Search found 95 matches

by xnmo
Fri Aug 02, 2019 8:12 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 278947

Re: Friday Facts #305 - The Oil Changes

Because I finished writing my post 2 minutes after Koub's moderation notice: Many if not all the suggestions were considered and several of them I even implemented. I already tried to explain the downsides of each of them And many tried to explain the downsides of Wube's chosen change. In short, the...
by xnmo
Thu Aug 01, 2019 10:21 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136137

Re: Version 0.17.60

Arguments agains change will never change. The problem is this change is logically nonsensical and is on a different scale of magnitude in terms of significance compared to other changes Wube has made which some have voiced opinions against in the past. Having stack sizes 2^n vs a multiple of 10 is...
by xnmo
Tue Jul 30, 2019 6:46 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 278947

Re: Friday Facts #305 - The Oil Changes

What I'd like to know is why all the 2-output proposals fell through. As of last notice there were 2 options that didn't seem to conflict with any of the devs' ideas/principles, petroleum+light and petroleum+heavy, and we know that the petroleum+heavy one was being tested (which I found interesting...
by xnmo
Tue Jul 30, 2019 5:14 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 278947

Re: Friday Facts #305 - The Oil Changes

What I'd like to know is why all the 2-output proposals fell through. As of last notice there were 2 options that didn't seem to conflict with any of the devs' ideas/principles, petroleum+light and petroleum+heavy, and we know that the petroleum+heavy one was being tested (which I found interesting...
by xnmo
Tue Jul 30, 2019 4:39 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136137

Re: Version 0.17.60

If you aren't against mods: https://mods.factorio.com/mod/Pre0-17-60Oil I'm not against mods in general, I'm against mods that fix bad design decisions. That is pretty good then. You will have to play the game as it is designed. After a playthrough you will see that professional game designers know...
by xnmo
Tue Jul 30, 2019 3:54 pm
Forum: Releases
Topic: Version 0.17.60
Replies: 423
Views: 136137

Re: Version 0.17.60

Disabling updates
by xnmo
Tue Jul 30, 2019 12:15 am
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 278947

Re: Friday Facts #305 - The Oil Changes

I have always had confidence in the Factorio dev team as they have a history of steady and consistent improvements to the game, but these last 2 FFFs have been something else. Please, whatever changes you make, do not go through with this FFF balance change. Even if this post won't do any good in ch...
by xnmo
Thu Jan 15, 2015 1:35 am
Forum: General discussion
Topic: Superspeedrun
Replies: 8
Views: 13953

Re: Superspeedrun

I like this cheat code better. /c game.player.insert{name="rocket-defense", count=1} At that point you might as well skip the running Factorio.exe bit altogether. Just open a text editor and type in You have won Factorio. You are the master of all things. Congradulations of the highest ho...
by xnmo
Thu Jan 15, 2015 1:30 am
Forum: General discussion
Topic: Automatic mining bases expansion (or eliminating the need)
Replies: 31
Views: 20144

Re: Automatic mining bases expansion (or eliminating the nee

Resource fields should get bigger as the distance to the starting area increases. This way you are still forced to get out and explore, but you don't get to that point where your resource usage is so big that the fields deplete faster than you can connect others. If you go really far out you should...
by xnmo
Thu Nov 06, 2014 1:16 am
Forum: General discussion
Topic: Buying Factorio From Canada Using Pay Safe Card
Replies: 3
Views: 2038

Re: Buying Factorio From Canada Using Pay Safe Card

It takes less than a week for money from your bank account to go into paypal, Not 3 months lol. Absolutely no one would use paypal if that was the case.
by xnmo
Mon Nov 03, 2014 9:28 pm
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 148929

Re: RTS direction

What I would like would be walking robot mechs that you can order around freely that could perform various tasks including those that are outside of the roboport network. So you could automate destroying biter nests and putting the artifacts in storage, cut down forests without having to build dozen...
by xnmo
Mon Nov 03, 2014 9:18 pm
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94273

Re: Version 0.11.1

You miss the whole point. People still use this software, despite being outdated and insecure. The developer already said that it doesn't take any work to make it compatible, just one check mark. It's not the task of the devs to make people switch to a newer version. People will stop using it when ...
by xnmo
Mon Nov 03, 2014 9:05 pm
Forum: Ideas and Requests For Mods
Topic: Suggestion: Secondary Ending
Replies: 1
Views: 1872

Re: Suggestion: Secondary Ending

The Rocket Defense is merely a placeholder. The devs have said so on multiple occasions and it is obvious if you look at the lack of a graphic when you place it that end game and post game content is going to be completely revamped. Personally I'm not too hot about the way rocket defense works or yo...
by xnmo
Mon Nov 03, 2014 8:53 pm
Forum: Ideas and Requests For Mods
Topic: New Music Mod
Replies: 10
Views: 7116

Re: New Music Mod

If you drop an .ogg into the ambient folder I would think that it should play in game, shouldn't it?

I did so and will update if I hear it.
by xnmo
Mon Nov 03, 2014 6:42 am
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 51853

Re: Some items becoming "useless" in lategame & changing rec

bobingabout wrote:Hey Korvarex, the Expresss Transport Belt to Ground recipe still doesn't have Lube in it!
Can I call you a newb now?
I already know what Kovarex's reaction to this will be:

Image


:D
by xnmo
Mon Nov 03, 2014 5:26 am
Forum: Resolved Problems and Bugs
Topic: [cube][0.11.1] Shift-clicking munition into car
Replies: 4
Views: 1829

Re: [0.11.1] Shift-clicking munition into car

I thought you used ctrl-click?
by xnmo
Mon Nov 03, 2014 5:12 am
Forum: Not a bug
Topic: [0.11.1] Big Worms Now Show Up In Early Game
Replies: 6
Views: 10145

[0.11.1] Big Worms Now Show Up In Early Game

Wasn't quite sure if this is actually a bug or intentional. It wasn't mentioned in the changelogs so I don't really know. Worms are bugs either way right? :P In a new game I started I noticed less than 3 hours in that there are big and medium worms already. I never saw big worms so early in any of m...
by xnmo
Sun Nov 02, 2014 10:35 pm
Forum: General discussion
Topic: Easy way to kill biter nests
Replies: 19
Views: 9278

Re: Easy way to kill biter nests

Well I haven't played around much with the tank so far, and since it's such a new addition I think it makes sense to at least somewhat ignore it in this discussion. But it does have some marked disadvantages to the "Exoskeleton Shield Destroyer Purple Shell Combat Shotgun" combo. Of course...
by xnmo
Sun Nov 02, 2014 7:31 pm
Forum: Balancing
Topic: gun vs laser turret balance: play around with range
Replies: 21
Views: 21038

Re: gun vs laser turret balance: play around with range

ssilk while gun turrets may actually do more DPS when fully upgraded, it takes longer to set up properly and the reward is that you have to continually pump them full of ammo which can cost an awful lot of resources, while with lasers if you have a big enough energy network you don't have to spend a...
by xnmo
Sun Nov 02, 2014 7:08 pm
Forum: General discussion
Topic: Easy way to kill biter nests
Replies: 19
Views: 9278

Re: Easy way to kill biter nests

Destroyer Capsules are actually very effective. They absolutely eviscerate everything so quickly. Once you can spawn 15-20 of them, and you have shields, exoskeletons and a fully upgraded combat shotgun, you don't even need tactics of any sort. All you need to do is charge straight in and go BLAMBLA...

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