Search found 12 matches

by elkillo
Fri Apr 13, 2018 11:44 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 239326

Re: pY HighTech Discussion

Well just have automated cables and hand crafting isn't as bad, this is actually great news as i LOVE the mod but its painful at times.
by elkillo
Fri Dec 22, 2017 3:04 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586726

Re: [MOD 0.16.x] pY Coal Processing

i cant hold horses, their like a couple tonnes each D:
by elkillo
Sun Dec 17, 2017 8:07 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 586726

Re: [MOD 0.15.x] pY Coal Processing

Thanks for the hard work, I'm just waiting on your mod and bobs mods plus a couple other so i can start a modded run =D

But as always love the dedication and work put into this mod.
by elkillo
Sat Sep 30, 2017 2:24 pm
Forum: Yuoki Industries
Topic: 0.15 Yuoki-Industries Versions
Replies: 47
Views: 36719

Re: 0.15 Yuoki-Industries Versions

Hello, i was wondering are fluid wagons not able to be loaded in 0.15? i am on the latest version or both factorio and your mod and i cannot for the life of me get the themed fluid wagons to load any liquid. I read all the posts on here (may ave missed 1 or 2) and i cannot find the train wagons load...
by elkillo
Mon Sep 25, 2017 4:12 pm
Forum: Mods
Topic: [MOD 0.16 - 1.1] New Game+
Replies: 44
Views: 22756

Re: [MOD 0.15] New Game+

i personally believe this should be a vanilla option. Since its not im glad you made it! its now a permanent addition to my mod lineup.
by elkillo
Tue Sep 19, 2017 1:35 am
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 65517

Re: [MOD 0.15] Wear and Tear (plus automated maintenance)

would you be able to hide the recycle and the refurbish recipes from the crafting menu? they take up a bunch of space there even if you cant actually do any of them.
by elkillo
Wed Sep 06, 2017 11:46 pm
Forum: Mods
Topic: [MOD 0.15] Robot Mining Site 0.6.3
Replies: 117
Views: 88165

Re: [MOD 0.15] Robot Mining Site 0.6.3

question for you is there a reason to use mining bots over construction bots? they seem to have the exact same mining speed, with the mining robots being more costly in both materials and energy usage.
by elkillo
Sat Aug 05, 2017 12:09 am
Forum: Mods
Topic: KS Power
Replies: 127
Views: 131643

Re: [MOD 0.15] KS Power

can confirm the burner gen gives a boiler on pickup
by elkillo
Sat Aug 05, 2017 12:08 am
Forum: Mods
Topic: [MOD 0.16.x] HardCrafting 0.6.1
Replies: 55
Views: 31735

Re: [MOD 0.15.x] HardCrafting 0.5.5

Hay judos, there appears to be bad interaction with AAI industries and handcrafting. i get this error message upon startup. Can be recreated but having AAI industries and hardcrafting installed and no other mods.
by elkillo
Fri Aug 04, 2017 10:19 pm
Forum: Mods
Topic: [Mod 0.15] Omnimatter
Replies: 31
Views: 14909

Re: [Mod 0.15] Omnimatter

so you mean to tell me you made Tiberium? hell yes im DL'ing.
by elkillo
Fri Feb 17, 2017 4:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209275

Re: Bugs & FAQ

ukezi wrote:the beta mods are not feature complete yet. the bots will come later.
ah i see they are working but the recipe is yet to be implemented. well then i will be waiting patiently for them as they look awesome. ill have to get to normal bots to use my construction crawler.
by elkillo
Fri Feb 17, 2017 1:47 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3871
Views: 1209275

Re: Bugs & FAQ

Hello, angel. Just started using the angel's + bob's combo with RSO. I have all the angels mods including beta mods (components, smelting, and logistics. unless smelting is not beta anymore.) and i noticed that there is no way to get the angels construction bots. I have seen the bots on the free bui...

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