Search found 19 matches
- Sat Sep 09, 2023 12:52 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 798
- Views: 120543
Re: Friday Facts #375 - Quality
Seems like an april fools joke, the naming is absolutely cringe, generic gacha mmo scheme complete with rng mechanics? factories dont even work like this especially not factorio factories.... sure binning and tolerances exist in real life, but that is not even close to what this is. I hope this isn'...
- Sat Apr 20, 2019 11:20 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 998862
Re: [0.17] Sea Block Pack 0.3.3
Is it possible to change the frequency at which worms spawn? Right now it seems they spawn on every available spot on worm islands. I'd like to have some biter spawners show up but the worms leave no room.
- Mon Apr 08, 2019 10:47 am
- Forum: Ideas and Suggestions
- Topic: Roboport networks
- Replies: 1
- Views: 820
Roboport networks
TL;DR I'd like to see multiple roboport networks so we can set up roboports everywhere and not worry about accidentally connecting ports we don't want connecting What ? I think it would be a great idea if we could assign a value to a roboport after it's built like 1,2,3,4,5,6 and it would represent...
- Sat Jul 22, 2017 10:08 pm
- Forum: General discussion
- Topic: The purpose of automation.
- Replies: 25
- Views: 8937
Re: The purpose of automation.
I agree with your point. I love factorio, it's an amazing game but i can never play for longer than 40-50 hours before taking a long break (2-6 months) because i get to a point where i just think "What's the point?" there's nothing to do other than build a factory which towards the end gam...
- Thu Apr 27, 2017 11:50 am
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 26999
Re: Getting rid of alien artifacts is a bad idea
This is not so clear, in my opinion, if I think the story. I am going to build industry to produce rockets capable of satellite launches. What artifacts could uncivilized anthropod like aliens which are far less clever than ants give to encance that process? I do not want to eating in Factorio. May...
- Wed Apr 26, 2017 11:03 am
- Forum: General discussion
- Topic: Does Math Ruin this Game?
- Replies: 58
- Views: 24815
Re: Does Math Ruin this Game?
Math like this ruins mostly every game for the casual player. Just look at games like WoW and similar games. Unless you PERFECT your math you won't get very far in pvp or even boss fights. Factorio however! Math doesn't matter and i love it. Ive been playing quite a long time and still dont care for...
- Wed Apr 26, 2017 9:05 am
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 26999
Re: Getting rid of alien artifacts is a bad idea
Basically this. By removing alien artifacts they have successfully made aliens optional - which means you don't have to go around killing aliens, which means there's not much point to going around killing aliens, which means you might as well just turn them off. Which means there's a bit less of a ...
- Tue Apr 25, 2017 8:53 pm
- Forum: General discussion
- Topic: Help making a custom scenario for unlimited resources
- Replies: 2
- Views: 1324
Re: Help making a custom scenario for unlimited resources
I've used this as control.lua script for a scenario with unlimited resources, including trees. script.on_event(defines.events.on_tick, function(event) --Refill all resources when they are drained. if global.resource_list == nil then global.resource_list = game.surfaces["nauvis"].find_enti...
- Tue Apr 25, 2017 1:11 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 26999
Re: Getting rid of alien artifacts is a bad idea
[...]when done properly the enemy factions will adapt and eventually break your defence. [...] Well your entire point is based around the existence of a game that does it well... and I have yet to see a game that does it properly and I have played a lot in the past 25 years. With the right experien...
- Tue Apr 25, 2017 1:10 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 26999
Re: Getting rid of alien artifacts is a bad idea
Just to jump in here, I agree, there needs to be a reward for destroying biter bases, other than just holding them off. I'm sure its been mentioned, but alien artifacts should simply be used in strictly military sciences. Lore-wise, it makes sense to use alien parts to research the best way to kill...
- Tue Apr 25, 2017 12:35 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 26999
Re: Getting rid of alien artifacts is a bad idea
Only people who are new to the game would feel any sense of defending from them. Anyone who has played for more than 20 hours should know to just setup a perimter of turrets with automated ammo and evetually lasers and never even have to worry. Right now aliens are pointless and a waste of cpu. The...
- Tue Apr 25, 2017 12:07 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 26999
Re: Getting rid of alien artifacts is a bad idea
What's the point of the aliens now then? The point is that they force you to fight and defend against an antagonistic force in the game. Without them, you could just freely expand your factory forever without any resistance. Only people who are new to the game would feel any sense of defending from...
- Tue Apr 25, 2017 11:58 am
- Forum: General discussion
- Topic: Help making a custom scenario for unlimited resources
- Replies: 2
- Views: 1324
Help making a custom scenario for unlimited resources
Hi everyone, hope this is the right place. I'm trying to create a scenario very similar to the recent crash site scenarios except i would like unlimited coal, stone, iron and copper ore with oil and (now)uranium being scarce to force expansion and exploration. I tried using Creative Mode mod(before ...
- Mon Apr 24, 2017 11:14 pm
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 26999
Re: Getting rid of alien artifacts is a bad idea
What's the point of the aliens now then? Just as useless as the rocket used to be. They should offer SOMETHING atleast. Maybe not mandatory for those who don't wish to play a war zone but something.
- Mon Apr 24, 2017 5:22 pm
- Forum: Technical Help
- Topic: [0.15] Can't load Factorio
- Replies: 13
- Views: 4639
Re: [0.15] Can't load Factorio
This worked for me. Thank youbfrsmedic2 wrote:Just go into your Steam settings and disable "Enable Steam Cloud synchronization for applications which support it".
Not sure what it has to do with that, but this will help until it is fixed.
Medic
- Mon Apr 24, 2017 5:12 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 138446
Re: Version 0.15.0
Same issue, win10 x64, Steam. Mine isnt updating on steam, does it not update for everyone at the same time? Try restarting steam. And check you have steam set to update to latest experimental release Thanks, just checked again on steam and experimental release is there now, wasnt when i first chec...
- Mon Apr 24, 2017 5:04 pm
- Forum: Releases
- Topic: Version 0.15.0
- Replies: 152
- Views: 138446
Re: Version 0.15.0
Well, downloaded, installed, run, crashed. Crashes everytime at same percetage. Edit: It crashes on startup for me (Win64 Steam) at 98% Error Value must be a dictionary in property tree at ROOT.other Upgraded from 0.14.23 Correct Same here I have the exact same issue Same issue, win10 x64, Steam. M...
- Fri Apr 14, 2017 2:51 pm
- Forum: Balancing
- Topic: Supression of the size shift of electric furnaces
- Replies: 86
- Views: 59863
Re: Supression of the size shift of electric furnaces
I almost agree. A new player will be caught off guard and will cause him to rebuild his smeltery or build a new one somewhere else, some may find this fun and others might hate it BUT after doing it for the first time you can figure out how to build a furnace system that can accept the upgrade witho...
- Mon Mar 20, 2017 4:27 pm
- Forum: Ideas and Suggestions
- Topic: Construction robots place concrete/flooring last
- Replies: 2
- Views: 2220
Re: Construction robots place concrete/flooring last
Had someone cover my whole base in concrete lol used up all my available bots so factory production went to 0. Eventually power went out and we got overrun. I tried multiple times for hours to save my base but eventually gave up and started new with proper autosave timing lol. +1 for this suggestion...