Search found 1640 matches
- Thu Jan 18, 2024 1:54 am
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45984
Re: Friday Facts #393 - Putting things on top of other things
Not gonna lie, I do not vibe with the graphic aspect of stacking at all. Something about building tall towers of loose and/or unwieldy times makes me uneasy. This will be one of parts of this update that I hope will be modded soon I agree that stacking probably only makes sense for some items. eg p...
- Fri Dec 08, 2023 11:47 pm
- Forum: Technical Help
- Topic: Factorio does not launch
- Replies: 22
- Views: 1734
Re: Factorio does not launch
I don't use the Steam cloud very much, but the cloud icon beside Factorio with the little yellow/orange dot makes me think that steam is having trouble syncing your cloud saves. If that is the case, then Steam might be waiting for those to finish syncing before launching Factorio.
- Fri Oct 13, 2023 11:52 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30169
Re: Friday Facts #380 - Remote view
The only thing I dislike about the recent FF, is how long I still need to wait before I can play with all the new cool stuff.
- Fri Sep 29, 2023 6:54 am
- Forum: General discussion
- Topic: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
- Replies: 8
- Views: 2089
Re: Do we actually need Pipes to be non-directional? (Looking at Captain of Industry)
Factorio allegedly has huge problems with simulating how fluids flow in Pipes. It costs a lot of CPU and it doesn't always work as one would intuitively assume. At one point the devs talked about giving the fluid systema re-work, but that was apparently dropped. Do you have specific examples of pro...
- Fri Feb 17, 2023 5:34 am
- Forum: Gameplay Help
- Topic: Can Steam power be prioritized?
- Replies: 14
- Views: 2400
Re: Can Steam power be prioritized?
I haven't needed to do this in quite a while, but from memory steam power is used before accumulators overnight, so a small steam power plant will get rid of excess wood. You can also add some steam tanks, and extra steam engines, so the boilers can run most of the day.
- Sat Jan 28, 2023 10:09 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146842
- Mon Dec 19, 2022 4:11 am
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 146842
Re: [MOD 1.1] Sea Block Pack 0.5.11
I'm wondering whether the FNEI issue is because of confusion between the "Sea Block" mod, and the "Sea Block Pack" mod.
I think the first contains the Sea Block changes, and depends the required mods, whilst the second also pulls in other recommended mods, like FNEI.
I think the first contains the Sea Block changes, and depends the required mods, whilst the second also pulls in other recommended mods, like FNEI.
- Sun Dec 04, 2022 10:55 pm
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 10943
Re: Version 1.1.73
Well, this is rather unfortunate news. The unloader pictured below was really nice to have, even if it didn't work in all directions. I always clocked that unloader when I wanted maximum throughput; with clocked box-to-belt inserters it can still do three full belts. As a bonus, it'll do a much bet...
- Fri Dec 02, 2022 8:04 am
- Forum: Releases
- Topic: Version 1.1.73
- Replies: 10
- Views: 10943
Re: Version 1.1.73
Well, this is rather unfortunate news. The unloader pictured below was really nice to have, even if it didn't work in all directions. Now, it doesn't work in any direction. It's borderline impossible to get a full 3 blue belts out of a wagon on one side when you have the buffer chests between the i...
- Mon Nov 28, 2022 1:12 am
- Forum: Gameplay Help
- Topic: How to transfer lab. to lab.a science package (with full efficiency)?
- Replies: 4
- Views: 1085
Re: How to transfer lab. to lab.a science package (with full efficiency)?
I look at that setup and I think that the stack inserters transferring between labs are likely to empty the source lab of science packs on a regular basis. Think about it this way. When the top lab is getting low on red science flasks, the stack inserter will grab a handful of red science flasks fro...
