I would be very happy to recieve an email before you start on greenlight if that is possible.
I want to vote asap so this game is the fastest game ever to get greenlit on Steam.
Search found 140 matches
- Fri Jun 12, 2015 9:34 pm
- Forum: News
- Topic: Friday Facts #90 - Trying to be on schedule
- Replies: 24
- Views: 28255
- Sat May 23, 2015 5:50 pm
- Forum: News
- Topic: Friday Facts #87 - Visitors
- Replies: 40
- Views: 36627
Re: Friday Facts #87 - Visitors
I hope the algae farm mentioned in a thread does become a thing. It was a real nice industrial solution to clean the air.British_Petroleum wrote:Paths looks great! Any chance we can plant trees in future?
- Thu May 14, 2015 6:56 pm
- Forum: Ideas and Suggestions
- Topic: Completly customizable GUI (with examples)
- Replies: 4
- Views: 4572
Re: Completly customizable GUI (with examples)
I would agree with this, my screen is a fair bit small (right now I'm using two monitors) but here are some screenshots from my computer. 2015-05-14-133735_2390x768_scrot.png 2015-05-14-133829_2390x768_scrot.png You can not yet drag around GUI elements, but there is a scale option in the menu now :)
- Fri May 08, 2015 5:41 pm
- Forum: News
- Topic: Friday Facts #85 - Sales Stats
- Replies: 49
- Views: 40637
Re: Friday Facts #85 - Sales Stats
http://www.factorio.com/ There you can see it.Xabi wrote:i would like to know how often factorio was sold overall
- Fri May 01, 2015 8:32 pm
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 43975
Re: Friday Facts #84 The wedding day preprations
What will happen to our copy if Factorio is released on Steam? Do we have to choose if we want the Steam version or stay "off Steam". (Like it was with Planetary Annihilation) Will it become Steam only? (Like it was with 7 days to die) Do we keep both? (Don't have an exapmle for that) Will...
- Sat Apr 18, 2015 10:31 am
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 38250
Re: The Lane swapper ☸
I dunno, if it is worth the effort. I honestly don't care :P It is my spare time I am wasting :D Don't wonder why I haven't uploaded the new animation already, I am completly reworking the concept since the "old" swapper was too big (the turning part would have interfered with the belt ne...
- Wed Apr 15, 2015 2:26 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 38250
Re: The Lane swapper ☸
Ah. So the device should reveal it's internal function. Sorry ssilk, you got me wrong on this one :( With "eyecandy" I meant that it is not jsut a belt with a different color where the items magically switch site - I meant that it has the box on top where you can see something moving. I w...
- Tue Apr 14, 2015 9:54 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 38250
Re: The Lane swapper ☸
This is mod with lane switchers https://forums.factorio.com/forum/viewtopic.php?f=14&t=4743 It'a old mod and I don't know if it still working but you can check it. It is really nice to see how great the Factorio community is - but again I have to disappoint you - this is not what I am searching...
- Mon Apr 13, 2015 7:35 pm
- Forum: Technical Help
- Topic: "Player prototype required but missing"
- Replies: 2
- Views: 2112
Re: "Player prototype required but missing"
I did not - but I ticked the box "automatically enable new mods" and it worked Thank you for the helpFishSandwich wrote:Did you accidentally disable the base mod?
- Mon Apr 13, 2015 6:49 pm
- Forum: Technical Help
- Topic: "Player prototype required but missing"
- Replies: 2
- Views: 2112
"Player prototype required but missing"
Everytime I try to load a save I get the message "Player prototype required but missing".
I can't load any save, even though I could play with the version before (0.11.20).
I tried updating to 0.11.21 but it didn't help.
Even reinstalling the game didn't work.
I can't load any save, even though I could play with the version before (0.11.20).
I tried updating to 0.11.21 but it didn't help.
Even reinstalling the game didn't work.
- Sat Apr 11, 2015 4:19 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 38250
Re: The Lane swapper
Nearly is not "exactly"...ssilk wrote:There is a mod, which does nearly that: https://forums.factorio.com/forum/vie ... =14&t=7161
- Sat Apr 11, 2015 2:57 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 38250
Re: The Lane swapper
I would like to have it in the vanilla version instead of beeing a mod.vedrit wrote:Interesting idea. I can see how it wouldn't be very high in implementation, but I can see it doing well in a mod.
but if someone could make this single item as a mod I would be very happy, since I don't know how to mod it.
- Tue Apr 07, 2015 8:39 pm
- Forum: Outdated/Not implemented
- Topic: Lane swapper
- Replies: 55
- Views: 38250
Re: The Lane swapper
You should probably put that as a link instead of an image, I loaded a bunch of pages and left to do something, to come back to a chunk of my extremely limited monthly data allowance gone. I am very sorry for that - it was not my intention - I will decrease the resolution and the amount of frames -...
- Thu Feb 19, 2015 9:12 pm
- Forum: Releases
- Topic: Version 0.11.16
- Replies: 69
- Views: 66750
Re: Version 0.11.16
Thank you a thousand times Kovarex.kovarex wrote: Option to specify non-standard ui scale.
Now finally 4K gameplay videos on YouTube are possible and people still can see the UI properly when watching it "windowed".
Also I can now rescale it for ordinary 1080p videos to my preferences.
- Sat Feb 07, 2015 6:56 pm
- Forum: Releases
- Topic: Version 0.11.15
- Replies: 58
- Views: 63527
Re: Version 0.11.15
Sounds greatkovarex wrote:End of February is possible.
One question - will the Steam sales add to the counter on the website? Because I would be very interested in how Steam affects the sales.
- Sat Jan 31, 2015 6:18 pm
- Forum: Duplicates
- Topic: Deconstruction bug while in the "Alt-view"
- Replies: 2
- Views: 3078
Deconstruction bug while in the "Alt-view"
I often leave the "Alt-view" on which shows you which building is producing what, in which direction the inserters are faceing and which tank contains which liquid. When this view is on and you use a deconstruction blueprint on an area where "big" 3x3 buildings or tanks are build...
- Fri Jan 30, 2015 10:56 pm
- Forum: News
- Topic: Friday Facts #71 - To the stars
- Replies: 61
- Views: 47136
Re: Friday Facts #71 To the stars
When can we test out the high res textures you wrote about in the "Friday Facts #64" post?
Also I am curious when you are going to rework the GUI.
Also I am curious when you are going to rework the GUI.
- Sat Jan 24, 2015 10:13 am
- Forum: News
- Topic: Friday Facts #70 - The smooth fps
- Replies: 30
- Views: 32505
Re: Friday Facts #70 The smooth fps
It is great that you are working on smooth fps - but I find it more urgent that you work on the GUI. At the moment it is hard to play in low resolutions (things glitch out of screen) or to play in very high resolutions (things are too small). The only thing that holds me back from making a Let's Pla...
- Mon Jan 19, 2015 7:03 pm
- Forum: Releases
- Topic: Version 0.11.13
- Replies: 20
- Views: 46324
Re: Version 0.11.13
Thank you very muchkovarex wrote:
- Bugfixes
- Gates open in front of the moving character the same way as in front of the moving car.
- Mon Jan 19, 2015 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: Gates open too slow for exoskeletons
- Replies: 2
- Views: 1213
Re: Gates open too slow for exoskeletons
I am sorry kovarex - I honestly thought it was a bug.
Thank you very much for taking care of it.
Thank you very much for taking care of it.