Search found 117 matches
- Tue Aug 25, 2015 4:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4][oxyd] Natives don't attack anymore
- Replies: 8
- Views: 6041
[0.12.4][oxyd] Natives don't attack anymore
I don't know if it's about too much pollution or a too big factory but for some reason, bitters and spitters don't attack anymore. they have attacked for the first 10 hours or so, now its past 50 and not a single attack since. Mobs just pack up indefinitely and die, none ever attack. (note : it's no...
- Sat Aug 22, 2015 4:14 pm
- Forum: Show your Creations
- Topic: New Rail Layout
- Replies: 23
- Views: 21061
Re: New Rail Layout
What do you think of this?
8 stop station
- Sat Aug 22, 2015 11:57 am
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 48108
Re: FFF #100 - So old
Cloning vans wre the soviet's unique building in ra2, it became yuri's faction unique buidling in the expansion (don't remember what the soviet get in exchange)
- Sat Aug 22, 2015 9:22 am
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 48108
Re: FFF #100 - So old
Red Alert 2Peter34 wrote:What game is that from?LotA wrote:personnaly, it reminds me of this :
- Fri Aug 21, 2015 5:25 pm
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 48108
Re: FFF #100 - So old
personnaly, it reminds me of this :
- Fri Aug 21, 2015 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: 0.12.4 diagonal chain on blueprints error
- Replies: 7
- Views: 6050
Re: diagonal chain on blueprints error
I also encountered this behavior while doing test on this matter.
- Fri Aug 21, 2015 4:53 pm
- Forum: News
- Topic: Friday Facts #100 - So old
- Replies: 59
- Views: 48108
Re: FFF #100 - So old
I'm surprised you don't release the fix notably for this bug. I even thought you would release the fix earlier this week as it has been really gamebreaking since.
Congrats on 100th fff by the way
Congrats on 100th fff by the way
- Fri Aug 21, 2015 2:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.4] - Random crash upon interaction with chests
- Replies: 5
- Views: 2065
Re: Random crash upon interaction with chests
Could it be related to that : https://forums.factorio.com/forum/vie ... 30&t=14952 ?
Happened to me often, quite a tough week for playing factorio.
Happened to me often, quite a tough week for playing factorio.
- Wed Aug 19, 2015 1:16 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 494
- Views: 567812
Re: Let's see your clever builds
Saturating express belts from chests belts.jpg The left design is bigger but cheaper, the real deal is the right one. Those are the best designs I could come up with in order to saturate blue belt So far best results are (sometime you have to check the sync of inserters, some might not work right aw...
- Wed Aug 12, 2015 12:32 pm
- Forum: Ideas and Suggestions
- Topic: [0.12.x] Removing personal roboport from armour
- Replies: 2
- Views: 2290
Re: [0.12.x] Removing personal roboport from armour
feature, works the same as if you remove a logistic network (one or many roboports), they'll fly to the nearest
- Wed Aug 12, 2015 10:27 am
- Forum: Not a bug
- Topic: Productivity Module MK 1 gives too much pollution 0.11.22
- Replies: 4
- Views: 4893
Re: Productivity Module MK 1 gives too much pollution 0.11.22
I believe Naomi's right : others module alter pollution accordingly to the said stat : speed module 3, +70% pollution : 9 -> 15.3 efficiency module 1, -30% energy : 9 -> 6.3 it feels strange that a +30% pollution actually gives +82%. I understand the problem is the +40% energy not being taken into a...
- Tue Aug 11, 2015 12:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.3] Wall health bars drawn under adjacent walls
- Replies: 5
- Views: 9883
Re: [0.12.3] Wall health bars drawn under adjacent walls
What about the color mask? Couldn't it be used somehow?
Other solution : put health bar above when detailed view is on
Other solution : put health bar above when detailed view is on
- Sun Aug 09, 2015 7:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.3][Oxyd] Broken arrow on ghost inserter
- Replies: 1
- Views: 1930
[0.12.3][Oxyd] Broken arrow on ghost inserter
image is self-explaining enough.
- Fri Aug 07, 2015 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] train signal symmetric inconsistency
- Replies: 11
- Views: 23228
Re: [0.12.1] train signal symmetric inconsistency
if you place the straight piece after the signals, only 1 signal gets "disconnected"
- Fri Aug 07, 2015 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] train signal symmetric inconsistency
- Replies: 11
- Views: 23228
Re: [0.12.1] train signal symetric inconsistency
straight rail doens't collide with curved so there is every pieces of straight rail possible in the diagonal, althought afaik only the last, overlapping one is involved. All rails were placed before any signals. new tests set : in fact you can make signal either work / fail with both symmetry. it ca...
- Mon Aug 03, 2015 3:19 pm
- Forum: Not a bug
- Topic: [0.12][Twinsen] problem with rocked launches
- Replies: 7
- Views: 6269
Re: [0.12][Twinsen] problem with rocked launches
I know actually, but i believe you're underestimating the interest people might find in the map editor, most of them won't make sense of LUA and will never try to figure it out. What I'm saying is that i believe many people would like to create a map, just a map, not a scenario with scripts and all,...
- Mon Aug 03, 2015 2:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.2] Minor transport belt graphic issue
- Replies: 7
- Views: 4770
Re: [0.12.2] Minor transport belt graphic issue
on the same picture, you can see a shadow glitch on the upper left/right edge of the bottom splitters. Is that clear? :d
- Mon Aug 03, 2015 2:38 pm
- Forum: Not a bug
- Topic: [0.12][Twinsen] problem with rocked launches
- Replies: 7
- Views: 6269
Re: [0.12] problem with rocked launches
Well, i guess it's not technically a bug then. Anyway, thinking about it, customs scenario should have their own win conditions, set by scripts or something (a built-in system within the map editor would be great, yet far away from the road map). I guess that "default" scenario, whithout s...
- Mon Aug 03, 2015 1:54 pm
- Forum: Not a bug
- Topic: [0.12][Twinsen] problem with rocked launches
- Replies: 7
- Views: 6269
Re: [0.12] problem with rocked launches
I happen to have the same issue on a custom map started on 0.11.22
i believe it's about custom maps.
i believe it's about custom maps.
- Sun Aug 02, 2015 10:40 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] train signal symmetric inconsistency
- Replies: 11
- Views: 23228
Re: [0.12.1] train signal symetric inconsistency
fac2.jpg Interesting news : First of all, unlike i said, the signal is not placed "just after" the curve, but on it (although it looks quite straight and the showed hitbox stops just before the signals) Second, if you reverse the "axis" (diagonal being \ instead of / ), it will ...