Search found 2761 matches
- Fri Dec 22, 2023 4:54 pm
- Forum: News
- Topic: Friday Facts #390 - Noise expressions 2.0
- Replies: 72
- Views: 19455
Re: Friday Facts #390 - Noise expressions 2.0
This is very lovely and great! Glad to hear that you all are still finding ways to improve the efficiency of the game. ---------------------------------------------------------- I know Factorio isn't about exploration, but those "crop circle pattern" could be an interesting random find. Ag...
- Thu Dec 21, 2023 3:49 pm
- Forum: Ideas and Suggestions
- Topic: Elevated rail unloading
- Replies: 6
- Views: 1109
Re: Elevated rail unloading
These types of things do exist irl for loading/unloading ores, dirt & gravel, etc.
Loader: https://www.youtube.com/watch?app=desktop&v=-qvrQ7fEcp8
Unloader: https://www.youtube.com/watch?v=r7FipOh7NDA
- Thu Dec 21, 2023 2:46 pm
- Forum: Questions, reviews and ratings
- Topic: Remove decorations is not working as I want.
- Replies: 9
- Views: 1563
Re: Remove decorations is not working as I want.
OK, that's good. Sorry I didn't reply back on this before; I had looked into AB and couldn't find any evidence that it was tampering with creep, so there was nothing I could do on that.
- Wed Dec 20, 2023 4:07 pm
- Forum: Gameplay Help
- Topic: problem with logistic system chest priority
- Replies: 3
- Views: 706
Re: problem with logistic system chest priority
Yeah, I don't know what you had going on.
And by the way, I made a mistake in what I said about logistic bots... buffer chests are higher priority than red passive, but not highest. But again, that only applies to logi bots. Con bots still don't care (distance to build target only).
And by the way, I made a mistake in what I said about logistic bots... buffer chests are higher priority than red passive, but not highest. But again, that only applies to logi bots. Con bots still don't care (distance to build target only).
- Wed Dec 20, 2023 3:09 pm
- Forum: Gameplay Help
- Topic: problem with logistic system chest priority
- Replies: 3
- Views: 706
Re: problem with logistic system chest priority
For logistic bots, buffer chests have highest priority as a source (aside from player trash) . (EDIT: high er priority over passive (red) providers.) For construction bots, it's closest to the build ghost, regardless of type. It's hard to tell from your post, but are you seeing a behavior different ...
- Tue Dec 19, 2023 10:48 pm
- Forum: This Forum
- Topic: Need registration help but cannot contact forum administrator
- Replies: 2
- Views: 832
Re: Need registration help but cannot contact forum administrator
https://factorio.com/support/help First topic on page: I made a new account but didn't get a verification email. It can take up to two hours for emails to be delivered. Also please make sure the email is not in your promotions tab or spam folder. If you still don't have it, then no worries, we will ...
- Tue Dec 19, 2023 7:45 pm
- Forum: Not a bug
- Topic: [1.1.100] Map generator algorithm flaw
- Replies: 2
- Views: 553
Re: [1.1.100] Map generator algorithm flaw
Or roll a new seed. Or adjust the Enemy frequency and size sliders. That's what they're all there for.
Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with.
Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with.
- Tue Dec 19, 2023 7:27 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 14007
Re: Maximum throughput of a rail line
Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right? :mrgreen: :lol: I try to answer shortly, If you plan on using more than 1 train and signals , i don't think it's possible to do more ...
- Tue Dec 19, 2023 6:24 pm
- Forum: Questions, reviews and ratings
- Topic: I´m not able to create the „Rocket science pack“
- Replies: 6
- Views: 2222
Re: I´m not able to create the „Rocket science pack“
Thank you for your reply but I wrote you. I´m not able to do(make) the »Satellite telemetry«. I don´t have this item in my choice anywhere. I tried to find it everywhere. All posible technology are rechearched. The text box you caught in your screenshot is trying to tell you. Satellite telemetry.png
- Tue Dec 19, 2023 6:18 pm
- Forum: Balancing
- Topic: Nerf barrels and buff liquid tanks!
