Search found 1107 matches

by cube
Fri Jan 19, 2018 9:17 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16 steam] Two achievement boxes show up
Replies: 2
Views: 1837

Re: [0.16.16 steam] Two achievement boxes show up

Also, can someone un-dev me on the forums?
by cube
Fri Jan 19, 2018 9:17 am
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.16 steam] Two achievement boxes show up
Replies: 2
Views: 1837

[Rseding91] [0.16.16 steam] Two achievement boxes show up

When unlocking an achievement in the steam version of 0.16.16, i get two boxes with the achievement icon and description popping up at the bottom of the screen at the same time (that's not including the steam overlay).

I'm too lazy to give you a screenshot :-)
by cube
Wed Apr 26, 2017 12:58 pm
Forum: Translations
Topic: Web based translations
Replies: 88
Views: 68691

Re: Web based translations

Fallschrimjager wrote:Can you guys please add Albanian to the list? I'm ready and committed to fully translate the game into Albanian.
Thanks in advance.
It's threre now :-)
by cube
Tue Apr 25, 2017 9:57 am
Forum: Technical Help
Topic: [0.15.1]Mesure units resize GUI in russian translation
Replies: 2
Views: 1420

Re: [0.15.1]Mesure units resize GUI in russian translation

Thanks for reporting this. I don't know if it is or is not a good idea, because I don't speak russian :). Anyway I've changed the translations of the SI prefixes to the short ones (based on a wikipedia page and another bug report), so in the next release it should at least not overflow. The best pla...
by cube
Fri Feb 17, 2017 11:12 am
Forum: Resolved Problems and Bugs
Topic: [0.13.12] Factorio errors on game.write_file
Replies: 6
Views: 3022

Re: [0.13.12] Factorio errors on game.write_file

I can't reproduce this on my machine. Could you please post complete log file?
by cube
Thu Jan 05, 2017 10:46 am
Forum: Resolved Problems and Bugs
Topic: [0.14.21] Sendto failed Requested address not valid
Replies: 4
Views: 6780

Re: [0.14.21] Sendto failed Requested address not valid

You're right :). In 0.15 you won't be able to click the button before the server address is downloaded. Thanks for the report.
by cube
Tue Jan 03, 2017 10:51 am
Forum: Resolved Problems and Bugs
Topic: [0.14.21] Sendto failed Requested address not valid
Replies: 4
Views: 6780

Re: [0.14.21] Sendto failed Requested address not valid

Can you please try enabling verbose logging ("Options" / "Other" / "Verbose logging"), try again and post the log file? Thanks.

Also, in the log you posted -- were you connecting to the same server both times? Have you tried with different servers?
by cube
Tue Jan 03, 2017 10:30 am
Forum: Resolved Problems and Bugs
Topic: [0.14.21] Crash 10 seconds after load MacOS no mods
Replies: 7
Views: 8673

Re: [0.14.21] Crash 10 seconds after load MacOS no mods

Hi, thanks for the report. This is caused by not ignoring an error code that should be ignored, and will be fixed in 0.15.0.
by cube
Sat Dec 10, 2016 11:28 am
Forum: Resolved Problems and Bugs
Topic: [0.14.17 - Server] Ungraceful crash on network disconnect
Replies: 3
Views: 2006

Re: [0.14.17 - Server] Ungraceful crash on network disconnect

Correction -- the newer curl version was added to Factorio before this report, so it didn't fix anything. Turns out the workaround in newer curl has to be enabled explicitly, which we will do in 0.15
by cube
Sat Dec 10, 2016 11:28 am
Forum: Resolved Problems and Bugs
Topic: [cube] [0.14.20] longjmp causes uninitialized stack frame
Replies: 2
Views: 6216

Re: [cube] [0.14.20] longjmp causes uninitialized stack frame

Correction -- the newer curl version was added to Factorio before this report, so it didn't fix anything. Turns out the workaround in newer curl has to be enabled explicitly, which we will do in 0.15
by cube
Fri Dec 09, 2016 6:37 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.1] [cube] Crash on console commands
Replies: 5
Views: 6958

Re: [0.14.1] [cube] Crash on console commands

This crash was caused by an overly careful sanity check in the map generator logic that crashed the game when regenerating an entity on a surface where it is disabled by map generator settings.

