Search found 5 matches

by gloowa
Sat Feb 03, 2018 4:14 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370019

Re: Friday Facts #225 - Bots versus belts (part 2)

For improving belts, has anyone considered introducing a belt section with zero travel time? What i mean is: imagine an underground belt section, but items appear on the exit instantly, just after they enter. (use any explanation you want. teleports. wizards. aliens.) This won't widen bandwith, but...
by gloowa
Fri Feb 02, 2018 3:06 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 370019

Re: Friday Facts #225 - Bots versus belts (part 2)

For improving belts, has anyone considered introducing a belt section with zero travel time? What i mean is: imagine an underground belt section, but items appear on the exit instantly, just after they enter. (use any explanation you want. teleports. wizards. aliens.) This won't widen bandwith, but ...
by gloowa
Tue Apr 25, 2017 11:03 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141031

Re: Friday Facts #187 - Space science & 0.15 graphics

Any chance of 1.5 preview making it to GOG?
by gloowa
Fri Mar 03, 2017 1:34 pm
Forum: Gameplay Help
Topic: Need help with latch/memory cell.
Replies: 2
Views: 1487

Re: Need help with latch/memory cell.

It works, thank you very much!
by gloowa
Thu Mar 02, 2017 11:07 pm
Forum: Gameplay Help
Topic: Need help with latch/memory cell.
Replies: 2
Views: 1487

Need help with latch/memory cell.

Hi. I'm trying to devise a kind of memory cell/latch (different from S-R). What i need it to do is as following: When it starts, it produces no output. When ANY type of input (it may be any type of item) is first introduced, it will serve that on the output immediatly, but will ignore any further in...

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