Search found 23 matches

by Dantounet
Fri Feb 23, 2018 1:45 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 542217

Re: Let's see your clever builds

The starter base I designed. Works all with only 3 inputs: coal, iron and copper ores. Basically makes you skip early game and supply all needs for building in the first hours. It's progressive, as you build it you unlock what you need to continue it. For example you only need logistics and automati...
by Dantounet
Tue Nov 25, 2014 9:38 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211341

Re: [0.11.x] Uranium Power

If you could thix these 2 things, then the mod would be working fine, as far as i tested it. One other thing than i think isn't logic, is the fact than you can make depleted uranium without using the fission, you get it from refining the hexafluoride, wich is a separate part. But maybe it works like...
by Dantounet
Tue Nov 25, 2014 7:04 pm
Forum: General discussion
Topic: New Series Idea: Need Your Input
Replies: 5
Views: 2524

Re: New Series Idea: Need Your Input

So as you can imagine, this would include tons of trains and expansion. I had considered using the Resource Spawner Overhaul mod for this, but have mostly decided against it, as it just seems to kind of conflict with what I want to do. I would however make the resources more spread out just by chan...
by Dantounet
Tue Nov 25, 2014 6:41 pm
Forum: Balancing
Topic: The tank should be buffed
Replies: 25
Views: 20758

Re: The tank should be buffed

My opinion about the actual tank: - I actually see the tank as a mid-game solution, a lot easier than power armor to make, wich is good in my opinion, but then it should'nt need blue sign to be made. - The shells are only good to snipe the nests and run away, the piercing magazine arent enought to d...
by Dantounet
Tue Nov 25, 2014 6:00 pm
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 211341

Re: [0.11.x] Uranium Power

So i had a game yesterday where i tryed this mod. Here is what i actually understand about it (sorry if my english isn't the best): - The reactor is just a boiler working with electricity, and making 275Β° water instead of 100Β° You don't need uranium and fluor product to make it work (why you didn't ...
by Dantounet
Sat Nov 22, 2014 8:25 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190229

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

I found a way to use the vanilla spawning system about bitters and RSO about ressource. You only have to set "false" instead of "true" in this line: override_normal_spawn = true -- if false then the standard spawner can also spawn full grown resources/entities, -- set resources y...
by Dantounet
Fri Nov 21, 2014 7:48 pm
Forum: Railway Setups
Topic: My MultiPlayer game with ColonelWill on the RSO mod
Replies: 6
Views: 9022

Re: My MultiPlayer game with ColonelWill on the RSO mod

I made 2-3 different RSO games in MP and we didn't have any problem with it.

You need to have exactly the same RSO settings that's all.
by Dantounet
Sun Nov 16, 2014 5:58 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: The Complete Science Suite - Compact, Efficient and Balanced
Replies: 11
Views: 17733

Re: The Complete Science Suite - Compact, Efficient and Bala

Trying to use it on my actual multiplayer game.

I will tell you if i like it after i complete to make it :) but i like the concept
by Dantounet
Sat Nov 15, 2014 6:53 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190229

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Yeah we should have a setting to activate the Vanilla's system of biters spawning, it's too quiet right there after we cleaned them around the base. After some hours i realized than all the lasers/walls and repair robot system i did put every where was 100% useless because i cleaned far enought to n...
by Dantounet
Fri Nov 14, 2014 8:14 pm
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190229

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Thx for the tip, now i can configure all the parametters of RSO mod.

But is it going to work if someone else, with other config of his mod, come in my game? or we need to have exactly the same?
by Dantounet
Thu Nov 13, 2014 9:40 pm
Forum: Railway Setups
Topic: My MultiPlayer game with ColonelWill on the RSO mod
Replies: 6
Views: 9022

My MultiPlayer game with ColonelWill on the RSO mod

Hi there, i just spendt the last 3 night on a frenetic game with colonelwill, its so far the best factorio game i played, if we talk about pleasure and game experience. So we used the "spawner overhaul mod" (The 1.03 one, working on factorio 11.1, you can download here if you want to have ...
by Dantounet
Thu Nov 13, 2014 7:10 pm
Forum: General discussion
Topic: Map settings for resources
Replies: 13
Views: 6035

Re: Map settings for resources

Here is a map screen of the game i played for 17h now with ColonelWill, and the ressoure spawner overhaul mod. As you can see we have a serious train network, and some are going very far. We managed to make 4 iron trains coming from the big iron spot on the west, while the same line is used by a 1 c...
by Dantounet
Thu Nov 13, 2014 12:24 pm
Forum: General discussion
Topic: That moment when,
Replies: 69
Views: 37723

Re: That moment when,

That moment when you run completly out of oil and you realise you didn't set a limit to explosives factory, and have 3 full chests of it.
by Dantounet
Thu Nov 13, 2014 11:05 am
Forum: General discussion
Topic: Map settings for resources
Replies: 13
Views: 6035

Re: Map settings for resources

You definitively should try the "ressource spawner overhaul mod" it may fits with your needs (i had the same feelings about ressources) You need the 1.03 version of the mod to make it work with 11.1 I Just played a 15h game of 2 players with this mod, and all i can say is its AWESOME. If y...
by Dantounet
Tue Nov 11, 2014 7:47 am
Forum: Resource Spawner Overhaul
Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Replies: 191
Views: 190229

Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2

Hi there. So i tryed the 1.0.3 in multiplayer this night, and my feelings are pretty good ! We played it 2 players only, because with this mod the map is every time getting bigger and bigger and we can't handle it with 3 or 4 players atm (btw i can't handle 4 players even in classic maps, it crashs ...
by Dantounet
Sun Nov 02, 2014 3:59 pm
Forum: Multiplayer
Topic: Factorio EU HARDCORE
Replies: 3
Views: 8436

Re: Factorio EU HARDCORE

this is the kind of settings i would like to play, im actualy on an other game, but it would be nice if you drop me the ip then i can join when the other one is over
by Dantounet
Sun Nov 02, 2014 1:58 pm
Forum: Technical Help
Topic: Couldn't establish network communication with server
Replies: 1
Views: 3236

Couldn't establish network communication with server

So here is my main issue, hapening like in 50% of the games i tryed to join. I'm using window 8, my firewall is off, and my game is on version 0.11.1 build 12084 (win64) Even with using the :34197 port, and after someone else was able to join the game, using the same IP adress, i'm having this issue...
by Dantounet
Fri Oct 31, 2014 8:18 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64387

Re: Friday Facts #57 - One week left

Can't you just invite me to the party?
nickname: Dantou
by Dantounet
Fri Oct 31, 2014 7:42 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64387

Re: Friday Facts #57 - One week left

I can't get here (sorry first time i use evolve) I have evolve account verryfied, i have evolve client launched, and when i click your link, and "connect", it launch factorio, but nothing else happens, i guess i'm very dumb but... Maybe if you invite me? nickname on evolve: Dantou I can cr...
by Dantounet
Fri Oct 31, 2014 7:34 pm
Forum: News
Topic: Friday Facts #57 - One week left
Replies: 122
Views: 64387

Re: Friday Facts #57 - One week left

When i click your link, and "conect" it launch the game, but then what i have to do in game menu?
I mean it launch the game exatly the same way as if i launch it by myself, so i get into the main menu, and... then?

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