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by ZigomatiX
Sat May 13, 2017 5:44 pm
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 28479

Re: Multiplayer Individual Starting Spawns Scenario

Quick update, We probably picked your scenarion right when u "broke" it =p As a workaround, we used /c game.player.force.recipes['item'].enabled = true to add rocket-silos and all components given by the research. Namely : rocket-control-unit rocket-silo rocket-fuel rocket-part low-density...
by ZigomatiX
Fri May 12, 2017 2:10 am
Forum: Maps and Scenarios
Topic: Multiplayer Individual Starting Spawns Scenario (0.17 Update)
Replies: 31
Views: 28479

Re: Multiplayer Individual Starting Spawns Scenario

Thanks for your work =) A bit of bug report. We are 60+ hours into a game, and just noticed that we can't research the rocket silo (probably due to the Frontier Silo enabled at start). So we can't build other silos. Nor can we create satellites and rocket parts... When the research ends, it doesn't ...
by ZigomatiX
Tue Apr 25, 2017 9:40 am
Forum: Gameplay Help
Topic: expensive setting
Replies: 3
Views: 2690

Re: expensive setting

For example Iron Gear Wheels cost 4 Iron Plates. Other recipes consume more resources as well. For recipes, Expensive roughly multiply base material cost and creation time by 2 to 4. iirc a drill in Expensive cost 10 electronic circuits, 10 gears, 10 iron plates (from 3/5/10 in normal). Intermediat...

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