- Sat Nov 26, 2022 8:29 am
- Forum: News
- Topic: Friday Facts #371 - Apple Silicon
- Replies: 60
- Views: 25527
Re: Friday Facts #371 - Apple Silicon
Cool news. Great for people with the relevant Apple hardware. But my main reason for commenting to to say that the image on the steam news post is So Cool. I'm surprised that wasn't also in the blog post. https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans//12002589/f21e9d6b4db...
- Wed Sep 14, 2022 4:49 am
- Forum: Technical Help
- Topic: Constant freezing and stuttering
- Replies: 2
- Views: 1123
Re: Constant freezing and stuttering
HI
I'm going to suggest you try turning your graphics settings down a bit. From the screenshot, it looks like it is stuttering somewhere during rendering.
You might also want to close other programs, as you only have 8GB ram, and most of that is already in use before Factorio even start loading.
I'm going to suggest you try turning your graphics settings down a bit. From the screenshot, it looks like it is stuttering somewhere during rendering.
You might also want to close other programs, as you only have 8GB ram, and most of that is already in use before Factorio even start loading.
- Sat Sep 03, 2022 3:31 pm
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 8388
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
I'm pretty sure that two way tracks need chain signals. Hi Zavian, They dont ;) I m using 80 trains at the moment without any problems without chain signals. 80 trains on two way tracks? And not just on separate isolated tracks for one train each? If so I'd like to see the map. Or are you using the...
- Sat Sep 03, 2022 12:24 pm
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 8388
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
You can't have any normal signal on any two-way track. That will always deadlock eventually. You can only use chain signals there. I have to disagree slightly. There are other possible ways to prevent deadlock, eg by using the circuit network to control train departures and/or marshal trains before...
- Sat Sep 03, 2022 8:00 am
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 8388
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
Leave 1 railway width space between these 2 tracks, ..... Oh and btw, I see you use the blue signals. I am almost only using the first signal, except at some parts in my station. Personally I recommend two railway width spaces (4 tiles) between the tracks. Regarding chain signals, there are places ...
- Sat Sep 03, 2022 7:44 am
- Forum: Gameplay Help
- Topic: How common is it to deconstruct EVERYTHING and start over late-mid game?
- Replies: 38
- Views: 8388
Re: How common is it to deconstruct EVERYTHING and start over late-mid game?
I think it is pretty common for new players to be unhappy with how they laid out their first bases or two. That is just part of learning the game. Even experienced players wanting to build a large base often build a starter base, use that to do most of the research, then build their large base. Pers...
- Sat Sep 03, 2022 6:09 am
- Forum: Gameplay Help
- Topic: Question about fluid behaviour in this build
- Replies: 6
- Views: 1364
Re: Question about fluid behaviour in this build
Personally I would first remove the pumps that mmmPI circled above. I suspect the are pushing too much steam to the left, and stopping the boilers to the bottom left from being able to output their steam production. If that doesn't fix it, then double check that all your boilers are running, and the...
- Mon Aug 08, 2022 3:41 am
- Forum: Technical Help
- Topic: can't download moods
- Replies: 4
- Views: 1239
Re: can't download moods
Note that the account login for the mod portal are the same as for Factorio.com and multiplayer. That isn't the same as the forum login account. That seems to catch some people.
- Sat Aug 06, 2022 6:10 am
- Forum: Technical Help
- Topic: [1.1.64] Crashes on large map
- Replies: 14
- Views: 1978
Re: [1.1.64] Crashes on large map
Echoing what Loewchen said. If you are getting bluescreens then that points to a system stability issue. Factorio is very memory intensive and tends to find system stability issues that otherwise remain unnoticed. So try turning off any overclocks, including XMP (which technically is memory overcloc...
- Sat Aug 06, 2022 4:03 am
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 463279
Re: We support Ukraine
Where did we (as a species) go wrong that such a high percentage of the world’s population believes so many of these bs conspiracy snuffs? When someone tells us what we want to hear we tend to believe them, and ignore evidence to the contrary. With today's internet and social media streams it is ea...