Search found 22 matches

by palmic
Thu Oct 28, 2021 4:12 pm
Forum: Modding help
Topic: how to change zoom_to_world_can_use_nightvision?
Replies: 2
Views: 870

Re: how to change zoom_to_world_can_use_nightvision?

Thank you very much that was the missing piece i needed.
It just required a little change:

Code: Select all

data.raw["utility-constants"].default.zoom_to_world_can_use_nightvision = true
Have a nice day.
by palmic
Thu Oct 28, 2021 12:29 pm
Forum: Modding help
Topic: how to change zoom_to_world_can_use_nightvision?
Replies: 2
Views: 870

how to change zoom_to_world_can_use_nightvision?

Hello,
i would like to create mod specifically to change zoom_to_world_can_use_nightvision=true however no success yet.

Could somebody help me figure out the context?
  • can i set it up in some callback in control.lua etc?
  • is it some game.utils. object?
by palmic
Sun Sep 12, 2021 3:49 pm
Forum: Gameplay Help
Topic: Radar/zoomed map night vision?
Replies: 6
Views: 2613

Re: Radar/zoomed map night vision?

eradicator wrote: ↑
Sun Sep 12, 2021 3:04 pm
Silari wrote: ↑
Sat Sep 11, 2021 8:25 pm
which is just how the game works.
More correctly this is simply the vanilla default. Mods can activate it via zoom_to_world_can_use_nightvision.
This is what i was looking for, thank you a lot :-)
by palmic
Sun Sep 12, 2021 9:35 am
Forum: Gameplay Help
Topic: Radar/zoomed map night vision?
Replies: 6
Views: 2613

Re: Radar/zoomed map night vision?

NotRexButCaesar wrote: ↑
Sat Sep 11, 2021 7:18 pm
palmic wrote: ↑
Sat Sep 11, 2021 10:26 am
Hi,
i found out i cannot see at night through my radars even when i have NV equipment and i see with NV out of the map.
Is it some new feature? Can i somehow fix it by research etc?
This seems unclear to me; a picture of the problem would be helpful.
pictures added
by palmic
Sun Sep 12, 2021 9:00 am
Forum: Gameplay Help
Topic: Radar/zoomed map night vision?
Replies: 6
Views: 2613

Re: Radar/zoomed map night vision?

Pretty sure they mean that NV equipment isn't active when in the zoomed in map view, which is just how the game works. Old versions use to always render the zoom to world as like daytime IIRC. Exactly thanks. So now game does not allow to control bases via drons + radars during night as before? Tha...
by palmic
Sat Sep 11, 2021 10:26 am
Forum: Gameplay Help
Topic: Radar/zoomed map night vision?
Replies: 6
Views: 2613

Radar/zoomed map night vision?

Hi, i found out i cannot see at night through my radars even when i have NV equipment and i see with NV out of the map. Is it some new feature? Can i somehow fix it by research etc? NV active: https://i.ibb.co/3dTkBcL/Factorio-2021-09-12-11-26-06-83.png NV not working in radar/zoomed map https://i.i...
by palmic
Fri Sep 10, 2021 6:24 pm
Forum: Gameplay Help
Topic: Where/how do I close the "New tips" window
Replies: 7
Views: 19339

Re: Where/how do I close the "New tips" window

Checkbox to untick has new label now: "Show tips and tricks notifications"
by palmic
Sat Apr 03, 2021 3:55 pm
Forum: Modding discussion
Topic: player.character == nill because of sandbox intro
Replies: 2
Views: 1358

player.character == nill because of sandbox intro

Hello, i am trying to make my mod working on current factorio version, but it seams there is missing player.character because of sandbox intro (exploding ship). In my control.lua i have: local function on_player_joined_game(event) local player = game.players[event.player_index] if player.character =...
by palmic
Wed May 29, 2019 9:09 pm
Forum: Modding help
Topic: initial events after game loaded
Replies: 4
Views: 1550

Re: initial events after game loaded

Understand, thank you very much. But i dont want the mod to be relevant on current combination of other mods, because i dont know which values will be in that vars. For me here, its better to be exact, or not updating at all i think.. But thanks again! BTW: (Do negative modifiers actually work?) - t...
by palmic
Wed May 29, 2019 4:53 pm
Forum: Modding help
Topic: initial events after game loaded
Replies: 4
Views: 1550

Re: initial events after game loaded

by palmic
Wed May 29, 2019 4:03 pm
Forum: Modding help
Topic: initial events after game loaded
Replies: 4
Views: 1550

initial events after game loaded

Hi, before few days i started to create my first simple mod, but now when i want to change some settings, its still seems to keep old values saved in gamefile. When i tried to debug it by game.print, or player.print, i found that none of these events are triggered after i load my game: local functio...
by palmic
Thu Apr 26, 2018 4:22 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 33694

Re: Friday Facts #234 - Office pictures

Vinohradska trznice hadr :)
by palmic
Wed Dec 13, 2017 10:53 pm
Forum: Releases
Topic: Version 0.16.1
Replies: 15
Views: 16908

Re: Version 0.16.1

I have more than 100 games at steam and you are the best devs ever! :P
by palmic
Wed Dec 13, 2017 3:34 pm
Forum: Off topic
Topic: Songs to Factorioize by
Replies: 61
Views: 94254

Alternative Soundtrack

This is not to say, ingame music is not good, its great, but it couldn't be so much of it to satisfy my marathon-style playing. Recently i made my " factorio playlist " at YT and i was amazed how much better my gameplay is!. (just play it at about 10% volume behind game). I was wondering i...
by palmic
Wed Dec 13, 2017 12:50 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 108289

Re: Version 0.16.0

Image
by palmic
Tue Dec 05, 2017 12:40 am
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 83577

Re: Friday Facts #219 - Cliffs

We need ability to build Chernobyl power plant design now :!:
https://en.wikipedia.org/wiki/RBMK

i am dreaming bout this from first year in factorio.
by palmic
Mon Dec 04, 2017 2:38 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 83577

Re: Friday Facts #219 - Cliffs

Is it possible to have 0.16 before Christmas? :P
by palmic
Thu Apr 27, 2017 8:08 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 37775

Re: Version 0.15.3

They have factory for bug fixes
by palmic
Wed Apr 26, 2017 1:53 pm
Forum: Ideas and Suggestions
Topic: 0.15 small tunnings
Replies: 0
Views: 718

0.15 small tunnings

(Will be updated while playing) * Since new map NV feature is available only for radar-reached region, it would be better if we wouldn't be allowed to see machines "hover" stats out of our radar reach (currently we see it even in map styled view out of radar reach in closer zoom) * "C...

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