Search found 10 matches

by Sarkazeoh
Wed Jan 09, 2019 9:35 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 60828

Re: Factorio annotated roadmap - 0.17+

Rocket escape pod is no longer a thing. Win by only launching a rocket with or without a satellite. Source = https://www.factorio.com/blog/post/fff-275
by Sarkazeoh
Sun Dec 30, 2018 8:32 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 152776

Re: Friday Facts #275 - 0.17 Science changes

Reusable Rockets

I feel like this is a missing tool in the game.

https://www.reddit.com/r/factorio/comme ... it-android
by Sarkazeoh
Sat Jun 03, 2017 10:48 pm
Forum: General discussion
Topic: Science Pack Material Requirements w/ Prod Mods
Replies: 0
Views: 748

Science Pack Material Requirements w/ Prod Mods

I dropped a post on Reddit for my calculations of science pack material requirements when using productivity modules everywhere they can be used and thought the folks on this forum would appreciate it too. Here's the link to my post: https://www.reddit.com/r/factorio/comments/6f3ze3/science_pack_mat...
by Sarkazeoh
Mon May 22, 2017 4:36 pm
Forum: Railway Setups
Topic: Setting train destinations using combinators.
Replies: 20
Views: 30997

Re: Setting train destinations using combinators.

@Sarkazeoh: That does not work with more trains that loading stations or trains are left without a viable destination. They then end up sitting behind a red signal waiting for a station to become free. Also trains will chose the nearest station. Then when the first one arrives they may or may not c...
by Sarkazeoh
Mon May 22, 2017 12:11 pm
Forum: Railway Setups
Topic: Setting train destinations using combinators.
Replies: 20
Views: 30997

Re: Setting train destinations using combinators.

I've come up with a way to circuit control trains too unfortunately I am at work and cannot share a blueprint atm. I've got an example design in blueprint form, if you'd like to see it send me a message so I don't forget about it. The way I've got it working is unloading stations are enabled and dis...
by Sarkazeoh
Sat May 06, 2017 2:59 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 73671

Re: Friday Facts #189 - Specifying the 1.0

"...train and (probably) the spidertron."

What does this mean? I get images of this thing in my head...

https://media.giphy.com/media/3oEduVeIg ... /giphy.gif

Please let it be this.
by Sarkazeoh
Tue May 02, 2017 8:26 pm
Forum: Show your Creations
Topic: Music Machine, Kamek's Theme and Athletic Theme
Replies: 0
Views: 1255

Music Machine, Kamek's Theme and Athletic Theme

Video: https://youtu.be/zvJWP40TUjU Kamek's Theme Blueprint String: https://pastebin.com/H10ZEU5t Athletic Theme Blueprint String: https://pastebin.com/x9m5ZGfm An improved design on my last one, designed around being user friendly instead of efficient. I have an explanation of how it works here: ht...
by Sarkazeoh
Sun Apr 30, 2017 4:11 am
Forum: Show your Creations
Topic: Programmable Music Player. Hammer Bros. Battle Theme
Replies: 0
Views: 1670

Programmable Music Player. Hammer Bros. Battle Theme

Posted everything on reddit if you like. Fully programmable, three notes per instrument (chords), stampable memory, adjustable tempo, capable of far more than my example, etc. String comes preprogrammed with the Hammer Bros. Battle Theme from Super Mario Bros. 3! Video and blueprint string included ...
by Sarkazeoh
Fri Apr 21, 2017 1:41 am
Forum: Pending
Topic: Bots not delivering teir 1 production modules to request ch.
Replies: 1
Views: 946

Bots not delivering teir 1 production modules to request ch.

As description logistics bots are not delivering production modules to requestor chests. Unfortunately not savvy enough to tell if it's because of a mod heres my list of mods. Blueprint flipper blueprint string electric vehicles electric vehicles lib evenmorelight fluid barrel freezetrains module in...

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