Search found 2761 matches

by FuryoftheStars
Fri Dec 22, 2023 4:54 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 72
Views: 19455

Re: Friday Facts #390 - Noise expressions 2.0

This is very lovely and great! Glad to hear that you all are still finding ways to improve the efficiency of the game. ---------------------------------------------------------- I know Factorio isn't about exploration, but those "crop circle pattern" could be an interesting random find. Ag...
by FuryoftheStars
Thu Dec 21, 2023 3:49 pm
Forum: Ideas and Suggestions
Topic: Elevated rail unloading
Replies: 6
Views: 1109

Re: Elevated rail unloading

picklock wrote:
Sun Dec 17, 2023 6:36 am
I don't like the idea of simply dropping things.
These types of things do exist irl for loading/unloading ores, dirt & gravel, etc.
Loader: https://www.youtube.com/watch?app=desktop&v=-qvrQ7fEcp8
Unloader: https://www.youtube.com/watch?v=r7FipOh7NDA
by FuryoftheStars
Thu Dec 21, 2023 2:46 pm
Forum: Questions, reviews and ratings
Topic: Remove decorations is not working as I want.
Replies: 9
Views: 1563

Re: Remove decorations is not working as I want.

OK, that's good. Sorry I didn't reply back on this before; I had looked into AB and couldn't find any evidence that it was tampering with creep, so there was nothing I could do on that.
by FuryoftheStars
Wed Dec 20, 2023 4:07 pm
Forum: Gameplay Help
Topic: problem with logistic system chest priority
Replies: 3
Views: 706

Re: problem with logistic system chest priority

Yeah, I don't know what you had going on.

And by the way, I made a mistake in what I said about logistic bots... buffer chests are higher priority than red passive, but not highest. But again, that only applies to logi bots. Con bots still don't care (distance to build target only).
by FuryoftheStars
Wed Dec 20, 2023 3:09 pm
Forum: Gameplay Help
Topic: problem with logistic system chest priority
Replies: 3
Views: 706

Re: problem with logistic system chest priority

For logistic bots, buffer chests have highest priority as a source (aside from player trash) . (EDIT: high er priority over passive (red) providers.) For construction bots, it's closest to the build ghost, regardless of type. It's hard to tell from your post, but are you seeing a behavior different ...
by FuryoftheStars
Tue Dec 19, 2023 10:48 pm
Forum: This Forum
Topic: Need registration help but cannot contact forum administrator
Replies: 2
Views: 832

Re: Need registration help but cannot contact forum administrator

https://factorio.com/support/help First topic on page: I made a new account but didn't get a verification email. It can take up to two hours for emails to be delivered. Also please make sure the email is not in your promotions tab or spam folder. If you still don't have it, then no worries, we will ...
by FuryoftheStars
Tue Dec 19, 2023 7:45 pm
Forum: Not a bug
Topic: [1.1.100] Map generator algorithm flaw
Replies: 2
Views: 553

Re: [1.1.100] Map generator algorithm flaw

Or roll a new seed. Or adjust the Enemy frequency and size sliders. That's what they're all there for.

Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with. :lol:
by FuryoftheStars
Tue Dec 19, 2023 7:27 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 14007

Re: Maximum throughput of a rail line

Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right? :mrgreen: :lol: I try to answer shortly, If you plan on using more than 1 train and signals , i don't think it's possible to do more ...
by FuryoftheStars
Tue Dec 19, 2023 6:24 pm
Forum: Questions, reviews and ratings
Topic: I´m not able to create the „Rocket science pack“
Replies: 6
Views: 2222

Re: I´m not able to create the „Rocket science pack“

Thank you for your reply but I wrote you. I´m not able to do(make) the »Satellite telemetry«. I don´t have this item in my choice anywhere. I tried to find it everywhere. All posible technology are rechearched. The text box you caught in your screenshot is trying to tell you. Satellite telemetry.png
by FuryoftheStars
Tue Dec 19, 2023 6:18 pm
Forum: Balancing
Topic: Nerf barrels and buff liquid tanks!
Replies: 21
Views: 9560

Re: Nerf barrels and buff liquid tanks!

