Search found 35 matches

by utoxin
Wed May 04, 2022 3:29 pm
Forum: Technical Help
Topic: [SOLVED] Very Strange Lag Issues
Replies: 8
Views: 9406

Re: Very Strange Lag Issues

My computer is faster than the server, and the server can happily run it at 60 UPS. And both of my friends who have equal or slower computers than me can run it just fine.
by utoxin
Wed May 04, 2022 2:14 pm
Forum: Technical Help
Topic: [SOLVED] Very Strange Lag Issues
Replies: 8
Views: 9406

Re: Very Strange Lag Issues

Okay, I set my debug options as that other performance problem post suggested, and took screenshots. I also sat and looked at the numbers for a bit, and I think I see the "Problem" item, but I don't know how to dig deeper and figure out more. The "Entity Update" step of Game Upda...
by utoxin
Tue May 03, 2022 9:41 pm
Forum: Technical Help
Topic: [SOLVED] Very Strange Lag Issues
Replies: 8
Views: 9406

Re: Very Strange Lag Issues

Okay, a couple responses. I've looked at most of the data in that post about performance issues, and I'll see if I can grab some of those screenshots later. As for my computer struggling: I'll try doing some more testing with minimal software running, but I've already tested it without my capture so...
by utoxin
Tue May 03, 2022 1:56 am
Forum: Technical Help
Topic: [SOLVED] Very Strange Lag Issues
Replies: 8
Views: 9406

[SOLVED] Very Strange Lag Issues

I really need some help. Me and two of my friends play Factorio together. For the last several months, an issue has been developing that I'm completely unable to figure out. Our server had been running at Nodecraft (more on this later), and works great for my two friends. But I've been having weird ...
by utoxin
Tue Aug 24, 2021 1:50 pm
Forum: Modding help
Topic: How to set train limit from script?
Replies: 2
Views: 756

Re: How to set train limit from script?

Hmm, okay, that makes some sense. Testing that now.... YES.

Thank you. I'd tried to spot a setting in there, but somehow missed that one.
by utoxin
Tue Aug 24, 2021 1:34 pm
Forum: Modding help
Topic: How to set train limit from script?
Replies: 2
Views: 756

How to set train limit from script?

I'm trying to write a mod that can configure the train limits of a train stop as it is placed. So far, I've got the code that hooks into the right events, and gets the control behavior of the stop, but I can't for the life of me figure out how to actually configure it. I've dug around and looked at ...
by utoxin
Thu Mar 12, 2020 12:27 pm
Forum: Technical Help
Topic: Key Up/Down Events Queued While Mouse Is Moving [0.17 - 0.18]
Replies: 2
Views: 977

Re: Key Up/Down Events Queued While Mouse Is Moving [0.17 - 0.18]

Is this something worth posting as a bug? (I originally posted this topic as a bug, I thought, but it apparently got moved to this forum.)

To me, it definitely feels like it qualifies.
by utoxin
Thu Mar 12, 2020 3:28 am
Forum: Technical Help
Topic: Key Up/Down Events Queued While Mouse Is Moving [0.17 - 0.18]
Replies: 2
Views: 977

Re: Key Up/Down Events Queued While Mouse Is Moving [0.17 - 0.18]

I might have figured out a work-around for this, but it's odd to me that it isn't a problem if I go back to 0.16. I turned the polling rate on my mouse down from either 500 or 1000 hz, to 125 hz, and the input hangups went away. So it looks like sometime in the 0.17 development history, they switche...
by utoxin
Thu Mar 12, 2020 3:06 am
Forum: Technical Help
Topic: Key Up/Down Events Queued While Mouse Is Moving [0.17 - 0.18]
Replies: 2
Views: 977

Key Up/Down Events Queued While Mouse Is Moving [0.17 - 0.18]

I've been doing some work to try and track down an odd input issue I've been having. Basically, while my mouse is moving, all key up/down events seem to get queued up and not processed until the mouse stops moving. This has been happening since sometime in the 0.17 version history, but does not occu...
by utoxin
Thu Jan 30, 2020 5:28 pm
Forum: Mods
Topic: MINI MODS
Replies: 53
Views: 38323

Re: MINI MODS

Are there plans to update Production Scrap 2 to 0.18? It's the last mod I need to update my current save.

