Search found 1596 matches
- Mon Mar 25, 2024 3:54 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 114
- Views: 13010
Re: Friday Facts #403 - Train stops 2.0
Wow, I'm very excited for the expansion!
- Mon Mar 25, 2024 3:51 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 10880
Re: Friday Facts #400 - Chart search and Pins
Since we don't expect a crazy amount of pins to exist, we added a list of all your pins right under the minimap, where it can be edited or removed. When reading this, it reminded me, that I use a mod to hide the minimap, when looking at the contents of logistic network, because it contains so many ...
- Fri Mar 01, 2024 10:38 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a mod to tweak bullet damage.
- Replies: 1
- Views: 107
Re: Looking for a mod to tweak bullet damage.
I don't know either, but it's a good instance to start learning writing an own mod.
It's a very easy change.
But, I get, that it might not be for everyone
It's a very easy change.
But, I get, that it might not be for everyone
- Fri Feb 23, 2024 1:01 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.12
- Replies: 151
- Views: 144707
Re: [MOD 1.1] Sea Block Pack 0.5.12
Is it intended that in red science, the very first one, the only way to get lead is by sorting rubyte ore to lead ore. Issue is that it gives nickel ore as well, but nickel has no uses whatsoever until in green science. Can't even process it, so all that can be done is stockpile it somewhere in a w...
- Fri Dec 29, 2023 1:37 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 10422
Re: Friday Facts #391 - 2023 recap
Thank you very much for the continued support and further development of Factorio, which has become far more than a game to me.
I'm very exited for all the new 2.0 feature and space age extension. It will be huge, when it drops; hopefully somewhere in 2024.
I'm very exited for all the new 2.0 feature and space age extension. It will be huge, when it drops; hopefully somewhere in 2024.
- Wed Dec 06, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 164
- Views: 37177
Re: Friday Facts #387 - Swimming in lava
Steampower needs lots of water. Nuclear even more. I disagree ! I share your questionning though, but the steam used for nuclear being "hotter" it contain more energy per unit, thus requiring less water for the same amount of electricity so it would be the better option in case of limited...
- Tue Dec 05, 2023 11:00 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 164
- Views: 37177
Re: Friday Facts #387 - Swimming in lava
I wonder, how power is generated on Vulcanus.
Solar will work, of course.
Steampower needs lots of water. Nuclear even more.
When you have to process sulfuric acid first, it can be a quite risky endeavour.
Solar will work, of course.
Steampower needs lots of water. Nuclear even more.
When you have to process sulfuric acid first, it can be a quite risky endeavour.
- Tue Nov 21, 2023 9:48 pm
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 4
- Views: 474
Re: New Gamer PC, poor factorio performance
Maybe also try the savefile on somebody else's computer. You can also try to run some factorio benchmarks from this site and check, if you get reasonable/comparable results for those other maps. https://factoriobox.1au.us If unlucky, it's just 7 UPS to 11.2 UPS, which is 60% better, but I would have...
- Sat Oct 14, 2023 1:45 pm
- Forum: Ideas and Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 67
- Views: 20934
- Sat Oct 07, 2023 12:33 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 24723
Re: Friday Facts #379 - Abstract rewiring
A refactoring was imminent! Glad, you are just doing it! I love the changes. When the focus is also more on remote actions with the expansion, I'd really love, that the replay function records the viewing point and zoom, basically what has really been shown on the screen. Otherwise, you just see th...
- Thu Oct 05, 2023 3:36 pm
- Forum: Ideas and Suggestions
- Topic: Game Mode support for Apple Silicone
- Replies: 4
- Views: 633
Re: Game Mode support for Apple Silicone
I don't have tested, but this sounds like it could work: https://support.apple.com/en-us/HT213658 Game Mode turns on automatically when you use these steps to view your game in full screen: Move your pointer over the green button in the upper-left corner of the game window. Choose Enter Full Screen ...
- Sun Oct 01, 2023 12:42 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 74522
Re: Friday Facts #378 - Trains on another level
It's not just running it overnight though. Sometimes there are long stretches where I literally have nothing to do except wait. And that's true for this game AND Satisfactory. Don't get me wrong, I love the game. It's just that it needs a little something extra - like vanilla recyclers and vanilla ...
- Sun Oct 01, 2023 12:15 pm
- Forum: Ideas and Suggestions
- Topic: Flare Stack (Vanilla)
- Replies: 12
- Views: 2165
Re: Flare Stack (Vanilla)
With respect, even with that overhaul it's still possible to have too much of one resource and plenty of the others, to the point that exchanging one oil-based resource for another won't solve the problem, it'll exacerbate it instead. A flare stack is a viable solution and doesn't trivialize anythi...
- Fri Sep 29, 2023 3:37 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 74522
Re: Friday Facts #378 - Trains on another level
Hello, I don't understand something. Is there a big use for second layer trains? I saw many maps for factorio and it seems to me that people were fine with 1 layer. City-blocks or not. It'll offer a lot more possibilities to increase train throughput, when bases get bigger. Also, it'll offer more p...
- Fri Sep 29, 2023 12:17 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 74522
Re: Friday Facts #378 - Trains on another level
Simply amazed. Didn't expect that, but it's beautiful. That will elevate the usage of trains immensely.
IMO. Good call to focus on this
Train spaghetti FTW
IMO. Good call to focus on this
Train spaghetti FTW
- Sat Sep 23, 2023 10:58 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 47812
Re: Friday Facts #377 - New new rails
I guess, that would be hell. Imagine, you start two different independent rail networks, and then... they are off...
- Sat Sep 23, 2023 10:51 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 4531
Re: The big question: Are you going to try v2?
V2 vanilla without Space Age, probably not. Only, if it gets released way before Space Age.
Space Age, most definitely.
Space Age, most definitely.
- Fri Sep 22, 2023 7:10 pm
- Forum: Implemented in 2.0
- Topic: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
- Replies: 53
- Views: 18786
Re: Increase Big Electric Pole Wire Reach to 32 to = Chunk Size
I think making big-electric-pole wire reach equal 32 would be bad. This would allow setups that would have exactly 1 big-electric-pole in every chunk in repeating pattern, but since power poles can have at most 5 copper connections to other electric poles, in most cases placing 1 big-electric-pole ...
- Fri Sep 22, 2023 2:40 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 47812
Re: Friday Facts #377 - New new rails
Nice! More spaghetti to the rails!
- Sun Sep 17, 2023 12:55 pm
- Forum: General discussion
- Topic: Quality Poll
- Replies: 22
- Views: 2414
Re: Quality Poll
At least, the poll says, that the names proposed by the devs are not that popular. Although, not many have participated for a realistic impression.