The way I see it, the real problem is the fact that chests are essentially like bag-of-holdings....
by FuryoftheStars
Tue Dec 19, 2023 5:44 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 14007

Re: Maximum throughput of a rail line

Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right? :mrgreen: :lol:
by FuryoftheStars
Tue Dec 19, 2023 5:00 pm
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 17
Views: 3285

Re: Allow setting the max value for the dynamic train limit

Ah, ok, that wasn't clear to me from the initial mention, apologies. I thought you were referring simply to the situation where the train is ready to depart, releasing the reservation and thus allowing another train to path to the station before space had actually been cleared for it. Either way, st...
by FuryoftheStars
Tue Dec 19, 2023 1:40 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 151
Views: 33199

Re: Friday Facts #388 - Smaller things for 2.0

Cobaltur wrote:
Mon Dec 18, 2023 9:53 pm
And a postfix "S" for stack is hard to guess.
Technically speaking, knowing that you can type k, m, etc into the formulas isn't "easy" to guess, either. But all of it can be solved with a (tooltip) legend of what is accepted.
by FuryoftheStars
Tue Dec 19, 2023 3:51 am
Forum: Ideas and Suggestions
Topic: Add reqests when pasting recipe in requester chest
Replies: 3
Views: 558

Re: Add reqests when pasting recipe in requester chest

the main reason why this would be good is that it allows for easy request setting in multi-purpose requester chests, as it is far easier to remove requests than add them While this is true and "multi-purpose requester chests" is a valid use case, this suggestion makes one outcome (add to ...
by FuryoftheStars
Tue Dec 19, 2023 1:35 am
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 17
Views: 3285

Re: Allow setting the max value for the dynamic train limit

Huh, ok, I guess I don't see it as a problem, especially seems L is being calculated either way and you can move the 4 combinators around to where ever is needed, but if the devs want to implement it.... I'm neither for or against. I just don't really see the need. *shrug* This said, too, it should ...
by FuryoftheStars
Mon Dec 18, 2023 10:52 pm
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 17
Views: 3285

Re: Allow setting the max value for the dynamic train limit

Option A: use multiple decider combinators to compare L & M and return the lowest of them, then cast the result to L. Pros: Works in any setup. Cons: Quite complex & uses a lot of combs I may be missing or misunderstanding something, but outside of the combinators needed to calculate L (whi...
by FuryoftheStars
Mon Dec 18, 2023 8:01 pm
Forum: Ideas and Suggestions
Topic: Pistol trouble
Replies: 2
Views: 534

Re: Pistol trouble

I wonder if the better option is to have whatever you pick up from your corpse automatically replace whatever you currently have equipped? IE, whatever weapon (and ammo) you had in the slot prior to dying the starter pistol/ammo is occupying when you pick up your corpse is automatically swapped back...
by FuryoftheStars
Sun Dec 17, 2023 2:57 pm
Forum: Won't implement
Topic: LuaGameScript.small_tick
Replies: 6
Views: 1153

Re: LuaGameScript.small_tick

Agreed with the other comments here that this is probably not necessary. I mean, just to get the tick count to run out in your lifetime , you'd need to run the game at speed 40 to 50 thousand , maybe faster, depending on your current age and how long you'll live to. Even at 10k speed, it's apt to no...
by FuryoftheStars
Sat Dec 16, 2023 11:14 pm
Forum: Ideas and Suggestions
Topic: Elevated rail unloading
Replies: 6
Views: 1109

Re: Elevated rail unloading

Something similar was just suggested an hour and a half before this post (https://forums.factorio.com/viewtopic.php?f=6&t=110233), though this one is slightly better. But my thoughts are similar: This would need to be restricted to only a few item types at most as otherwise it'd make it complete...
by FuryoftheStars
Sat Dec 16, 2023 11:08 pm
Forum: Ideas and Suggestions
Topic: Trains and furnaces
Replies: 2
Views: 648

Re: Trains and furnaces

I'm not sure I'd want to trivialize unloading so much to where it's direct to furnaces, and any bulk unloading/loading would need to be restricted (ores are the only ones that make sense to me) as otherwise it'd completely supplant normal unloading and make it pointless to use. (And I know this was ...

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