Search found 21 matches

by quenenni
Fri Apr 06, 2018 1:41 am
Forum: Mods
Topic: [MOD 0.16.x] Recipe, why are you hidden!
Replies: 4
Views: 3291

Re: [MOD 0.15.x] Recipe, why are you hidden!

Mod updated to 0.16
by quenenni
Mon Jan 29, 2018 4:49 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 120157

Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1

Choumiko wrote:It's maybe fixed in the latest update. I just don't assign a style anymore, though i have no idea why i can't reproduce it :D
It is. Thank you.
by quenenni
Mon Jan 22, 2018 12:04 pm
Forum: Mods
Topic: [MOD 0.16.x] Recipe, why are you hidden!
Replies: 4
Views: 3291

Re: [MOD 0.15.x] Recipe, why are you hidden!

Hey, is it possible to use this for .16? in .15 it worked like a charm, i tried to change the info.json, but it didn't work. anyway, great mod! Hello Ruben_NL, I'm sorry, I just discovered your post here. I don't know why I didn't receive a mail at the time. Anyway, I just started a new modded play...
by quenenni
Mon Jan 22, 2018 11:53 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 120157

Re: [MOD 0.16] Foreman - Blueprint Manager 3.0

[quote="Choumiko"][quote="Zuzak"]jI got this crash error thrown at me(copied from log) on loading a save that I was working on with 16 Error while running on_configuration_changed: Style of type HorizontalFlow can't have parent style of type VerticalFlow [/quote] Can you share th...
by quenenni
Mon Jun 05, 2017 1:26 pm
Forum: Implemented mod requests
Topic: Function for focusing a GUI element
Replies: 16
Views: 7012

Re: Function for focusing a GUI element

+1 for me too

For people using the mouse with their left-hand, it's very not nice to not have a focus possibility as I explained here: viewtopic.php?f=28&t=44378#p259711
by quenenni
Mon Jun 05, 2017 1:19 pm
Forum: Implemented mod requests
Topic: Add a way to register a mod gui as a normal game window
Replies: 9
Views: 4188

Re: Add a way to register a mod gui as a normal game window

Coppermine wrote:quenenni: There's a thread here about the focusing feature:

viewtopic.php?f=28&t=38511

No response from the devs on that one.
Thanks for the info.
I'll go check there.
by quenenni
Mon Jun 05, 2017 1:18 pm
Forum: Implemented mod requests
Topic: Add a way to register a mod gui as a normal game window
Replies: 9
Views: 4188

Re: Add a way to register a mod gui as a normal game window

Hello Bobingabout, Thanks for answer. Everything in life is made for right-haded people :) I saw several documentaries about that subject. Did you know left-handers have a average lifespan a tiny bit shorter that right-handers, due to the fact that left-handers have to make bad torsions of the body ...
by quenenni
Thu May 04, 2017 7:41 pm
Forum: News
Topic: Friday Facts #188 - Bug, Bug, Desync
Replies: 37
Views: 21653

Re: Friday Facts #188 - Bug, Bug, Desync

Second bad thing: The research for Logistics system research is INSANELY expensive. Considering you need it AND Logistics robots to setup drone based factories, they should both be easy to research. Instead, it currently takes an ENORMOUS 5 different pack! ....Seriously who thought this was reasona...
by quenenni
Fri Apr 28, 2017 4:14 am
Forum: Mods
Topic: [MOD 0.16.x] Recipe, why are you hidden!
Replies: 4
Views: 3291

[MOD 0.16.x] Recipe, why are you hidden!

Recipe, why are you hidden! Description: With this mod, you can easily find any recipe that is missing from crafting (after updates, it can happen) and activate it. There is also a button that can scan and list for you all the recipes that are wrongly unavailable. That saved my game. It's say here ...
by quenenni
Fri Apr 28, 2017 1:32 am
Forum: Modding discussion
Topic: resizing tech sprites
Replies: 1
Views: 1032

Re: resizing tech sprites

I finally found a solution. left_table.add{type = "sprite-button", name = "wimrna_left_tech_sprite_"..key, style = "slot_button_style", sprite = "technology/"..key} The trick was to use sprite-button instead of just sprite. the style = "slot_button_style&...
by quenenni
Wed Apr 26, 2017 3:21 pm
Forum: Implemented mod requests
Topic: Add a way to register a mod gui as a normal game window
Replies: 9
Views: 4188

