Search found 34 matches
- Sat Mar 02, 2019 10:49 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.4] Compilatron out of view (when suggesting wooden chest)
- Replies: 0
- Views: 900
[0.17.4] Compilatron out of view (when suggesting wooden chest)
In "Mining Automation" objective, after placing a Burner mining drill onto coal, I have to place a wooden chest to mine more than 1 coal. However I was zoomed on the coal spot and did not see the Compilatron suggesting to craft a wooden chest (it was near top of the trees) => if I didn't k...
- Sat Mar 02, 2019 10:33 am
- Forum: Resolved Problems and Bugs
- Topic: [wheybags][v0.17.4] Message appears then promptly disappears behind tooltip
- Replies: 2
- Views: 2076
Re: [v0.17.4] Message appears then promptly disappears behind tooltip
I noticed a related issue (occlusion between UI elements) - a tooltip can be hidden behind UI windows (e.g. behind crafting menu after the previous tooltip suggested to "press E ..."):
- Tue Mar 20, 2018 11:40 am
- Forum: Not a bug
- Topic: [kovarex] [0.16.31] Issues with belt compression
- Replies: 9
- Views: 2688
Re: [0.16.31] Issues with belt compression
The math states that I should need 47 stone furnaces to fill a red belt of plate.. Do you mean 26.66/s divided by 0.57/s, so ~46.77 of Steel furnaces (it would be 96 stone furnaces)? So 48 can't work full time even with 100% speed of consumption without delays or blocks.. Even if it could be worse ...
- Sat Mar 10, 2018 11:33 pm
- Forum: Ideas and Suggestions
- Topic: Control movement with mouse
- Replies: 18
- Views: 9826
Re: Control movement with mouse
Disabilities inhibiting keyboard use and rebinding a mouse to use WSAD is really ineffective. If you use AutoHotKey , I created edge_scrolling.ahk - Edge Scrolling mode is enabled by pressing 4th mouse button (feel free to customize), sensitive up to 20% of window size away from the edges, displayi...
- Sun Mar 04, 2018 5:29 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 154617
Re: Random Word Association Game
Duck typing
- Sat Mar 03, 2018 3:19 pm
- Forum: Ideas and Suggestions
- Topic: Factorio needs to be brighter (w/ images and source code)
- Replies: 27
- Views: 9333
Re: Factorio needs to be brighter (w/ images and source code)
https://i.imgur.com/m2OxYhg.png as clearly visible on the histogram, the whole range is used (few pixels on full black, few on full white - such as the lamp) the average can be adjusted by gamma, so what is the fuss about? Β―\_(γ)_/Β― https://imgur.com/a/C5PNs in the brighter version, notice the decr...
- Sat Mar 03, 2018 2:16 pm
- Forum: Not a bug
- Topic: [All versions] Fuel energy value
- Replies: 6
- Views: 2369
Re: [All versions] Fuel energy value
ticks are derived from real-time when performance allows 60 UPS, and everything else is derived from ticks, including fuel consumption recipe/research base time is also stated in real-time seconds (5 in a tooltip = 5 seconds before various multipliers are applied) 7 minutes per 1 planet rotation (6....
- Sat Feb 17, 2018 12:22 pm
- Forum: General discussion
- Topic: Can i see what is made out of an product?
- Replies: 11
- Views: 4615
Re: Can i see what is made out of an product?
While the wiki is very good, I also made a tool for myself for this purpose - currently only supporting base game content normal recipes: http://peter.hozak.info/recipe_explorer/, but if I move on from playing vanilla to mods, I plan to extend the tool to include modded recipes + include ratios for ...
- Sat Jan 27, 2018 12:04 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 42656
Re: Simple property requests (something that exists but has no way to read/write it)
I am also exporting the current state of technology research and I hoped to have it all in 1 place, but I guess I could combine exports from multiple stages, thanks for the reminder.eradicator wrote:If you just want to export the icon paths once why don't you do it at the end of the data stage?
- Fri Jan 26, 2018 4:47 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 42656
Re: Simple property requests (something that exists but has no way to read/write it)
Having read access to the icon data provides nothing useful runtime. You can't do anything with that data. To export the correct value after the enabled mods are applied - like http://aprillion.github.io/recipe_explorer/#accumulator but html page inside scripts_output/ directory - which is currentl...
