Search found 56 matches

by arrow in my gluteus
Thu May 20, 2021 2:55 pm
Forum: Combinator Creations
Topic: Facto-RayO v2.1
Replies: 2
Views: 2040

Facto-RayO v2.1

V2.1 of my raycasting engine is here, this time with the doom UI. https://youtu.be/0bAuP0gO5pc thumbnail6_scaled.jpg save file: ray_experiment97_export.zip forum post of v2.0: https://forums.factorio.com/viewtopic.php?f=193&t=88678 forum post of v1.0: https://forums.factorio.com/viewtopic.php?f=...
by arrow in my gluteus
Sun Nov 22, 2020 7:04 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17569

Re: Raycasting engine in factorio

I've created a new video, explaining how I did sin() and cos(): https://www.youtube.com/watch?v=FSy9UKs9eeY
by arrow in my gluteus
Sat Nov 14, 2020 7:59 pm
Forum: Combinator Creations
Topic: playable Pacman
Replies: 11
Views: 17812

Re: playable Pacman

I've converted the save to 1.0 so it can be loaded on modern factorio versions again: download/file.php?id=64400 (I'm presuming it still works, but I've only tested it for like a minute so it might be that stuff broke during conversion)
by arrow in my gluteus
Fri Nov 13, 2020 11:14 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 98673

Re: Friday Facts #363 - 1.1 is getting close

This is so gonna break Facto-RayO...
by arrow in my gluteus
Wed Sep 30, 2020 3:38 pm
Forum: Combinator Creations
Topic: FactoRayO v2.0
Replies: 8
Views: 6366

Re: FactoRayO v2.0

made the first technical video about it: https://youtu.be/E0hTKsHInLc
by arrow in my gluteus
Sat Aug 29, 2020 7:54 am
Forum: Combinator Creations
Topic: FactoRayO v2.0
Replies: 8
Views: 6366

Re: FactoRayO v2.0

repkid wrote: ↑
Sat Aug 29, 2020 1:11 am
That is very cool, do you have any schematics of the logic layout or will that be in upcoming video?
Don't have any schematics no. I'm planning (but not promising) to create some explanatory videos though.
Any specific component/technique/whatever you want to be covered?
by arrow in my gluteus
Fri Aug 28, 2020 2:38 pm
Forum: Combinator Creations
Topic: FactoRayO v2.0
Replies: 8
Views: 6366

FactoRayO v2.0

I've made a second version of my raycasting engine in factorio: https://www.youtube.com/watch?v=28UzqVz1r24 You can find version 1 here: https://www.youtube.com/watch?v=7lVAFcDX4eM You can download the map here (not compatible with 1.1, you'll have to download 1.0): FactoRayOv2.0_export.zip explanat...
by arrow in my gluteus
Tue May 26, 2020 6:47 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17569

Re: Raycasting engine in factorio

if anyone is interested you can follow along with the development of version 2.0 of this raycasting engine on my second channel: https://www.youtube.com/playlist?list=P ... Le9xX_7tjb
by arrow in my gluteus
Tue May 26, 2020 4:53 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 31579

Re: Version 0.18.27

Omnifarious wrote: ↑
Tue May 26, 2020 4:10 pm
arrow in my gluteus wrote: ↑
Tue May 26, 2020 3:46 pm
Increased logistic filter count for requester and buffer chests from 12 to 30.
You have no idea how much helpful this is for me.
It would be even more helpful if '*' was allowed for setting the stack size on filter inserters. ;-)
I'm confused...
isn't that just the same as not limiting?
by arrow in my gluteus
Tue May 26, 2020 3:46 pm
Forum: Releases
Topic: Version 0.18.27
Replies: 65
Views: 31579

Re: Version 0.18.27

Increased logistic filter count for requester and buffer chests from 12 to 30.
You have no idea how helpful this is for me.
by arrow in my gluteus
Thu May 23, 2019 6:19 pm
Forum: Not a bug
Topic: [0.17.42] Save of large map is extremely slow
Replies: 9
Views: 3947

