Search found 8 matches

by jackd23
Tue Oct 03, 2017 2:26 am
Forum: Technical Help
Topic: Ingame update download slow
Replies: 1
Views: 1850

Re: Ingame update download slow

Yeah! Just what I wanted to hear from the devs, Nothing at all. :P

I know you can do better than that, or at least somebody point me to the obvious thing I missed.
by jackd23
Tue Oct 03, 2017 1:58 am
Forum: Ideas and Suggestions
Topic: Brownout icon / Low power icon / Low power warning
Replies: 49
Views: 13720

Re: Low power warning

I'm not sure how it'd work with an accumulator, because I didn't have the tech in my current save, didn't have access to my other ones, and had a 6 days internet outage. So I came up with this one , which requires the loaders mod, and Bob's Inserters or 5Dim's (which is what I'm using here) inserter...
by jackd23
Wed Sep 13, 2017 4:04 pm
Forum: Technical Help
Topic: Ingame update download slow
Replies: 1
Views: 1850

Ingame update download slow

Hi, I couldn't find anything from a quick search on the forums and google, results were mostly related to multiplayer map download speed 3 or so major versions ago. Ever since I started poking my head into the non-steam experimental versions to keep things separate, starting at 0.15.0, I've noticed ...
by jackd23
Sat Jul 22, 2017 2:06 pm
Forum: Duplicates
Topic: [0.15.30] Red/green circuit wires not consumed by bots
Replies: 2
Views: 1165

[0.15.30] Red/green circuit wires not consumed by bots

I did a quick search and didn't find anything related to it, and I'm not sure if it's considered "not a bug", because this is also in 0.14.23 vanilla. When building from a blueprint, construction robots don't consume any green or red wire to set up circuit connections. So the circuit wires...
by jackd23
Tue Mar 28, 2017 7:51 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 530484

Re: [MOD 0.14] AAI Programmable Vehicles

When you try and use a repair pack on some of the buildings (e.g. zone scanner, tile scanner, zone controller, unit controller), it'll say "This cannot be mined.", and you cannot repair the structures *coughs*hidesshotgunbehindback*.
by jackd23
Wed Mar 22, 2017 10:45 am
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42141

Re: Friday Facts #182 - Optimizations, always more optimizations

I had this terrible idea of new vehicles for 0.16, like Truck-Trailers (or Tractor-Trailers, or maybe just trailers for your car) as an earlier alternative to trains (I've built car loading/unloading ports before, mainly for barreled oil, and solar stuff to take out and transfer to logistics storage...
by jackd23
Sun Mar 05, 2017 12:26 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35117

Re: [MOD 0.14] Sticky notes - leave notes or signs on the map

Is the auto-show option reversed? It seems to always show the label text when the option is disabled, but when the option is enabled, it only seems to show it when I hover over it.
by jackd23
Tue Feb 21, 2017 12:32 pm
Forum: Technical Help
Topic: [14.12] Dedicated server join issue
Replies: 4
Views: 2277

Re: [14.12] Dedicated server join issue

I set up a passworded, modded server (debian headless) yesterday as well, and one player keeps being dropped and having the same issue trying to re-login. Myself and two others were not being dropped at all, or failing to login. Is there anything we can do to find out what exactly causes it? Removin...

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