- Thu Jan 25, 2018 7:01 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 42656
Re: Simple property requests (something that exists but has no way to read/write it)
.icon is listed on 1st page of this thread, some problem implementing please?
I wanted to export icon path or at least filename for an external tool, e.g. when mods modify or add icons, but also in the base mod some icons do not match item name (acumulator.png vs name=accumulator)...
I wanted to export icon path or at least filename for an external tool, e.g. when mods modify or add icons, but also in the base mod some icons do not match item name (acumulator.png vs name=accumulator)...
- Mon Jan 22, 2018 11:38 am
- Forum: Ideas and Suggestions
- Topic: vehicle animation
- Replies: 1
- Views: 1008
Re: vehicle animation
you can pretend it's https://en.wikipedia.org/wiki/Wagon-wheel_effect
- Sun Jan 21, 2018 6:26 pm
- Forum: Modding help
- Topic: Req: Help needed to update Factorio Planner
- Replies: 11
- Views: 3483
Re: Req: Help needed to update Factorio Planner
turns out you just need to filter game.entity_prototypes table to extract items with non-nil crafting_categories property. if it helps, this is how I modified my own lua script to do that: https://github.com/Aprillion/recipe_explorer/commit/0e76c0cfa64c6d474c90869c61f8e354acf21ec0#diff-d63af121aacf5...
- Sun Jan 21, 2018 10:57 am
- Forum: Modding help
- Topic: Req: Help needed to update Factorio Planner
- Replies: 11
- Views: 3483
Re: Req: Help needed to update Factorio Planner
As I said, no code yet, I only downloaded https://wiki.factorio.com/Data.raw for research. But I plan to work on it today evening (Prague time zone) if you feel like playing some Factorio before working on your mod
- Sat Jan 20, 2018 9:46 pm
- Forum: Modding help
- Topic: Req: Help needed to update Factorio Planner
- Replies: 11
- Views: 3483
Re: Req: Help needed to update Factorio Planner
Sorry, I misunderstood. I didn't get that far in coding, but I found crafting machine info in entity prototypes - LuaEntityPrototype.crafting_categories e.g.: ["assembling-machine-2"] = { crafting_categories = { "crafting", "advanced-crafting", "crafting-with-fluid...
- Sat Jan 20, 2018 6:03 pm
- Forum: Modding help
- Topic: Req: Help needed to update Factorio Planner
- Replies: 11
- Views: 3483
Re: Req: Help needed to update Factorio Planner
I was experimenting with JSON export from Factorio for a Recipe explorer - but there was no interest on https://forums.factorio.com/56555 so I didn't continue with it, I only have a console command, not a mod yet. You can look at dump_json.lua which is parsing game.player.force.recipes (and technolo...
- Fri Jan 19, 2018 9:22 am
- Forum: This Forum
- Topic: Forum Suggestion (mod/scenario forum)
- Replies: 2
- Views: 1800
Re: Forum Suggestion (mod/scenario forum)
Official mod portal both on the web https://mods.factorio.com and the in-game interface contain version numbers... The very first announcement on top of Bob's mods forum https://forums.factorio.com/viewforum.php?f=51 contains a list of links for 0.16 if you want them all, and it contains topics like...
- Sat Jan 13, 2018 12:03 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Recipe explorer
- Replies: 0
- Views: 2244
Recipe explorer
Just published the first version of my Recipe explorer tool, source code on GitHub . http://peter.hozak.info/recipe_explorer/preview.png http://peter.hozak.info/recipe_explorer/preview.gif The idea is to publish this tool as a mod to support non-default recipes, map generation cost settings, and up-...
- Fri Jan 12, 2018 11:00 am
- Forum: Ideas and Suggestions
- Topic: Idea - rivers and DAMS
- Replies: 5
- Views: 2572
Re: Idea - rivers and DAMS
hm, water on cliffs to make dam-able waterfalls could be an interesting way how to make cliffs more useful
- Sun Jan 07, 2018 3:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [jiri][0.16.12] Unintuitive search term parsing
- Replies: 24
- Views: 7989
Re: [0.16.12] Unintuitive search term parsing
now that I read multiple times about the explanation, I still think it's a bug - sounds like 99% of times non-dev users search something, there are too many false negative results without knowing enough about the feature to use it with benefits... BTW which software works this way? if I imagine some...