Re: [0.17.42] Save of large map is extremely slow

AngeloidBeta wrote: ↑
Thu May 23, 2019 3:43 am
The amount of change in the map between any two saves doesn't seem to bear any strong correlation to how long the save takes.
That's because saving always writes the whole map to disk, not just the difference.
by arrow in my gluteus
Thu May 23, 2019 5:03 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds
Replies: 2
Views: 2792

Re: [0.17.41] Robots fail to enter robotport with extreme speeds

I found some other strange things with robots that I think are part of the same bug. If you place the following blueprint: 0eNqdlduOmzAQht/Ft4VVgJADF32K3lUV4jAkI4Htju2oUcS71zYbki6QspuLJIbx539mfts3VrYGJCHXLLsxrARXLPt5YwpPvGjdM32VwDKGGjoWMF50bkSiFFKQZn3AkNfwh2VR/ytgwDVqhIHhB9ecm64EsgHT2QGTQtkJgruVLCRM...
by arrow in my gluteus
Tue May 21, 2019 4:12 pm
Forum: Releases
Topic: Version 0.17.42
Replies: 8
Views: 9900

Re: Version 0.17.42

SuperSandro2000 wrote: ↑
Tue May 21, 2019 4:11 pm
Yeah! No breaking changes!
You sure about that? https://xkcd.com/1172/
by arrow in my gluteus
Mon May 20, 2019 9:35 am
Forum: Combinator Creations
Topic: Minesweeper in Factorio
Replies: 5
Views: 4529

Re: Map on which I build Minesweeper.

BrainlessTeddy had some technical problems so I'll upload the map for him. It map shouldn't be too big for the forums, I've uploaded bigger (has the maximum size been lowered recently?). And I've had the same error when trying to upload that particular file here. So here is a drive link instead: htt...
by arrow in my gluteus
Fri May 17, 2019 3:53 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds
Replies: 2
Views: 2792

[Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds

What did you do? Set the worker robot speed to 1000 with a command. /c times = 1000 - [current level] for x=1,times do game.player.force.technologies['worker-robots-speed-6'].researched=true end Deploy many logistic robots (Do it one by one, because sometimes adding a bot can fix one that is already...
by arrow in my gluteus
Tue May 14, 2019 6:19 pm
Forum: Pending
Topic: [0.16.51] Desync in replay of scenario starting with content in hand
Replies: 2
Views: 1501

Re: [0.16.51] Desync in replay of scenario starting with content in hand

no, however this is only because I seem to be unable to start a scenario in 0.17 with replay enabled (the map generator screen is skipped where you normally toggle replay). The fact that this feature is missing in 0.17 can be seen as a bug on it's own. And I assume if this feature is reintroduced th...
by arrow in my gluteus
Thu May 02, 2019 11:40 am
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17569

Re: Raycasting engine in factorio

First question: What do you do for a living? I ask cause I am wondering what helped you develop the skills to pull this off. I'm still a student. Second question: How did you decide on where to begin developing something like this, both this and Pac-Man? I start by wondering if something is possibl...
by arrow in my gluteus
Wed Apr 24, 2019 5:22 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17569

Re: Raycasting engine in factorio

dee- wrote: ↑
Wed Apr 24, 2019 5:00 pm
This is geniously insane. Also wastly underviewed :)
You can help mitigate that.
by arrow in my gluteus
Tue Apr 23, 2019 7:19 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17569

Re: Raycasting engine in factorio

adam_bise wrote: ↑
Tue Apr 23, 2019 7:01 pm
Had you wrote a 3D game engine outside of Factorio? Seems like something so complicated would be even more complicated using combinators.
It's my first.
by arrow in my gluteus
Tue Apr 23, 2019 6:41 pm
Forum: Combinator Creations
Topic: Raycasting engine in factorio
Replies: 25
Views: 17569

Re: Raycasting engine in factorio

How did you come up with the ray casting method? Just trying different things in my head, until I found one that was feasible. Went through multiple designs before I even opened up factorio. How long did all of this take to put together? About a year? It's hard to tell, because I don't just start w...

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