Search found 248 matches

by DOSorDIE
Fri Oct 30, 2020 4:09 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77530

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Love all the changes that you are proposing for 1.1 are you planning at all to bring back the experimental to have the community help test these changes before they are added to the "stable" list? example 1.0.1 one thing about the spidertron becoming stuck on some paths, it might be usefu...
by DOSorDIE
Fri Oct 30, 2020 11:51 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77530

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

This is truley epic. Even the little, but IMO powerful main menu design change. Full integration of the e -key is that much more QoL. Currently I'm deleting request constantly. The enhancements in ghost building made are logicaly and appropiate now we have our eight-legged remote builder. Making th...
by DOSorDIE
Fri Oct 30, 2020 11:40 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77530

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Absolut genius little improvments! Good job ... when we can have it :D And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line high...
by DOSorDIE
Fri Oct 30, 2020 9:01 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 77530

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

Absolut genius little improvments! Good job ... when we can have it :D And 1 more little change we need. When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage. Please set the start of chat 1 line highe...
by DOSorDIE
Fri Jul 24, 2020 8:20 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 44273

Re: Friday Facts #357 - Nuke

Already possible. Oh really? That's great. Does it also support swapping modules, e.g. from speed to prod or vice-versa? The upgrade planner is quite flexible considering modules; even in the current version. upgrade_planner.JPG Still don't understand how to upgrade assembly without modules to the ...
by DOSorDIE
Fri Jun 12, 2020 12:58 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 71915

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

Someone played Satisfactory ... the have the flush too. The new beacons look nice but the ALT icons i need or i miss something. When we are by moduls ... How i get moduls in a becon when there is no in it? By hand ... maybe i play the wrong game. Look at MOD ModuleInserter ... that is really needed ...
by DOSorDIE
Fri Jun 05, 2020 1:21 pm
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 51943

Re: Friday Facts #350 - Electric mining drill redesign

Looks and Animation are great, but that sounds ... horrible ... sound like a damaged miner that explode every second.
Its to glaring ... when i must hear that longer i got headache.
by DOSorDIE
Fri Mar 20, 2020 1:17 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88165

Re: Friday Facts #339 - Beacon HR + Redesign process

I think the "sword" on the top is not nessasary and doesnt fit with the rest.
The rest is cool and i like it.
Maybe a little satelit dish will look better on top ...
by DOSorDIE
Fri Aug 09, 2019 3:26 pm
Forum: News
Topic: Friday Facts #307 - 0.17 stable candidate
Replies: 83
Views: 36427

Re: Friday Facts #307 - 0.17 stable candidate

I hope the Blueprint Libary update are still in work...
Gratulation for hopefully stable 0.17!
You have earned a break.
by DOSorDIE
Wed Aug 07, 2019 2:06 pm
Forum: Not a bug
Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
Replies: 5
Views: 1797

Re: [0.17.60] Green wire detach after cut + paste on Powerpole

I have found that:
https://mods.factorio.com/mod/PickerDollies
Not perfect but it worked and solve my problem with designing circuits and compact it then.
by DOSorDIE
Tue Aug 06, 2019 10:58 am
Forum: Combinator Creations
Topic: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)
Replies: 4
Views: 8149

Re: Multi-Signal Clocked Addressable Memory Cell (Save/1tick)

Absolut Genius!

I have 1 question:
It is possible to set the Adress in the memory per constant combinator?
So that its easy to set the memory to as example 8.
by DOSorDIE
Thu Aug 01, 2019 5:03 pm
Forum: Show your Creations
Topic: Compact, Aesthetically-Pleasing 1000 Science/Min (Red-through-Space Components) with BP Book String
Replies: 1
Views: 2684

Re: Compact, Aesthetically-Pleasing 1000 Science/Min (Red-through-Space Components) with BP Book String

Thats nice, that cool ... but not compact!
There are missing all ground products like green circuit!?
by DOSorDIE
Thu Aug 01, 2019 1:44 pm
Forum: Not a bug
Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
Replies: 5
Views: 1797

Re: [0.17.60] Green wire detach after cut + paste on Powerpole

That mod i was using in 0.16 but in 0.17 will it work?
Edit: Here a Version for 0.16 https://mods.factorio.com/mod/cut-and-paste-016
by DOSorDIE
Thu Aug 01, 2019 1:43 pm
Forum: Minor issues
Topic: [0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station
Replies: 3
Views: 1693

Re: [0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station

But the train wont start and the pumps are not connected anymore.
So when i use empty on train thats happend sometime ... but with < 1 it wont happend.
by DOSorDIE
Wed Jul 31, 2019 1:05 am
Forum: Not a bug
Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
Replies: 5
Views: 1797

Re: [0.17.60] Green wire detach after cut + paste on Powerpole

I understand.
I hope someone make a Mod to move combinators with wire.
Thanks for have a look at this problem.
by DOSorDIE
Wed Jul 31, 2019 12:21 am
Forum: Minor issues
Topic: [0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station
Replies: 3
Views: 1693

[0.17.60] Fluid train should empty on station but 0.8 left and prevent to leave station

What i did: Build a Fluid train with 4 tanks and set it to empty on station What i expected: All tanks are empty after pump disconnect and the train leave the station What wrong: Fluid train with 4 tanks should empty on station but 0.8 left in 1 tank and the pumps are disconnected will prevent to le...
by DOSorDIE
Wed Jul 31, 2019 12:05 am
Forum: Not a bug
Topic: [0.17.60] Green wire detach after cut + paste on Powerpole
Replies: 5
Views: 1797

[0.17.60] Green wire detach after cut + paste on Powerpole

What i did: Build 2 Powerpoles with a green wire connected Use the cut + paste tools to move 1 Powerpole 1 tile What i expected: The copper wire and the green wire are still connected What wrong: Only the copper wire are connected and the green wire is gone. Comment: For 0.15 there was a Mod called ...
by DOSorDIE
Fri Apr 05, 2019 8:12 pm
Forum: News
Topic: Friday Facts #289 - Character GUI
Replies: 137
Views: 56906

Re: Friday Facts #289 - Character GUI

Look great, but i missing the "Logistic Bots Delivery to me" Stop Button.
Maybe a ON/OFF button on top ore something.
Sometime it will extrem helpful to have that.
by DOSorDIE
Fri Mar 15, 2019 8:40 am
Forum: Releases
Topic: Version 0.17.12
Replies: 28
Views: 19960

Re: Version 0.17.12

I love the new pollution system. I play a little with it and get my pollution down (with T1 Modules) to near 1:1 Im lucky and have a big forest next to my base. I would be great to have a summary of all Polution somewhere to see how good/bad it really is. Thanks to the devs who work so hard to get u...
by DOSorDIE
Mon Jan 14, 2019 2:24 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 41909

Re: Friday Facts #277 - GUI progress update

Dont wait too long with 0.17 ... on 29.02.2019 "Anno 1800" will be released.

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