Search found 66 matches

by Splitframe
Mon Aug 05, 2019 4:44 pm
Forum: News
Topic: Friday Facts #306 - Experimental Demo
Replies: 155
Views: 66545

Re: Friday Facts #306 - Experimental Demo

I had a friend playing the demo who never played Factorio before. He said: The robot is cool, but sometimes confusing. What the robot said and what the quest objectives said were sometimes different / at odds with each other. He was a little overwhelmed when the bot suddenly placed the small mining ...
by Splitframe
Tue Jun 12, 2018 3:08 am
Forum: General discussion
Topic: Why are 60 UPS = 1s?
Replies: 26
Views: 12737

Re: Why are 60 UPS = 1s?

But this does not occur in Factorio* because everything happens 60 times per second - in animations, 1 frame is 1/60 of a second, belts move 60 times per second, combinators update 60 times per second, etc. Due to this, having an uncoupled framerate would be very difficult, and impossible in many a...
by Splitframe
Fri Jan 26, 2018 7:00 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 51044

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

I would absolutely love to see a mod/Scenario that models Factorio after the Warcraft 3 custom genre "tech wars". In TechWar maps you place buildings that produce units on a timer. You cannot control these units as they mindlessly run toward the enemy base and attack everything in their pa...
by Splitframe
Fri Nov 24, 2017 6:44 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 35580

Re: Friday Facts #218 - Import bpy, Export player

Say, 0.16 was meant to be the last version feature wise with the stable 0.17 becoming the release 1.0 right?
Also, can we expect the 0.16 experimental as a Christmas gift or is 0.16 not far along enough for that time frame?
by Splitframe
Wed Aug 23, 2017 10:08 pm
Forum: Duplicates
Topic: [0.15.34] Steam engine sprite is jumping around.
Replies: 2
Views: 1367

[0.15.34] Steam engine sprite is jumping around.

The steam engine graphic is going up and down periodically.



edit: your webm tag does not seem to work:
Klonan edit: It was the image host
steamEngine.WebM
(890.9 KiB) Downloaded 647 times
Here the settings to replicate the issue:
factorio.png
factorio.png (465.85 KiB) Viewed 1367 times
by Splitframe
Mon Jun 05, 2017 10:09 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Inserter directly behind junction stops working.
Replies: 9
Views: 5991

Re: [Harkonnen] [0.15.18] Inserter directly behind junction stops working.

It seems to only happen when the train comes from the curved merged rail.
by Splitframe
Sun Jun 04, 2017 10:41 pm
Forum: Resolved Problems and Bugs
Topic: [Harkonnen] [0.15.18] Inserter directly behind junction stops working.
Replies: 9
Views: 5991

[Harkonnen] [0.15.18] Inserter directly behind junction stops working.

The inserter directly behind a junction merge does not unload from a cargo wagon.
If you remove the inserter and place it again it works one time, then when the next train rolls in
it stops again.
buggybug.jpg
buggybug.jpg (317.81 KiB) Viewed 5991 times
It won't insert into the cargo wagon either:
buggybug2.jpg
buggybug2.jpg (91.89 KiB) Viewed 5991 times
by Splitframe
Mon May 22, 2017 12:30 pm
Forum: Ideas and Suggestions
Topic: Lategame Colonizing *Modified*
Replies: 5
Views: 6391

Re: Lategame Colonizing *Modified*

I talked about the narrative of Factorio with a friend recently. For me, a game how ever sandboxy it may be, needs at least an token effort as a narrative and I really liked the factorio idea of you preparing the world for others to come. Like I thought someone else also had the idea to add a coloni...
by Splitframe
Fri Dec 09, 2016 7:31 pm
Forum: News
Topic: Friday Facts #168 - Nightvision Nightmare
Replies: 188
Views: 80743

Re: Friday Facts #168 - Nightvision Nightmare

Picture 2
by Splitframe
Fri Nov 18, 2016 7:42 pm
Forum: News
Topic: Friday Facts #165 - Death by a thousand cuts
Replies: 101
Views: 48515

Re: Friday Facts #165 - Death by a thousand cuts

Auto sync of mods would also be a nice feature sometime in the future.
by Splitframe
Sat Nov 12, 2016 11:37 am
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 117339

Re: Friday Facts #164 - Nuclear power

>February
by Splitframe
Fri Oct 07, 2016 9:31 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 113619

Re: Friday Facts #159 - Research revolution

When I think of PVP in Factorio something like Tech-Wars from Warcraft 3 always comes to mind. In short: The structures you build spawn creatures in set intervals and they run to the enemy on their own. It would fit the slow pace of Factorio as it takes some time to "overpower" the enemy w...
by Splitframe
Tue Jul 05, 2016 9:12 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 28422

Re: Version 0.13.5

Updated from 13.4 to 13.5, promt said to show you these logs.
I don't have problems though.
by Splitframe
Sat Mar 26, 2016 1:41 am
Forum: News
Topic: Friday Facts #131 - Roadmap shuffle
Replies: 114
Views: 61005

Re: Friday Facts #131 - Roadmap shuffle

Before it drowns again: please make a little recap of the loader discussion. Maybe along the lines of which ideas you liked and which you didn't and for what reasons.
It doesn't need to be in a FFF a normal forum post would suffice too.
by Splitframe
Fri Mar 11, 2016 5:13 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 146416

Re: Friday Facts #129 - The late game

I'd love to see a little recap from the devs about the loader discussion. From the top of my head I remember suggestions for loaders to consume electricity, to split them into two separate chests, increase their size or handicap them in some other way. Just some of the more popular ideas listed with...
by Splitframe
Sat Mar 05, 2016 2:48 pm
Forum: News
Topic: Friday Facts #128 - Back down to earth
Replies: 422
Views: 222754

Re: Friday Facts #128 - Back down to earth

I would suggest to not make the Loader a part of the Belt system, but split it into 2 kind of chests: The Sink Chest and the Dispenser Chest. They both have the volume of a steel chest but the sink chest can only accept items via belt and the dispenser chest can only dispense items onto a belt. Thes...
by Splitframe
Mon Dec 15, 2014 10:48 pm
Forum: Ideas and Suggestions
Topic: Multiplayer PvP suggestion.
Replies: 4
Views: 1499

Re: Multiplayer PvP suggestion.

That would be fine. Micromanaging should be in most cases kind of unefficient, though - else, it goes the RTS road and you don't have a chance against people who simply micro manage better and quicker (like, pulling back damaged units, attacking from two sides, etc.). I would like to set up such at...
by Splitframe
Thu Dec 11, 2014 1:46 pm
Forum: Ideas and Suggestions
Topic: Multiplayer PvP suggestion.
Replies: 4
Views: 1499

Multiplayer PvP suggestion.

Hi, I don't want to go into the specifics of the "how, if, when and should we" of the PvP Multiplayer in factorio, but should it happen I would like to suggest a possible unit mechanic. I happened to remember Starcraft ZoneControl recently and I thought it would fit nicely into the factori...

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