Search found 44 matches

by Pothrekr
Wed Jan 09, 2019 3:48 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 150600

Re: Friday Facts #275 - 0.17 Science changes

Hi, I have been play testing the changes with a mod. While it may be minor I found that with the removal of the 2 inputs for a tier 1 assembler there is now a lack of progression for automating the Logistics Science Pack. I honestly don't really care about the input restriction for assemblers, howev...
by Pothrekr
Wed Jun 20, 2018 5:39 am
Forum: Implemented Suggestions
Topic: Update selected Mods
Replies: 4
Views: 2068

Re: Update selected Mods

Might be overkill, but : 1) DL the zip version from Factorio's website 2) Unzip it in 3 different folders 3) Now you have 3 independant Factorio versions, with independant settings, mods, saves, ... 4) Enjoy There might be a more elegant way, but if not, this should work. Yeah not very extensible. ...
by Pothrekr
Wed Jun 20, 2018 4:34 am
Forum: Implemented Suggestions
Topic: Update selected Mods
Replies: 4
Views: 2068

Update selected Mods

Hi, I would like to control which mods get updated when updating them within the game. At the moment I have 3 active maps that I play: (Lazy bastard (no mods), Seablock (specific mods and versions) and Pitchblack). I like to keep my QoL Mods up to date all the time (RSO, SqueakThru, Nanobots etc), b...
by Pothrekr
Wed Jun 20, 2018 4:16 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 60964

Re: Friday Facts #247 - Pricing and its exploits

Pffft Satisfactory..... I think you guys have all missed the true competitor for Factorio....... Assembly Line for iOS and Andriod.... https://www.google.com/search?q=assembly+line+game Now that is going to eat away Wube's market share :P :P :P :P I broke the economy in that game using the simplest...
by Pothrekr
Tue Jun 19, 2018 11:54 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 141
Views: 60964

Re: Friday Facts #247 - Pricing and its exploits

Pffft Satisfactory..... I think you guys have all missed the true competitor for Factorio.......


Assembly Line for iOS and Andriod.... https://www.google.com/search?q=assembly+line+game

Now that is going to eat away Wube's market share :P :P :P :P
by Pothrekr
Tue Jun 19, 2018 5:44 am
Forum: Show your Creations
Topic: Hint on how to discover map in early game not using console
Replies: 3
Views: 3367

Re: Hint on how to discover map in early game not using console

I'm interested in how much gets revealed how fast. The campaign alludes to the idea more radars = faster radar coverage. Each radar has it's own timer and reveals one chunk every period (33 seconds at full power according to the wiki) So you will need 33 radars to reveal a 7x7 chunk every second on...
by Pothrekr
Mon Jun 18, 2018 11:20 pm
Forum: Mod portal Discussion
Topic: Mod portal wishlist Mk XIV
Replies: 4
Views: 2178

Re: Mod portal wishlist Mk XIV

- In the game client, we need more granular control over which mods get updated. Furthermore, it would be a lot better if we could see the change log of an impending update before it's downloaded and then use that to make the decision to update individual mods. For example, the battery icon just ch...
by Pothrekr
Thu May 24, 2018 2:44 am
Forum: General discussion
Topic: Death world biter problem
Replies: 24
Views: 10138

Re: Death world biter problem

It's also possible that the performance hit is not solely caused by the biters. When you started shooting the artillery, any new areas uncovered were likely not generated previously. The act of shooting the artillery could have significantly expanded the number of generated chunks and size of the ma...
by Pothrekr
Wed May 23, 2018 6:45 am
Forum: Maps and Scenarios
Topic: Settings for an Island start
Replies: 0
Views: 2627

Settings for an Island start

Hi guys i'm looking for and island start.

I'm playing on the latest experimental release, all attempts I have made result in land pock marked with lakes everywhere.