- Replies: 21
- Views: 9560
Re: Nerf barrels and buff liquid tanks!
The way I see it, the real problem is the fact that chests are essentially like bag-of-holdings....
- Tue Dec 19, 2023 5:44 pm
- Forum: General discussion
- Topic: Maximum throughput of a rail line
- Replies: 83
- Views: 14007
Re: Maximum throughput of a rail line
Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right?
- Tue Dec 19, 2023 5:00 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3285
Re: Allow setting the max value for the dynamic train limit
Ah, ok, that wasn't clear to me from the initial mention, apologies. I thought you were referring simply to the situation where the train is ready to depart, releasing the reservation and thus allowing another train to path to the station before space had actually been cleared for it. Either way, st...
- Tue Dec 19, 2023 1:40 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 33199
- Tue Dec 19, 2023 3:51 am
- Forum: Ideas and Suggestions
- Topic: Add reqests when pasting recipe in requester chest
- Replies: 3
- Views: 558
Re: Add reqests when pasting recipe in requester chest
the main reason why this would be good is that it allows for easy request setting in multi-purpose requester chests, as it is far easier to remove requests than add them While this is true and "multi-purpose requester chests" is a valid use case, this suggestion makes one outcome (add to ...
- Tue Dec 19, 2023 1:35 am
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3285
Re: Allow setting the max value for the dynamic train limit
Huh, ok, I guess I don't see it as a problem, especially seems L is being calculated either way and you can move the 4 combinators around to where ever is needed, but if the devs want to implement it.... I'm neither for or against. I just don't really see the need. *shrug* This said, too, it should ...
- Mon Dec 18, 2023 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 3285
Re: Allow setting the max value for the dynamic train limit
Option A: use multiple decider combinators to compare L & M and return the lowest of them, then cast the result to L. Pros: Works in any setup. Cons: Quite complex & uses a lot of combs I may be missing or misunderstanding something, but outside of the combinators needed to calculate L (whi...
- Mon Dec 18, 2023 8:01 pm
- Forum: Ideas and Suggestions
- Topic: Pistol trouble
- Replies: 2
- Views: 534
Re: Pistol trouble
I wonder if the better option is to have whatever you pick up from your corpse automatically replace whatever you currently have equipped? IE, whatever weapon (and ammo) you had in the slot prior to dying the starter pistol/ammo is occupying when you pick up your corpse is automatically swapped back...
- Sun Dec 17, 2023 2:57 pm
- Forum: Won't implement
- Topic: LuaGameScript.small_tick
- Replies: 6
- Views: 1153
Re: LuaGameScript.small_tick
Agreed with the other comments here that this is probably not necessary. I mean, just to get the tick count to run out in your lifetime , you'd need to run the game at speed 40 to 50 thousand , maybe faster, depending on your current age and how long you'll live to. Even at 10k speed, it's apt to no...
- Sat Dec 16, 2023 11:14 pm
- Forum: Ideas and Suggestions
- Topic: Elevated rail unloading
- Replies: 6
- Views: 1109
Re: Elevated rail unloading
Something similar was just suggested an hour and a half before this post (https://forums.factorio.com/viewtopic.php?f=6&t=110233), though this one is slightly better. But my thoughts are similar: This would need to be restricted to only a few item types at most as otherwise it'd make it complete...
- Sat Dec 16, 2023 11:08 pm
- Forum: Ideas and Suggestions
- Topic: Trains and furnaces
- Replies: 2
- Views: 648
Re: Trains and furnaces
I'm not sure I'd want to trivialize unloading so much to where it's direct to furnaces, and any bulk unloading/loading would need to be restricted (ores are the only ones that make sense to me) as otherwise it'd completely supplant normal unloading and make it pointless to use. (And I know this was ...