Search found 8 matches

by DeCristoforis
Sat Mar 23, 2019 3:28 pm
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 4387

Re: Worms spawn too close to player built structures

In my save you can take a view of the exact moment of spawning and consequent destroying of my perimeter defense. It’s funny ))

Now I run special killer-train, that takes artillery shells at the factory and roams around my wall wiping out biter bases.
by DeCristoforis
Fri Mar 22, 2019 10:39 am
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 4387

Re: Worms spawn too close to player built structures

Dune wrote: ↑
Fri Mar 22, 2019 2:32 am
It's always been that way. Get artillery defenses up when you can. They keep the biters from settling in close.
At present this is the only solution :)
by DeCristoforis
Fri Mar 22, 2019 9:11 am
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 4387

Re: Worms spawn too close to player built structures

What are your map settings ? Are you playing modded or vanilla ? Maybe you can add a save ? I play vanilla game. Here is autosave (can't upload 25 MB file right here) - https://www.dropbox.com/s/5q9tei3vf8weu32/_autosave1.zip?dl=0 . One behemoth worm will suddenly spawn after about 1 minute right o...
by DeCristoforis
Thu Mar 21, 2019 8:55 pm
Forum: Gameplay Help
Topic: Worms spawn too close to player built structures
Replies: 13
Views: 4387

Worms spawn too close to player built structures

Worms can spawn too close to my perimeter defense (less than behemoths shoot range, but far than turrets range). Behemoth worms suddenly spawn, wipe out perimeter defense and I don't have time to get to that hot spot. Is this "as designed" or a bug?
by DeCristoforis
Tue Mar 19, 2019 7:18 pm
Forum: General discussion
Topic: 0.16 -> 0.17 Military tech conversion
Replies: 7
Views: 3422

Re: 0.16 -> 0.17 Military tech conversion

makrom wrote: ↑
Mon Mar 18, 2019 4:49 pm
Seems to be the same as this (to be resolved) issue://forums.factorio.com/viewtopic.php?f=30&t=67731
Definitely! But too late for me :D I have energy weapon damage lev.12 already
by DeCristoforis
Mon Mar 18, 2019 2:43 pm
Forum: General discussion
Topic: 0.16 -> 0.17 Military tech conversion
Replies: 7
Views: 3422

Re: 0.16 -> 0.17 Military tech conversion

In the end, I did the same. I've doubled amount of laser turrets, and stacked large amount of science packs (except green and red) :)
by DeCristoforis
Sat Mar 09, 2019 9:03 am
Forum: General discussion
Topic: 0.16 -> 0.17 Military tech conversion
Replies: 7
Views: 3422

0.16 -> 0.17 Military tech conversion

Hi! Does anyone know exact military tech conversion algorithm between 0.16 and 0.17? In my case "Laser weapon damage" of 14th level converts to "Energy weapon damage" of level 7, so laser turret damage bonus drops from +720% to +300%, making my perimeter defense system almost use...
by DeCristoforis
Fri Jun 15, 2018 3:59 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 95017

Re: Version 0.16.51

Old icon was MUCH more beautiful. So, I'll stay on 0.16.50

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