Search found 8 matches

by happyrobot33
Mon Aug 27, 2018 5:20 pm
Forum: General discussion
Topic: Do the Default map gen settings generate cliffs?
Replies: 4
Views: 1950

Re: Do the Default map gen settings generate cliffs?

I think that two small changes would make cliffs much more worthwhile: 1) Reduce cliff explosives to red science and make them easy and cheap to make. 2) Instead of scattered bits of cliff, make the generator produce long continuous cliffs that are follow either a North/south or east/west general d...
by happyrobot33
Mon Aug 27, 2018 5:18 pm
Forum: General discussion
Topic: DevKit
Replies: 6
Views: 2971

Re: DevKit

According to Scott, there's a strict no-distribution policy on all the 3D models that will likely persist past the 1.0 release . Could you please post the source of this in case people would like to see it instead of just the picture? thanks. It's an SMS. Unless you want him to post his mobile phon...
by happyrobot33
Mon Aug 27, 2018 1:52 pm
Forum: General discussion
Topic: Do the Default map gen settings generate cliffs?
Replies: 4
Views: 1950

Do the Default map gen settings generate cliffs?

in all my playthroughs of .16 i havent seen a single cliff. can anyone explain this to me?
by happyrobot33
Fri Aug 24, 2018 5:46 pm
Forum: General discussion
Topic: DevKit
Replies: 6
Views: 2971

Re: DevKit

Could you please post the source of this in case people would like to see it instead of just the picture? thanks.
by happyrobot33
Fri Aug 24, 2018 3:03 pm
Forum: Fan Art
Topic: Factorio Factions
Replies: 10
Views: 11137

Re: Factorio Factions

Hi. i just made these yesterday after seeing this post. They are made in blender.

Imgur Link: https://imgur.com/a/IngtpMJ
by happyrobot33
Sat Feb 25, 2017 8:45 pm
Forum: Modding help
Topic: Help with lab and water
Replies: 4
Views: 1939

Re: Help with lab and water

Adil wrote:You can use scripts to
hide a pipe under the lab, remove water from the pipe and set lab's field `active` so it would do its thing.
I think I'm going to try this when I get home but if this doesn't work then how do you "edit" the current technologies to add science packs? Thanks
by happyrobot33
Sat Feb 25, 2017 8:34 pm
Forum: Modding help
Topic: Help with lab and water
Replies: 4
Views: 1939

Re: Help with lab and water

Rseding91 wrote:You can't. The lab entity doesn't support fluids.
But isn't there a way to 'trick' it into taking fluids in order for it to run?
by happyrobot33
Sat Feb 25, 2017 6:27 pm
Forum: Modding help
Topic: Help with lab and water
Replies: 4
Views: 1939

Help with lab and water

Hi this is my first post to the forum and I'm really new to modding so don't know much but let's say I wanted a lab to need water in order work,how would i do this? Thanks

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