Nevermind. I had apparently fumbled my reading comprehension roll. This is just a compilation thread. I'll PM the author.
by utoxin
Fri Oct 26, 2018 3:45 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 206632

Re: Friday Facts #266 - Cleanup of mechanics

On the topic of eliminating unnecessary complexity - there was a proposal on reddit to round belt throughputs to 15/30/45 ( link ). What do you think about it? We can't do that easily actually. The movement of items on belts is 1 pixel per tick, and if you change it to something else than the multi...
by utoxin
Thu Sep 06, 2018 11:48 pm
Forum: Logistic Train Network
Topic: How to handl fluids at depot?
Replies: 36
Views: 11854

Re: Feature request: depot

Just read the output of the train stop itself, use that to set the signal just past the station to red, and trigger the alarm.
by utoxin
Sat Jan 27, 2018 12:10 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 202136

Re: ModMyFactory - mod manager and more

That appears to resolve my problems. Thanks!
by utoxin
Fri Jan 26, 2018 2:44 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 202136

Re: ModMyFactory - mod manager and more

Any word on when the hotfix will come out?
by utoxin
Sat Jan 20, 2018 3:15 am
Forum: Mod and installation managers
Topic: ModMyFactory - mod manager and more
Replies: 466
Views: 202136

Re: ModMyFactory - mod manager and more

Droneboat wrote:Hey
i recently started getting error every time i try to update mods
added crash log
I reported this crash on github as well. I'm pleasantly surprised to see a response from the dev here. I had started to think the tool was dead.
by utoxin
Fri Aug 18, 2017 11:09 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] Arithmetic Combinator: First input can't set constant
Replies: 5
Views: 6289

[Twinsen] Arithmetic Combinator: First input can't set constant

The second input of the arithmetic combinator allows you to set a constant. The first input does not. This means that for certain operations, you have to use a constant combinator to put the constant you need into a signal, and read that in the first input. For example, if I want to do the operation...
by utoxin
Sun May 28, 2017 2:27 pm
Forum: Not a bug
Topic: Rocket Silo Stats not tracking anything but satellites
Replies: 1
Views: 1405

Rocket Silo Stats not tracking anything but satellites

I've launched several fish in one of my playthroughs, and the Rocket Silo Stats modal still only shows how many satellites I've launched, with no mention of the wonderful fish who gave their lives for science.
by utoxin
Thu May 18, 2017 8:42 pm
Forum: Releases
Topic: Version 0.15.12
Replies: 103
Views: 50804

Re: Version 0.15.12

tk0421 wrote:either there was an undocumented nerf to nuclear power and teperatures, or something in todays release broke it...

cannot keep up temps at all. steam boils off and and factories die...
Did you play much in 0.15.11? There were some changes to heat pipes yesterday.
by utoxin
Thu May 11, 2017 9:46 pm
Forum: General discussion
Topic: Accessing the new tutorials when I need them
Replies: 5
Views: 1807

Re: Accessing the new tutorials when I need them

Chain signal before crossing, normal signal after. Chain signal relays the normal signal forward, and will prevent a train from stopping /in/ the crossing.
by utoxin
Thu May 11, 2017 8:24 pm
Forum: General discussion
Topic: .15 Expensive Recipe Science costs are inconsistent.
Replies: 12
Views: 4803

Re: .15 Expensive Recipe Science costs are inconsistent.

People, you're missing the point that he's mostly talking about the Expensive Recipes setting, and the fact that the packs have wildly varying costs on that setting, because of the various ingredients. :)

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