Re: Add a way to register a mod gui as a normal game window

I'm really happy to have found this post as I find that also very irritating (how many times did I opened the game menu instead of closing the mod gui :/).. That and the fact that it seems to be impossible to do a focus or a select of an element when opening a gui. Ie, CTRL + N open my mod gui. I wo...
by quenenni
Wed Apr 26, 2017 1:34 pm
Forum: Modding discussion
Topic: [GUIDE] How to style buttons with images on them.
Replies: 17
Views: 14096

Re: [GUIDE] How to style buttons with images on them.

Hello, I didn't see that post before and it seems lots of style specialists are around here that was always my Achille's heel). I have a problem with images I show in the gui. All images (recipes, ..) are with a good size except the images from technologies.. They are huge compared to the others. I ...
by quenenni
Wed Apr 26, 2017 2:34 am
Forum: Modding discussion
Topic: resizing tech sprites
Replies: 1
Views: 1032

resizing tech sprites

Hello, I'm looking for a way to manage the size of the technology sprites I'm showing in my Gui. My mod can show the sprites for all the recipes and techs. For the recipes, the default size is good, but for the techs, they are more than twice the size. I tried to add a 'maximum_height' on the sprite...
by quenenni
Mon Apr 24, 2017 6:16 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379124

Re: Development and Discussion

Chunks sorting was not affected with this update, you can get 1 uranium ore from 6 jivolite chunks and 1 fluorite ore from 6 crotinnium chunks. What??!! That's a completely new info.. and strangley contradictory :) I asked 1 week ago about how to create fluorite ores and 6 crottinium wasn't an opti...
by quenenni
Mon Apr 24, 2017 4:36 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1379124

Re: Development and Discussion

Chunks sorting was not affected with this update, you can get 1 uranium ore from 6 jivolite chunks and 1 fluorite ore from 6 crotinnium chunks. What??!! That's a completely new info.. and strangely contradictory.. :) I asked 1 week ago about how to create fluorite ores and 6 crottinium wasn't an op...
by quenenni
Fri Apr 21, 2017 4:29 pm
Forum: Angels Mods
Topic: [0.15.x] Petrochem Plus
Replies: 98
Views: 58277

Re: [0.14.x] Petrochem Plus

phosgene is among the chlorine recipes I know, but its not active, how to make it active? I don't remember may i'm stared this game before i installed ur mod? and chlorine processing was researched before Most players don't have that problem because they don't add mods to a running game. I know, it...
by quenenni
Fri Apr 21, 2017 3:48 pm
Forum: Angels Mods
Topic: Manually Unlock Pellet Press Mk4
Replies: 1
Views: 1462

Re: Manually Unlock Pellet Press Mk4

I had the same problem with the pellet press mk3 & 4, the ore processing mk4 and the sintering ovens mk1, mk2 & mk3.

I create a lua script to help you activate the recipes that are wrongly disabled:
viewtopic.php?p=256425#p256425

Hope this help.
by quenenni
Fri Apr 21, 2017 3:38 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209040

Re: Bugs & FAQ

- And I'm stuck now :) I went to fix the tungsten part and I have to use a new building, the sintering oven. I don't know why but I only have the Mk4 available. I researched the 3 other versions, but I don't see them. Is there a terminal command I can use to fix that? In the smelting mod (vers. 0.2...
by quenenni
Fri Apr 14, 2017 11:49 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209040

Re: Bugs & FAQ

eloquentJane, a big thanks for your answers and clarifications. Chlorauric acid does need gold. Chlor- indicates chlorine, and -auric indicates gold. Whether the processing chain involving it is balanced is another question that I don't think I can answer currently since I haven't played around muc...
by quenenni
Fri Apr 14, 2017 11:21 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209040

Re: Bugs & FAQ

eloquentJane, a big thanks for your answers and clarifications. Fluorite ore is only obtainable by hydro-refining of Jivolite. However, if you go through the petrochemical processing chain, you will see that hydrofluoric acid (it might be hydrogen fluoride in-game, I can't remember but it's the same...

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