies: 4
Views: 2063

Map download speed bound by upload speed

I am really not sure if this should not rather be considered a bug.

Also i would suggest to rename the thread title to something like "Map download speed bound by upload speed" or anything that is more specific such that the devs know that it seems related to upload
by diederTheBeater
Wed Jun 16, 2021 5:55 pm
Forum: Technical Help
Topic: Why download speed is such limited by upload speed ?
Replies: 4
Views: 2063

Re: Download Speed

I have a more beefy connection but observed a very very interesting thing today that might be related to your Problem. I have the suspicion that the map download of factorio can be easily UPLOAD bound on the client side My supporting data Since today i have a new Internet provider. Previous: 6Mbit↑ ...
by diederTheBeater
Wed Mar 13, 2019 8:08 pm
Forum: Not a bug
Topic: [0.17.8] empty upgrade planner unintuitive
Replies: 5
Views: 1563

Re: [0.17.8] empty upgrade planner unintuitive

I assume this rather creates a new one. I mean, how should it give you "the upgradeplaner" in your inventory, if you have created 10 of them?
by diederTheBeater
Fri Mar 08, 2019 12:42 pm
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13316

Re: Train colors in HSV color format

Whatever is the final choice, everything is better than RGB as its the most unhumanreadable format
by diederTheBeater
Fri Mar 08, 2019 12:41 pm
Forum: Not a bug
Topic: [0.17.8] empty upgrade planner unintuitive
Replies: 5
Views: 1563

Re: [0.17.8] empty upgrade planner unintuitive

Hm, unfortunately i still don't understand the behaviour...
by diederTheBeater
Fri Mar 08, 2019 8:03 am
Forum: Ideas and Suggestions
Topic: [17.x] make "autoghostmode" just temporarily
Replies: 5
Views: 1929

Re: [17.x] make "autoghostmode" just temporarily

This is closely related to my suggestion 67106
by diederTheBeater
Fri Mar 08, 2019 6:18 am
Forum: General discussion
Topic: Copy-Paste in 0.17
Replies: 7
Views: 4121

Re: Copy-Paste in 0.17

This makes much sense

Even though one could implement flipping as long as those mentioned blacklist doodads do not exist in the blueprint, and give a errormsg otherwise, but for large blueprints this is probably almost never the case.
by diederTheBeater
Fri Mar 08, 2019 2:21 am
Forum: Ideas and Suggestions
Topic: [17.x] make "autoghostmode" just temporarily
Replies: 5
Views: 1929

QOL Ghost building while crafting

In Settings>Interface one can enable placing ghost items. Current behaviour: precondition: No mining drills in inventory Mining drills in hand crafting queue behaviour: pick up ghost mining drill in the hand wait for the mining drill to be crafted build the mining drill post condition: Ghost mining ...
by diederTheBeater
Fri Mar 08, 2019 2:07 am
Forum: Not a bug
Topic: [0.17.8] enabling research queue after game start disables achievements
Replies: 3
Views: 3523

[0.17.8] enabling research queue after game start disables achievements

Code: Select all

/c game.player.force.research_queue_enabled = true
will disable achievements. This makes no sense, as you can enable it on map setup, without disabling achievements.
by diederTheBeater
Fri Mar 08, 2019 2:01 am
Forum: Implemented Suggestions
Topic: upgrade planner GUI improvement for better intuition
Replies: 1
Views: 1034

upgrade planner GUI improvement for better intuition

The upgrade planner GUI would probably be more intuitive if there would be a small arrow above each column of the planner, indicating before and after . If you look at it the first time and you are not a FFF reader, its unclear why there would be 4 columns, because one would expect only 2 columns: f...
by diederTheBeater
Fri Mar 08, 2019 1:53 am
Forum: Not a bug
Topic: [0.17.8] empty upgrade planner unintuitive
Replies: 5
Views: 1563

[0.17.8] empty upgrade planner unintuitive

A new player unfamiliar to the upgrade planner will be very confused that an empty upgrade planner marks every upgradable item you draw it over. This is strange, as the upgrade planner should only mark the items that are to be upgraded. In case of an empty upgrade planner, nothing is to be upgraded,...
by diederTheBeater
Fri Mar 08, 2019 1:41 am
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13316

Train colors in HSV color format

Currently train color is set in RGB, but RGB is known to be not very human friendly. I suggest changing the GUI to use HSV color format. It can be directly converted to RGB internally, which suggests its probably very easy to implement (https://en.wikipedia.org/wiki/HSL_and_HSV) Currently its very d...
by diederTheBeater
Fri Aug 10, 2018 5:58 pm
Forum: Ideas and Suggestions
Topic: Upgradeplanner > modify modules
Replies: 2
Views: 1211

Upgradeplanner > modify modules

Since todays FFF we know that we will get a upgrade planer YEY!!! What about the posibility of also placing/replacing/removing modules in specific buildings. I usually start of building simple mines and than over time i build mines with 3 efficiency modules level1. it would be cool if i could use th...
by diederTheBeater
Fri Aug 10, 2018 5:46 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 52028

Re: Friday Facts #255 - Construction tools

If i understand the copy paste feature correctly it also solves a really annoying problem with the picking tool (Q). currently: When i run out of blue belts i have to mine a belt before i can q it to place new ghost blueprints, but usually there are even ghost belts around, so the robots will steal ...
by diederTheBeater
Fri Aug 03, 2018 5:19 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 82216

Re: Friday Facts #254 - No research queue for you

Please have a short look at the votes in this forum. I have seen no one agreeing with your decision. Factorio is about automation. An unexperienced player will not fill up the research queue or modify it after each new research. And a mod will definetly be not such a beautiful layout that you create...
by diederTheBeater
Sat Jan 13, 2018 7:57 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370746

Re: Friday Facts #225 - Bots versus belts (part 2)

I think a switcher that flips left and right part of the belt would be very usefull in many convooluted cases. That would make the belts less tedious.
by diederTheBeater
Tue Jun 20, 2017 4:18 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 16958

Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions

The power switch is a compleetly useless entity if it cant be used with blueprints. Blueprinting is one of the core features of factorio. Thats really sad.

Any advanced energy saving setup with multiple power networks is impossible, since blueprinting just connects random poles.

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