Search found 66 matches

by laige
Fri Jun 01, 2018 3:41 pm
Forum: News
Topic: Friday Facts #245 - Campaign concept
Replies: 167
Views: 60262

Re: Friday Facts #245 - Campaign concept

Please keep the old campaign as a scenario pack as I really liked a few of those missions. For example the one that teaches us to use trains; seemed really good.

Perhaps a missions pack would be nice. Perhaps you could add the world used in the trailer to the mission pack also.
by laige
Tue Jan 23, 2018 1:26 pm
Forum: Mods
Topic: [MOD 0.16] Bulk Rail Loaders
Replies: 264
Views: 102918

Re: [0.16] Bulk Rail Loaders

I can't help but think I should be able to walk over the Railunloader. I added collision_mask = {"not-colliding-with-itself"}, to all the unloader entities. I then could walk over the unloader, and it did not appear to interfere with the scripts. However it has the unwanted side-effect of ...
by laige
Mon Jul 03, 2017 4:34 pm
Forum: Releases
Topic: Version 0.15.26
Replies: 17
Views: 15166

Re: Version 0.15.26

I put together a list of issue needs fixing that could easily be down in an afternoon. Here is some Inconsistencies in the game. I use the Map Editor a great deal and it is often easiest to explain an issue using the Editor as everything is available to the user. GAME-PLAY issues Map Editor --------...
by laige
Sun Apr 23, 2017 3:41 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]

Hi Tisaku Thanks for your comment. I agree the barrels will be removed, but not yet. The Dev had mentioned that they will be adding barrels for every liquid I believe in 0.15. I am leaving them in for the fact that I will have a migration file convert my barrels to the vanilla barrels. So player won...
by laige
Sat Apr 22, 2017 2:57 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141131

Re: Friday Facts #187 - Space science & 0.15 graphics

I thought we would be getting an orbital/space platform eventually. From a previous Friday facts https://www.factorio.com/blog/post/fff-74 Is that no longer the plan? I had really had looked forward to this as the picture you guys posted looked so fun. The space Science to me look dull in comparison.
by laige
Sat Jan 21, 2017 3:14 am
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.1.0) [WIP]

Update: 0.1.1 Here is a wall of text for you. The most major updates are in the version history of fist post. Here is a big list of changes. Technology is tiered and so you must now research the types of cubes in order. I didn't have time to learn blender like I hoped, still some changes were made t...
by laige
Wed Dec 14, 2016 1:52 pm
Forum: Mods
Topic: Introduction, Downloads & Release history
Replies: 73
Views: 102782

Re: Introduction, Downloads & Release history

Hello The mod does not like layered icons. I have been developing a mod that will use a good number of them in the next update. Can you make it so your mod will allow for these. Example: of how to make a layered icon. icons = {{icon = ...}, {icon = ..., tint = ...}} Here is a picture of current resu...
by laige
Mon Dec 12, 2016 1:02 am
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.1.0) [WIP]

Double Update 0.1.0 Same as 0.0.9 except crates have been removed. 0.0.9 Migrations are now working. Companion Cubes (Equipment Cubes) have been tweaked to make more sense. Whats coming next? 1) I'm learning Blender to to make entity sprites. Warehouses and cubeing machine will get their sprites. 2)...
by laige
Thu Nov 24, 2016 12:03 am
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.8) [WIP]

Thanks for your reconmendation. ^steinio^ Equipment cubes (companion cubes) are useless without putting them in armor or vehicles. Have you had a chance to try out the equipment cubes? I don't want someone to have to download anouther mod to get full use of mine. I see why you might not want this if...
by laige
Wed Nov 23, 2016 4:13 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.8) [WIP]

0.0.8 Is Now Available MAIN CHANGES! I re-made the cube icons and so they are more standardized and colored more to look alike. CPUs are not very noticeable but their color slightly changes. Ammo cubes no longer look like the Antique Cubes from the game, but rather look like normal cubes with a meta...
by laige
Sat Nov 12, 2016 10:41 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]

0.0.7 is out now! The Cuber and Uncuber are here. Simple machines that just work with cubes. They are 2x2. For now they can have 1 module slot. Both are unlocked via a new Cubeing Machine. The cuber is more advanced and can cube and uncube; however it needs to be configured by setting the crafting r...
by laige
Wed Nov 09, 2016 4:42 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]

Some thoughts today. How would instead of warehouses I had sea-tainers. Sea-tainers is the local term for those containers that can be transported on ships, rail or by trucks. They would be a 2x3 instead of the current 3x3 grid. An odd grid entity could make for some interesting build lay outs. They...
by laige
Wed Nov 09, 2016 4:27 pm
Forum: Ideas and Suggestions
Topic: Furnace source_inventory_size = <1
Replies: 5
Views: 2192

Furnace source_inventory_size = <1

I am requesting that the cap on the furnace source_inventory_size of 1. This would make the furnace type more versatile for mod-makers to create unique machines. I see big benefits in using a furnace over an assembling machine. Having a machine that just goes to work crafting instead of having to pi...
by laige
Tue Nov 08, 2016 4:26 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]

0.0.6 This up date is mainly a bug-fix and internal changes. There is a new config option as to what can be crafted by hand. No drastic changes. I'm feeling good about the types of cubes (ammo, companion, cpu, ect.) I think they and their recipes are (or close to being) in their final state. They fe...
by laige
Sat Nov 05, 2016 3:14 am
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]

^^ Thanks bro I squashed the bug for the next version. I like how you are finding all my mess ups. I added the config option you requested for the next version. I have tried making a Cuber a few times already, but was never happy with it. When building up to the first release I dumped the Cuber, but...
by laige
Wed Nov 02, 2016 5:22 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.5) [WIP]

0.0.5 now available -Some new graphics -Companion Cubes are now the cubes that hold equipment for power armor. -ammo cube. stores and can be used as ammo for weapons -CPU recipe changed. All tier cubes types use a storage cube in their recipe instead of plastic bars. -Warehouses store 500 slots inst...
by laige
Tue Nov 01, 2016 4:11 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

Re: [MOD 0.14.x] Storage Cubes (0.0.4) [WIP]

Hey thank you^^ Yes its an error I will fix. Sorry I should have caught that before. I had been focusing so much on testing the cubes it slipped past me. I decided to go a different direction with the storage spheres in future. So next version will just have barrels as players already understand the...
by laige
Sun Oct 30, 2016 9:42 pm
Forum: Mods
Topic: [MOD 0.14.x] Storage Cubes (0.1.1) [WIP]
Replies: 17
Views: 10178

[MOD 0.14.x] Storage Cubes (0.1.1) [WIP]

Storage Cube Factorio-Version: 0.14.x Description: Portal's Storage Cubes License: MIT Last Release: 11-23-2016 Latest Download-Url: 0.1.1 This Mod is a W.I.P. and can not be found on the Mod Portal. This is a crate mod with textures like that or portal. The Big difference is that items retain thei...
by laige
Sat Jul 30, 2016 3:59 pm
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34734

Re: [MOD 0.13.x] Eco Trees (version 0.0.4)

Sorry about the 0.0.4 file. It should now work. Not sure how it happened, but now its fixed. I feel rather silly uploading an empty file.
by laige
Wed Jul 27, 2016 4:03 pm
Forum: Mods
Topic: [Discontinued] Eco Trees (0.0.5)
Replies: 19
Views: 34734

Re: [MOD 0.13.x] Eco Trees

The Treeseeds Mod
by JJtJJ

and
The TreeSaplings Mod
by LukeM updated by ntm

are now supported.

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