Listening to the last part a bit more I think it's going into a water direction.
But the very first impression I had was life and movement, and I was kind of hyped for a planet with friendly foreign life.
Search found 54 matches
- Fri Apr 12, 2024 12:52 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 149
- Views: 18236
- Tue Feb 27, 2024 2:49 pm
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 289
- Views: 35342
Re: Friday Facts #399 - Trash to Treasure
Oh my god, what have you done? You can't just drop a game like this here. Can somebody ban this person? My life is ruined, again.
- Fri Feb 02, 2024 2:38 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13274
Re: Friday Facts #396 - Sound improvements in 2.0
Okay we arrived at sounds and got a few planets and space stuff left. Can't be that long left now does it? DOES IT?
- Fri Jan 12, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 227
- Views: 45933
Re: Friday Facts #393 - Putting things on top of other things
Release when?
(edit: Damn this is a really unexpected change for me. It certainly looks cool, but also more messy.)
(edit: Damn this is a really unexpected change for me. It certainly looks cool, but also more messy.)
- Fri Jan 05, 2024 12:00 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 24468
Re: Friday Facts #392 - Parametrised blueprints
Release when?
(edit: Good feature, wanted this for ages)
(edit: Good feature, wanted this for ages)
- Sun Dec 31, 2023 6:40 am
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11030
Re: Friday Facts #391 - 2023 recap
FFF wrote: As always, send POST requests with your feedback to the usual places.
Code: Select all
POST /schedule HTTP/1.1
Host: factorio.com
Content-Type: application/x-www-form-urlencoded
Content-Length: 23
filter=base;addons;news
- Tue Dec 12, 2023 3:41 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24617
- Fri Dec 08, 2023 5:10 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 24617
Re: Friday Facts #388 - Smaller things for 2.0
Great now that we have the big and small things I can't wait for the release next week ;_;
- Sat Dec 02, 2023 3:31 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 39550
Re: Friday Facts #387 - Swimming in lava
I'm loving this FFF! The new miner is addressing one gripe I had while playing Space Exploration mod for about 900 hours now - that setting up new mining bases is a chore and not that fun. I'm glad the new miners are way more powerful than the existing ones, plus getting more yield so I don't have ...
- Fri Nov 10, 2023 2:09 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45212
Re: Friday Facts #384 - Combinators 2.0
Looks good. Addon release next week?
- Fri Oct 20, 2023 3:29 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 42452
Re: Friday Facts #381 - Space Platforms
Two: The thruster exhaust plume. The exhaust itself looks amazing. The plume behind it, not so much. In my head, it means you have some really bad combustion ratios going, being very inefficient. It also looks messy to me for some reason. (Maybe because it's a giant expanding cloud of smoke in spac...
- Fri Oct 06, 2023 11:01 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26138
- Sat Sep 30, 2023 2:33 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 78046
Re: Friday Facts #378 - Trains on another level
Question for the developer.
Will mods be able to leverage the "second/elevated layer" as well or is this unique to rails?
An example would be a mod which mimics what you described for rails just with belts or skyways for walking.
Will mods be able to leverage the "second/elevated layer" as well or is this unique to rails?
An example would be a mod which mimics what you described for rails just with belts or skyways for walking.
- Sun Sep 24, 2023 2:47 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49811
Re: Friday Facts #377 - New new rails
This seems like a universal win in my book.
The only thing I don't like is that the new rails look "too clean" you can see this in the slide comparison of the T junction.
The previous rails, aside from not being a smooth curve, had more roughness to them.
The only thing I don't like is that the new rails look "too clean" you can see this in the slide comparison of the T junction.
The previous rails, aside from not being a smooth curve, had more roughness to them.
- Thu Sep 14, 2023 6:54 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128388
Re: Friday Facts #375 - Quality
The upgrade chances don't look quite right to me for how it was explained in the article for a 1% quality boost out of the 1000 gears, 9 would be uncommon and 1 rare. I believe these are the correct chances instead for the 10% quality boost of 4 regular tier 3 quality modules: This bothered me as w...
- Sat Sep 09, 2023 7:12 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128388
Re: Friday Facts #375 - Quality
Still, please consider multiplayer interaction in light of the polarizing nature of this system. Making quality not just optional per-map but actually per-player (allowing each player to choose when to engage with it individually and also leave it behind as desired) in terms of UI would help a lot....
- Sat Sep 09, 2023 1:49 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128388
Re: Friday Facts #375 - Quality
This isn't to say that the people who DO express their discontent with the new thing should be ignored, or shouldn't share their (respectfully shared) sentiment, but it is to say that the most vocal will be people who dislike the new. I have no problem with people voicing their discontent, I just w...
- Fri Sep 08, 2023 8:29 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128388
Re: Friday Facts #375 - Quality
So, what? I get a machine that can do the job of 2-and-a-half machines, for the low low price of 50 normal machines? And all I gotta do is build literally every single one of my factory lines into a loop, recycling and remaking every item, until I get what I want? I kinda see the appeal for any mac...
- Fri Sep 08, 2023 8:15 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128388
Re: Friday Facts #375 - Quality
I guess only 5% of all the players will use quality tiers. My guess would be that very casual players will only concern themselves with quality for some high impact entities like turrets, tanks, armor, thrusters, shields, etc.. Essentially one offs, low quantity manufactures and things that are meh...
- Fri Sep 08, 2023 2:24 pm
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 128388
Re: Friday Facts #375 - Quality
I am a little torn, but ready to try it out. In our world there are also quality differences, so it would make sense that higher quality parts are able to produce higher quality products that perform better. The only thing I don't like are the names. They are too "MMO / World of Warcraft" ...