Sorry the fix took so long :-)
by cube
Fri Dec 09, 2016 10:31 am
Forum: Resolved Problems and Bugs
Topic: [0.14.17 - Server] Ungraceful crash on network disconnect
Replies: 3
Views: 2006

Re: [0.14.17 - Server] Ungraceful crash on network disconnect

This looks like it's caused by a bug in old cURL version, and we've updated it in 0.14.21. Open a new report if you still have problems.
by cube
Fri Dec 09, 2016 10:28 am
Forum: Resolved Problems and Bugs
Topic: [cube] [0.14.20] longjmp causes uninitialized stack frame
Replies: 2
Views: 6216

Re: [cube] [0.14.20] longjmp causes uninitialized stack frame

This looks like it's caused by a bug in old cURL version, and we've updated it in 0.14.21. Open a new report if you still have problems.
by cube
Fri Dec 09, 2016 10:28 am
Forum: Resolved Problems and Bugs
Topic: [0.14.17 linux headless] Unknown Reason
Replies: 3
Views: 2244

Re: [0.14.17 linux headless] Unknown Reason

This looks like it's caused by a bug in old cURL version, and we've updated it in 0.14.21. Open a new report if you still have problems.
by cube
Thu Dec 08, 2016 3:57 pm
Forum: Resolved Problems and Bugs
Topic: [cube] Crash when auth.factorio.com can't be resolved
Replies: 2
Views: 1807

Re: [cube] Crash when auth.factorio.com can't be resolved

This was already fixed by one of the many 0.15 changes :)
by cube
Tue Oct 25, 2016 9:49 am
Forum: Resolved Problems and Bugs
Topic: [0.14.15] Unable to connect to / open Server
Replies: 2
Views: 4671

Re: [0.14.15] Unable to connect to / open Server

Hi, this is fixed for 0.14.16.

The address 0.0.0.0:34197 is actually correct, it means that Factorio is listening on all network interfaces on port 34197. The problem was caused by a small change in packet format that prevented determining the external IP address.
by cube
Thu Oct 20, 2016 11:05 am
Forum: Resolved Problems and Bugs
Topic: [0.14] [cube] Can't Host Public Server
Replies: 13
Views: 5960

Re: [0.14] [cube] Can't Host Public Server

So I'll try to add these options in 0.15. In the meantime you can try fiddling with your router settings so that packets from your_computer:34198 exit the router at public_ip:34198 (and there is a corresponding forward from public_ip:34198 to your_computer:34198).
by cube
Tue Oct 18, 2016 2:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [cube] Can't Host Public Server
Replies: 13
Views: 5960

Re: [0.14] [cube] Can't Host Public Server

So I've read the other topic, and it really looks like problems with cone NAT like impetus maximus said. Problem is, that Factorio doesn't know you have forwarded the port and tries to go through the NAT on its own, which fails for this type. A workaround would be to make an option "my external...
by cube
Tue Oct 18, 2016 1:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [cube] Can't Host Public Server
Replies: 13
Views: 5960

Re: [0.14] [cube] Can't Host Public Server

I have requested assistance in the technical help forum but as far as I can tell, it's an issue outside of my network. I can host a hidden server perfectly . I provide the IP to someone and they can join. I can host a public server but with faults . The server will show in the public matchmaking li...
by cube
Mon Oct 17, 2016 4:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.x] [cube] Command-line options for IP and port bindings
Replies: 10
Views: 7945

Re: [0.14.x] [cube] Command-line options for IP and port bindings

So I've made a simple version of this -- when hosting a dedicated server you can use the option --bind to bind to the address. If this option is not given, then 0.0.0.0 and ::0 are used both. Also I've limited the scope of other sockets used in game.

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