Search found 41 matches

by juliejayne
Fri Jan 12, 2024 1:45 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 226
Views: 42552

Re: Friday Facts #393 - Putting things on top of other things

It may be a great idea, or not. But it is locked away behind tech on a different planet? I have been playing a lot of Baldur's Gate 3 recently, and one thing that stands out and puts this game Head and Shoulders above others is that they allow multiple ways to get through or past or around each and ...
by juliejayne
Fri Sep 29, 2023 2:57 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 73715

Re: Friday Facts #378 - Trains on another level

I have to admit, that I had hoped that the Factorio expansion would have been underground, rather than space. Shame you took the "easy" option. That being said, then yes elevated railways are more logical than tunnels. But I am disappointed in these. They are fairground rollercoasters rath...
by juliejayne
Fri Sep 22, 2023 3:23 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 47347

Re: Friday Facts #377 - New new rails

Hurrah! Hurrah! Finally no silly gaps between rails. Proper side by side tracks. Real railways! Hurrah!
by juliejayne
Fri Sep 15, 2023 2:12 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 52613

Re: Friday Facts #376 - Research and Technology

I must say that the concept of quality items sounds great to me, but you did mention that some people (that includes me) don't use Beacons. Then later you mentioned the acceptable weirdness threshold, and might I suggest that Beacons breach that, as they magically transmit speed to entities around t...
by juliejayne
Fri Sep 01, 2023 4:42 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 40242

Re: Friday Facts #374 - Smarter robots

The "solution" for bots running out of fuel and turning back, seems like a good idea when you have it set up as in the example. But if their start point was the nearest roboport to their destination, it wouldn't help. Why not treat the bots like ants. If x number of bots have to turn aroun...
by juliejayne
Fri Jan 29, 2021 10:41 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 35085

Re: Friday Facts #364 - 1.1 stable

Wonderful. Still the best factory game in town.
by juliejayne
Fri Aug 14, 2020 8:42 pm
Forum: Releases
Topic: Version 1.0.0
Replies: 130
Views: 98175

Re: Version 1.0.0

But it might well match the style of their next game.
by juliejayne
Sat May 16, 2020 9:21 am
Forum: News
Topic: Friday Facts #347 - New hope demo levels
Replies: 54
Views: 25792

Re: Friday Facts #347 - New hope demo levels

The New Hope demo levels/tutorial is fine, except that it begs the question of Backstory. Who was here before us? Where is/are they now? Can we locate/rescue them? If the Biters got so upset that they killed them, then why have the Biters calmed down again? What is the story of the Biters? Why are t...
by juliejayne
Tue Mar 31, 2020 12:46 pm
Forum: Ideas and Suggestions
Topic: User Interface for "less abled"
Replies: 2
Views: 1211

Re: User Interface for "less abled"

That was from 4 years ago, and Rseding couldn't see the point then.

But now that Rseding has SEEN the light, perhaps the new menus and pop up boxes could ALL have this useful little feature?
by juliejayne
Tue Mar 31, 2020 11:38 am
Forum: Ideas and Suggestions
Topic: User Interface for "less abled"
Replies: 2
Views: 1211

User Interface for "less abled"

With all of the new UI popups, can I request ONE addition. Please add a Close Window X to the top right of EVERY popup.

I play less Factorio now as I often can only use one hand, and that is on the mouse. Being able to close windows with a mouse click would be a great benefit.
by juliejayne
Fri Oct 04, 2019 1:36 pm
Forum: News
Topic: Friday Facts #315 - New test servers
Replies: 69
Views: 31206

Re: Friday Facts #315 - New test servers

Oh my, that is your server room.... Ordinary shelving. Window open for cooling. No UPS, or are those the 2 boxea at the bottom. Come on guys you should be doing better than this. Former Network Manager. I forgive you so long as you keep producing such an awesome game. But server room... Airco, UPS, ...
by juliejayne
Fri Aug 23, 2019 2:18 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 108602

Re: Friday Facts #309 - Controversial opinions

Re: Biters Before you do anything else with them there has to be some lore to them, to explain their illogical behaviour. Then perhaps some logical changes could be made. Let me explain.... this planet Nauvis has been home to the Biters for a long time. Yet when we get here they are NOT omnipresent....
by juliejayne
Fri Jun 14, 2019 2:20 pm
Forum: Ideas and Suggestions
Topic: Stealth Biters
Replies: 0
Views: 699

Stealth Biters

TL;DR A new class of biters for later game. Chameleon Biters that can infiltrate your base. Only visible whilst they are moving. When still they look like a rock, tree, inserter, assembler etc. What ? I suggest a new late game development of the biters. Stealth biters. They should be able to sneak ...
by juliejayne
Fri Aug 10, 2018 4:17 pm
Forum: News
Topic: Friday Facts #255 - Construction tools
Replies: 140
Views: 51044

Re: Friday Facts #255 - Construction tools

So last week was Pitchforks and burning torches. Now this week it is all Festivities, celebrations fireworks and cheering. I thought this was Factorio, not Rollercoaster....

But hurrah, hurrah, hurrah... love all the changes mentioned today... 100% wonderful.
by juliejayne
Fri Aug 03, 2018 1:31 pm
Forum: News
Topic: Friday Facts #254 - No research queue for you
Replies: 223
Views: 80647

Re: Friday Facts #254 - No research queue for you

No research queue, just because it would require an occassional pop up to same.... Item A research complete. Please reconsider.... or the pitchforks will be in your air conditioning.. Now we will have to put up with constant pop ups of research complete.... please choose another. At least with a que...
by juliejayne
Sat Jul 07, 2018 8:23 am
Forum: Railway Setups
Topic: Making trains stop faster.
Replies: 12
Views: 8461

Re: Making trains stop faster.

This seems to work with a 1-1 train..... but would it work with a 4-8-4 train..... I have seen those things plow through another train with no problem. Or does a sideways train offer more resistance.?
by juliejayne
Mon May 07, 2018 7:24 pm
Forum: Technical Help
Topic: [Solved] Can't change the data directory.
Replies: 34
Views: 14614

Re: [Solved] Can't change the data directory.

Thanks, that was it...... set the directory to C:\Factorio.... and it works.
by juliejayne
Mon May 07, 2018 2:51 pm
Forum: Technical Help
Topic: [Solved] Can't change the data directory.
Replies: 34
Views: 14614

Re: [Solved] Can't change the data directory.

Absolutely... the Factorio.exe under C:\Program Files\Factorio2\bin\x64
by juliejayne
Mon May 07, 2018 12:52 pm
Forum: Technical Help
Topic: [Solved] Can't change the data directory.
Replies: 34
Views: 14614

Re: [Solved] Can't change the data directory.

Pardon my stupidity, but I WANT to use the Zip version, becasuse I want to run different versions with different mod packs etc. But everytime I install anew version it somehow connects back to the mods and save on my primary version, which was installed by Steam. Does anyone know what config file I ...
by juliejayne
Sat Apr 14, 2018 7:48 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 53949

Re: Friday Facts #238 - The GUI update (Part II)

As has been said already the yellow and orange are similar... but I think that their position will give away which is which.... we will get used to it. The Queue "button " on top of the item graphic is subtle I understand why Kovarex missed it. But again it is something that we would rapid...

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