Search found 22 matches

by Stragemque
Tue Dec 04, 2018 11:01 pm
Forum: Texture Packs
Topic: [Request] Graphics for Tater Space Station
Replies: 3
Views: 4821

Re: [Request] Graphics for Tater Space Station

I made a pull request on GitHub, my first ever! So I sort of wanted to try out the system, even if it's not a particularly big change. I also added in the Icon graphic, which was tougher to make not look completely washed out.
by Stragemque
Tue Dec 04, 2018 10:15 pm
Forum: Modding interface requests
Topic: Containers for certain item groups only
Replies: 3
Views: 1508

Re: Containers for certain item groups only

Did you figure this out? I am adding colonists and want to limit a chest type entity to just allow that the colonists item group, similar to an ammo category. i.e colonist, injured-colonist, tierd-colonist etc.
by Stragemque
Tue Dec 04, 2018 7:41 pm
Forum: Texture Packs
Topic: Solid edge > Blender modelling
Replies: 2
Views: 4501

Re: Solid edge > Blender modelling

IMO, the best format is obj as it saves texture information in the accompanying .mtl file as well as a folder with the used textures. When importing into blender things get a bit funny with textures that have an alpha value. It ends up being black, basically you need to use the node editor to add in...
by Stragemque
Tue Dec 04, 2018 7:24 pm
Forum: Texture Packs
Topic: [Request] Graphics for Tater Space Station
Replies: 3
Views: 4821

Re: [Request] Graphics for Tater Space Station

Hey so not sure if you're still developing this but if you are; I'm making a mod that seems like it could share assets with this, especially the space elevator. I can manage doing graphic but am stuck on the coding part. The space elevator seems totally doable, you would need to figure out how to ti...
by Stragemque
Tue Dec 04, 2018 5:44 pm
Forum: Modding help
Topic: Advanced animation techniques
Replies: 0
Views: 849

Advanced animation techniques

TLDR: Example mods or dev files that show how scripting can be used to make animations. I am trying to develop a landing pad entity, where a rocket would land as a means of delivering colonists for the mod I'm making. So far I have a graphic, for the lander the landing pad and some smoke animation I...
by Stragemque
Sat Dec 01, 2018 2:23 pm
Forum: Modding help
Topic: Backwards animation?
Replies: 3
Views: 1378

Re: Backwards animation?

Ah yeah that did it! Thanks.

Code: Select all

run_mode = "forward-then-backward",
by Stragemque
Sat Dec 01, 2018 11:04 am
Forum: Modding help
Topic: Backwards animation?
Replies: 3
Views: 1378

Backwards animation?

I don't know how to describe it so here's a diagram: vanilla animation: > > > > > ... what I want: > < > < > ... Here is the sprite sheet I made , it would seem like a good way to save on file size to not have to include the return trip for the dish as it's the same thing repeated.
by Stragemque
Tue Nov 20, 2018 11:55 pm
Forum: Mods
Topic: [0.16] Colonial Charter beta version
Replies: 5
Views: 3051

Re: [0.16] Colonial Charter beta version

Thanks, it feels like there is potential but it's a been a struggle trying to figure out the api and moding in general
by Stragemque
Sun Nov 18, 2018 7:58 pm
Forum: Mods
Topic: [0.16] Colonial Charter beta version
Replies: 5
Views: 3051

[0.16] Colonial Charter beta version

Colonial Charter beta* After fixing that dent you got after crashlanding on this planet. You finally realise what the mission was: establish a colonial outpost and exploit its resources for the benefit of your people. Ok so I'm kind of ready to release this as I have it, but it needs tweaking and p...
by Stragemque
Tue May 24, 2016 9:46 am
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 119278

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.21

Choumiko wrote: No mod works if not every player has it. ...
Thanks

Another question; how do I import blueprints between save files? I have exported them but I can find the button to import them.
by Stragemque
Wed May 18, 2016 1:31 pm
Forum: Mods
Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
Replies: 186
Views: 119278

Re: [MOD 0.12.11] Foreman - Blueprint Manager 0.1.21

Not sure if this has been asked, I searched but could not find anything.

Does foreman work in multiplayer with others that don't have the mod installed?
by Stragemque
Wed May 18, 2016 1:22 pm
Forum: Multiplayer
Topic: [GER/ENG/0.12.33]EUROPE ALMOST VANILLA PUBLIC SERVER
Replies: 18
Views: 5560

Re: [GER/ENG/0.12.33]EUROPE VANILLA PUBLIC SERVER

This looks great, will hop on today and see what I can add to the base.
by Stragemque
Fri Mar 25, 2016 7:01 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: [Custom Map] Racetrack with built in timer
Replies: 4
Views: 9405

Re: [Custom Map] Racetrack with built in timer

This is very cool, I look forward to trying to figure out how it all works.
by Stragemque
Sat Feb 27, 2016 2:05 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 136941

Re: [Public/Europe] Dedicated Server [0.12.24/Vanilla]

Yep after what happened today its quite necessary
by Stragemque
Wed Feb 24, 2016 2:11 am
Forum: Multiplayer
Topic: Multiplayer and Steam
Replies: 4
Views: 4036

Re: Multiplayer and Steam

Do you know if it will it be possible for non steam players to play with steam people. I really don't want to have to install steam just for this game.
by Stragemque
Tue Feb 23, 2016 9:56 am
Forum: Releases
Topic: Version 0.12.23
Replies: 20
Views: 16450

Re: Version 0.12.23

will we still be able to play the game without steam?
by Stragemque
Mon Feb 22, 2016 4:13 pm
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 136941

Re: [Public/Europe] Dedicated Server [0.12.22/Vanilla]

I just jumped on for a bit, hooked up that coal someone marked near the center of the map.
by Stragemque
Tue Sep 01, 2015 7:21 pm
Forum: Multiplayer
Topic: Looking for someone to play mp with
Replies: 1
Views: 4584

Re: Looking for someone to play mp with

Hey I would love to play some multilayer. I have used hamaci to play factorio a few months ago however I believe its no longer necessary but I could be mistake.

I added you on skype, my name is nicholas.zivkovic.
by Stragemque
Fri Sep 12, 2014 7:32 pm
Forum: Modding discussion
Topic: [Guide] Making spritesheets with Blender
Replies: 35
Views: 54824

Re: [Guide] Making spritesheets with Blender

Great tutorial some really us full stuff i did not know about blender, will definitely try my hand at some skin work now. :)
by Stragemque
Wed Sep 10, 2014 7:19 pm
Forum: Off topic
Topic: want some good music?
Replies: 15
Views: 18674

Re: want some good music?

I like it, especially the bladrunner track.

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