Search found 10 matches

by tom.i
Fri Oct 20, 2023 12:20 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 42470

Re: Friday Facts #381 - Space Platforms

Very cool.. I like it very much..
Just a question.. which end Factorio 2.0 will have if Factorio 1.0 ends with launch rocket.
by tom.i
Mon Mar 11, 2019 9:54 pm
Forum: Duplicates
Topic: [0.17.10] Mining automation - putting belts crashed game
Replies: 2
Views: 799

Re: [0.17.10] Mining automation - putting belts crashed game

It has been fixed in 0.17.11 ;)
Thx guys.
by tom.i
Mon Mar 11, 2019 8:45 pm
Forum: Duplicates
Topic: [0.17.10] Mining automation - putting belts crashed game
Replies: 2
Views: 799

[0.17.10] Mining automation - putting belts crashed game

Scenarion "Mining automation": I have to put Stone furnace, burner mining drill and few transport belts to compilatron chest. Adding drill and furnace works, but after adding transport belts, game crashed. Steps to repro: 1. Click on compilatorn chest. 2. Ctrl + c / or select drill and the...
by tom.i
Tue Feb 26, 2019 10:11 pm
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 36597

Re: Version 0.17.1

I have some crash with auto updater in game also:
Linux x64 version here, vanilla without any mod.
Log attached.
by tom.i
Sun Jan 14, 2018 4:29 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 372850

Re: Friday Facts #225 - Bots versus belts (part 2)

I have an idea, to assign bots carrying just some items, let's say some lighter one. Not to carry iron plates and so on. Just few batteries and so on. It would depends on some weight ration or so.
by tom.i
Sat Sep 02, 2017 4:33 pm
Forum: News
Topic: Friday Facts #206 - Workflow optimisation
Replies: 84
Views: 39703

Re: Friday Facts #206 - Workflow optimisation

Oh jesus, finally, replace function, I love you guys !!!
by tom.i
Thu Apr 27, 2017 8:09 pm
Forum: Ideas and Suggestions
Topic: [0.15] Some suggestions about BluePrints menu
Replies: 3
Views: 1591

Re: [0.15] Some suggestions about BluePrints menu

Kane wrote:Finally we can remove the suggestion forums :)
Ohh jesus... you're right.. I'm stupid.. sorry :(
Can I moved it somehow to the suggestion forum? :(
by tom.i
Thu Apr 27, 2017 7:09 pm
Forum: Ideas and Suggestions
Topic: [0.15] Some suggestions about BluePrints menu
Replies: 3
Views: 1591

[0.15] Some suggestions about BluePrints menu

Hi I'm newbie to Factorio, but if I'm trying 0.15.X I have some ideas how to improve BluePrint menu. 1) I would like to have BP menu separated, and some kind of close/open button for open "Shared BluePrints". So after open blueprint dialog via "B" you've been seeing just your Blu...
by tom.i
Tue Apr 25, 2017 7:53 am
Forum: Releases
Topic: Version 0.15.1
Replies: 54
Views: 43610

Re: Version 0.15.1

Hi, I would like to see some enhanced Blueprint. That you can set up your actual state by remove (it's working now) and expecially add some new stuff there. So you can update that Blueprint with other items and then you can put that updated blueprint to field :) Is it understandable? EDIT: And anoth...
by tom.i
Mon Apr 24, 2017 9:23 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141822

Re: Friday Facts #187 - Space science & 0.15 graphics

Hi all, I'm new to Factorio, I have it few months and few hours playing. I've looked to science pack in 0.15. In 0.14 I'm before searching "Logistic system" (blue science pack have been set up), but in 0.15 there is completely different way how to build blue science pack. Logist.system: 0....

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