Search found 25 matches

by Criperum
Fri Sep 29, 2023 6:28 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 74530

Re: Friday Facts #378 - Trains on another level

Kinda little bit sad for me personally. I see intersection intricacies as part of fun. Making it easier takes some part of game from me. Graphics is awesome nevertheless
by Criperum
Fri Sep 08, 2023 12:01 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 798
Views: 120567

Re: Friday Facts #375 - Quality

I'm really confused now with quality and tiered machines. Now we have just 3 tiers of them then we'll have like 12 (T1.Q1->T1.Q2->...->T3.Q4)? The overall quality idea is great but the implementation... I'd say devs should change how recipes work to let use not an item but set of items so that bette...
by Criperum
Tue Dec 20, 2022 2:10 pm
Forum: PyMods
Topic: After 1.1.71 Py mods are not working
Replies: 4
Views: 1226

Re: After 1.1.71 Py mods are not working

It was something call Py Energy and Pollution (or something like that). I removed it and cannot find it anymore on mod server. Probably it was removed but somehow stuck into my mods collection.
by Criperum
Tue Dec 20, 2022 1:54 pm
Forum: PyMods
Topic: After 1.1.71 Py mods are not working
Replies: 4
Views: 1226

Re: After 1.1.71 Py mods are not working

No errors. I'll try to add mods one by one to find which of them causes the trouble.
by Criperum
Mon Dec 19, 2022 7:33 pm
Forum: PyMods
Topic: After 1.1.71 Py mods are not working
Replies: 4
Views: 1226

After 1.1.71 Py mods are not working

After the game updated to 1.1.71 all Py mods are red in mods list. No Py resources, Py buildings etc. Is it possible to fix that or i have to downgrade the game?
by Criperum
Fri Apr 01, 2022 8:34 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 50964

Re: Friday Facts #369 - To the moon

Nice joke. I almost fell into it. But IMHO sharing huge setups DOES ruin some fun.
by Criperum
Sat Mar 21, 2020 10:47 pm
Forum: News
Topic: Friday Facts #339 - Beacon HR + Redesign process
Replies: 216
Views: 88199

Re: Friday Facts #339 - Beacon HR + Redesign process

Personally i don't like it. The red color doesn't fit the overall game style and looks more like part of the mod. And it's definitely doesn't look like something to speed things up. I think a huge blinking computer would fit better. Like it uses it's computational powers to optimize production of su...
by Criperum
Sun Dec 29, 2019 4:21 pm
Forum: Multiplayer
Topic: Unofficial Factorio Troll/Griefer Database
Replies: 235
Views: 152677

Re: [Updated 04/13/2019] Unofficial Factorio Troll/Griefer Database

At the moment of post this player griefed 4 servers.
Name codymath. Running around and deconstructing everything one by one.
by Criperum
Wed Oct 16, 2019 1:50 pm
Forum: Ideas and Suggestions
Topic: Trains to stick to rail signals hotkey
Replies: 0
Views: 656

Trains to stick to rail signals hotkey

TL;DR A hotkey to stick a locomotive to a train signal as it sticks to a station. What ? When you place a train near a station it sticks to it allowing neat alignment of inserters and other stuff. But when you build your train network or create intersections you sometimes need to adjust length of t...
by Criperum
Mon Jan 22, 2018 10:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.17] Cannot scroll servers list.
Replies: 2
Views: 1372

[0.16.17] Cannot scroll servers list.

If you select a server the list won't let you scroll it so that selected server would not be visible. It jumps back so that the selected server is always visible. As long as the first server in the list is selected by default then you cannot scroll at all.
by Criperum
Tue Oct 03, 2017 12:00 pm
Forum: Implemented Suggestions
Topic: Mods loading order and packs
Replies: 9
Views: 3073

Re: Mods loading order and packs

I'm not about mod portal. But the mod loader in the game.
by Criperum
Tue Oct 03, 2017 10:44 am
Forum: Implemented Suggestions
Topic: Mods loading order and packs
Replies: 9
Views: 3073

Mods loading order and packs

TL;DR Make an option to choose mods before the game actually starts. Also make an option to create local mod packs to start game with. What ? Make some sort of mods chooser that launches before the game and allows us to choose mods we want ot play with. Also make an option to create you own bunches...
by Criperum
Tue Sep 26, 2017 1:24 pm
Forum: Implemented Suggestions
Topic: Performance Profiling
Replies: 3
Views: 2414

Re: Performance Profiling

Ok. My bad.
by Criperum
Tue Sep 26, 2017 1:11 pm
Forum: Implemented Suggestions
Topic: Performance Profiling
Replies: 3
Views: 2414

Performance Profiling

TL;DR I way to determine performance bottlenecks for big modded maps. What ? Experienced people know that some game mechanics are less UPS/FPS friendly than others. Like replacing nuclear reactors with solars will reduce CPU load due to deletion of fluids calculations for water and steam. The same ...
by Criperum
Sat Aug 12, 2017 8:51 pm
Forum: 1 / 0 magic
Topic: [15.33] Crash after: "ClientMultiplayerManager::receiveShouldStartSendingTickClosures"
Replies: 1
Views: 1452

[15.33] Crash after: "ClientMultiplayerManager::receiveShouldStartSendingTickClosures"

was cathcing up to the server with lots of mods { "mods": [ { "name": "base", "enabled": true }, { "name": "aai-industry", "enabled": true }, { "name": "aai-programmable-structures", "enabled": true }...
by Criperum
Thu Jun 08, 2017 1:49 pm
Forum: Releases
Topic: Version 0.15.19
Replies: 19
Views: 20750

Re: Version 0.15.19

FactorioBot wrote: [*]Locomotive snaps to a train stop when placing the first locomotive next to the train stop.
Gods be praised!
by Criperum
Wed May 10, 2017 10:37 am
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 124456

Re: Hidden ores

I see hidden resources this way: 1. Seismic analizer. This building shows the distance to the nearest underground deposit. 2. Player has to Triangulate the deposit position using several analizers 3. Deep drill, of course, to mine the ore 4. Hidden ore is uranium. And it is removed from the surface....
by Criperum
Mon May 08, 2017 10:10 am
Forum: Technical Help
Topic: [0.15.9]Memory consumption
Replies: 4
Views: 1945

Re: [0.15.9]Memory consumption

Oh, OK then
by Criperum
Sun May 07, 2017 7:40 pm
Forum: Technical Help
Topic: [0.15.9]Memory consumption
Replies: 4
Views: 1945

Re: [0.15.9]Memory consumption

Sprite resolution: High
by Criperum
Sun May 07, 2017 7:09 pm
Forum: Technical Help
Topic: [0.15.9]Memory consumption
Replies: 4
Views: 1945

[0.15.9]Memory consumption

I've just started Factorio without any mods. Didn't start any games or anything. Just main menu. And it took more than 2GB of memory. Is it right?

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