Search found 61 matches

by KrzysD
Wed Nov 16, 2022 1:46 am
Forum: Won't fix.
Topic: [1.1.72] Liquid pump overlaps fluid wagon on curve
Replies: 1
Views: 1034

[1.1.72] Liquid pump overlaps fluid wagon on curve

thought i could put a pump on a curve but i can't, found this minor graphical bug in the process.

Edit: looks like it happens all around the curve
by KrzysD
Fri Feb 05, 2021 11:49 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 165141

Re: Friday Facts #365 - Future plans

If you did a large expansion at $20 I'd buy it without hesitation.

https://factorio.com/blog/post/fff-74 Still would love to see something with space platforms play out.
by KrzysD
Mon Apr 27, 2020 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.18.21] Can't rotate rails if mapped to to middle mouse when holding shift
Replies: 1
Views: 2898

[0.18.21] Can't rotate rails if mapped to to middle mouse when holding shift

I have remapped the rotate button to middle mouse, and when laying ghost rails, middle mouse won't let me rotate. Rotate other way is still Shift+R so that does work.
Middle mouse worked in 0.17
Edit: I apologize it does not work in 0.17, It works in 0.16
by KrzysD
Sun Apr 30, 2017 8:59 pm
Forum: 1 / 0 magic
Topic: [Twinsen] [0.15.1] Having Slight Micro Shuttering.
Replies: 35
Views: 11533

Re: [0.15.1][Twinsen] Having Slight Micro Shuttering.

I had this problem too, I set video memory usage to high instead of all and it was fixed, this is with high sprite res.
by KrzysD
Fri Apr 28, 2017 6:01 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 21654

Re: Friday Facts #188 - Bug, Bug, Desync

Ok Wube enough about .15 when is .16 coming out!? :lol: :lol: :lol:

Just kidding! You guys are doing a great job, I just wish other devs would learn from you.
by KrzysD
Fri Mar 17, 2017 4:09 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42138

Re: Friday Facts #182 - Optimizations, always more optimizations

So say you have 200 trains on your map and the view is showing 50 of them: each view would render its own train + any trains in that immediate area (which ended up being roughly all of them in packed factories) and the end result was you'd get 50 * 50 trains being rendered which ends up being very ...
by KrzysD
Wed Mar 08, 2017 4:30 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66841

Re: Friday Facts #180 - Map interaction

What if from player view you can keep zooming out and it goes to map view?! that would be pretty cool!

edit: https://www.youtube.com/watch?v=vG2To6R6zIQ like this!
by KrzysD
Wed Mar 08, 2017 2:55 am
Forum: Mods
Topic: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons
Replies: 115
Views: 90983

Re: [MOD 0.14] Nucular 1.0.4 - Nuclear Reactors and Weapons

I look through all these posts and shrivel up inside knowing i'll never reach this level of spaghet not even close... not to mention this mod is confusing as fuck to understand when first starting off and so far seen nothing giving a step by step of what to do... EDIT: Ive still yet to see the purp...
by KrzysD
Fri Mar 03, 2017 2:18 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66841

Re: Friday Facts #180 - Map interaction

Nice! Work! If i had to pick one of the features from the "what's next" list i'd pick being able to select train stations from the map. The current station selection window when setting up schedules is so tiny and shows only 5 stations at a time. With dozens of stations that quickly becom...
by KrzysD
Fri Mar 03, 2017 2:15 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 66841

Re: Friday Facts #180 - Map interaction

My body is ready, and I'm ready to take off the week from work to play!

I only have one complaint which I hope will be addressed.
by KrzysD
Fri Jan 27, 2017 5:41 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 40726

Re: Friday Facts #175 - Programmable Speaker

That video just came out and I already watched it 4 times! This is awesome!!
by KrzysD
Fri Dec 16, 2016 3:09 pm
Forum: Ideas and Suggestions
Topic: Little Quirks
Replies: 132
Views: 42590

Re: Little Quirks

Having to click the plus every time I want to add a station and wait condition, takes a lot of time, maybe adding the station list and wait list to the side would speed things up, double click them into the current train you have selected, drag and drop maybe, would help me out a lot.
by KrzysD
Fri Oct 14, 2016 6:08 pm
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 114861

Re: Friday Facts #160 - Playtesting

can we see your base kovarex? :)
by KrzysD
Thu Oct 06, 2016 6:48 pm
Forum: Won't fix.
Topic: [0.12.29] [kovarex] Cant load old 0.11.22 save
Replies: 5
Views: 2514

Re: [0.12.29] [kovarex] Cant load old 0.11.22 save

Hey! I used my NASA laboratory to load your map. But all of the conveyer belts and whatever the power supply once was seems to be missing. I have 16 GB of ram and all of the items on the ground seems to be the biggest issue as the map doesn't "Look" that large yet still manages to use 98%...
by KrzysD
Thu Oct 06, 2016 3:06 pm
Forum: Mods
Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
Replies: 15
Views: 28706

Re: [MOD 0.12.X] Leons Automated Upgrade Generation

So Leon never came back :lol: but I updated it to .14 and changed the max level to 25 again, since lvl 50 on trash and logistic slots made the gui go off the screen if you use 1920x1080 resolution.
by KrzysD
Wed Sep 28, 2016 7:00 pm
Forum: Releases
Topic: Version 0.14.10
Replies: 37
Views: 25149

Re: Version 0.14.10

still waiting on a fix for viewtopic.php?f=182&t=32733
by KrzysD
Sat Sep 24, 2016 12:43 am
Forum: Ideas and Suggestions
Topic: Shift+Left Click selection window after copying a condition.
Replies: 0
Views: 811

Shift+Left Click selection window after copying a condition.

Maybe there is a mod for this, checked the already suggested subforum couldn't find it. Lets say I have a requester chest with whatever number, I want to copy that over to a bunch of other requester chests with copy of the Shift+Right click then paste with Shift+Left Click, it would make it a LOT b...
by KrzysD
Fri Sep 09, 2016 6:42 pm
Forum: News
Topic: Friday Facts #155 - Settling into fall
Replies: 63
Views: 31907

Re: Friday Facts #155 - Settling into fall

the pipes and pump are the most delicious eye candy I've seen in a LONG time! and the optimization, a lot of other indie game devs could learn a lot from you guys!
by KrzysD
Wed Jul 20, 2016 11:20 pm
Forum: Not a bug
Topic: [13.9] Inserting modules manualy wont cancel robot job order
Replies: 11
Views: 4249

Re: [13.9] Inserting modules manualy wont cancel robot job order

That's by design, if you want to cancel the robot delivery of modules you can right click the little icon on the entity or deconstruct the icon to get rid of it. If you take out step 5 from my first post, it will continue to flash modules missing, even though I inserted them myself. Edit: just read...
by KrzysD
Wed Jul 20, 2016 1:30 am
Forum: Not a bug
Topic: [13.9] Inserting modules manualy wont cancel robot job order
Replies: 11
Views: 4249

[13.9] Inserting modules manualy wont cancel robot job order

1. Make blueprint with assemblers and any modules. 2. Place blueprint from above, but make sure not to have any modules in network. 3. Wait till robots place assemblers without modules, blue robot logo will show missing modules. 4. Insert modules by hand, blue robot logo will still show. 5. Add modu...

Go to advanced search