Regards
Poth
by Pothrekr
Wed May 23, 2018 6:38 am
Forum: Maps and Scenarios
Topic: Crazy Island Seed for 0.16.36
Replies: 1
Views: 7325

Re: Crazy Island Seed for 0.16.36

Could you post the terrain settings?
by Pothrekr
Wed May 09, 2018 11:28 pm
Forum: General discussion
Topic: Whats your current game goal?
Replies: 43
Views: 17617

Re: Whats your current game goal?

My current goal is to beat the Space X mod, with no other mods except SqueakThru.

Considering I've never really completed a lvl 3 module build and or beacon setup, this will be something new for me.
by Pothrekr
Fri Apr 20, 2018 4:43 am
Forum: Releases
Topic: Version 0.16.36
Replies: 17
Views: 22319

Re: Version 0.16.36

bobingabout wrote:I was talking to someone recently, and they're sticking on 0.15.x for now, because one of the mods they like to use hasn't been updated yet.
There is something oddly sinister about Bob in particular saying this.
by Pothrekr
Tue Apr 10, 2018 6:43 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14112

Re: Any performance reason for blue belt to be at 40/s?

I think you guys are way off, blue belts so you can run from one end to other quicker.

.... yeah .... my family doesn't let me out much ....
by Pothrekr
Mon Apr 02, 2018 2:19 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320472

Re: [0.16.x] Bob's Mods: General Discussion

Hi Bob,

There is a conflict in Bob's Revamp with Bob's Power:
Bob's Revamp.PNG
Bob's Revamp.PNG (15.38 KiB) Viewed 5526 times
The only mods enabled are Library, Power and Revamp.

Regards
Poth
by Pothrekr
Sat Mar 31, 2018 9:54 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 998603

Re: [0.16] Sea Block Pack 0.2.5

@cruentus or anyone else. I attempted to rename black-transport-belt to basic-transport-belt and I end up with the exact same error except it now says item with name 'basic-transport-belt' does not exist instead. Something else appears to have changed between bobs logistics 16.17 and 16.18 that mak...
by Pothrekr
Sat Mar 31, 2018 7:44 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320472

Re: [0.16.x] Bob's Mods: General Discussion

Hey Bob, The Logistics 0.16.18 broke Seablock but I'm not sure how to fix it. The issue is with the current configuration it doesn't define basic-transport-belt unless the belt overhaul option is enabled. Unless there is a way to configure that option within the Lua scripting? Anyway after enabling ...
by Pothrekr
Sat Mar 31, 2018 2:48 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320472

Re: [0.16.x] Bob's Mods: General Discussion

Sorry Bob, It's all Seablock, fixed it up thanks. This is like, my worst release ever when you think about it. Just one patch has killed.... ShineyBobGFX, Miniloaders, Loaders Redux, Upgrade planner, Seablock, and MAYBE one of angels too, I'm not sure about that, I think it was just broke anyway an...
by Pothrekr
Sat Mar 31, 2018 1:37 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320472

Re: [0.16.x] Bob's Mods: General Discussion

Sorry Bob,

It's all Seablock, fixed it up thanks.
by Pothrekr
Sat Mar 31, 2018 1:07 am
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 320472

Re: [0.16.x] Bob's Mods: General Discussion

HI Guys,

Still having an issue with Bob's Logistics 0.16.17.

Getting this error:
BobsError.PNG
BobsError.PNG (22.21 KiB) Viewed 5474 times
This is my Mod Folder if it matters, everything is enabled:
ModFolder.PNG
ModFolder.PNG (22.77 KiB) Viewed 5474 times
by Pothrekr
Sun Mar 25, 2018 11:39 pm
Forum: Questions, reviews and ratings
Topic: Looking for Crafting Screen Mod
Replies: 1
Views: 1134

Looking for Crafting Screen Mod

Hi Guys,

Is there a mod that exists already that allows me to configure the layout of my crafting screen tabs?

Playing Seablock and I would like to setup all my tabs.

If it doesn't exist is it possible to override the order through construction of my own mod?

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