Search found 16 matches

by coltonj96
Tue Oct 17, 2017 3:32 pm
Forum: Releases
Topic: Version 0.15.37
Replies: 39
Views: 33455

Re: Version 0.15.37

Woot an update!
by coltonj96
Wed Jul 12, 2017 12:29 pm
Forum: Modding help
Topic: a way to put custom data in blueprints?
Replies: 8
Views: 2743

Re: a way to put custom data in blueprints?

darkfrei wrote:
coltonj96 wrote: But my mod adds 20 or so different combinators and making each one a separate storage for data is not very efficient
Which data do you need to store?
I need to be able to store my custom table data in an entity/blueprint so that my mod has blueprint support
by coltonj96
Tue Jul 11, 2017 10:58 pm
Forum: Modding help
Topic: a way to put custom data in blueprints?
Replies: 8
Views: 2743

Re: a way to put custom data in blueprints?

Your data combinator must: 1. Be invisible 2. Be auto-built every time your UsefulCombinator is built Then every time a UsefulCombinator is placed, it looks for a nearby data combinator and reads the settings. See https://mods.factorio.com/mods/NiftyManiac/StickyNotes for an example of how to do it...
by coltonj96
Tue Jul 11, 2017 9:30 pm
Forum: Modding help
Topic: a way to put custom data in blueprints?
Replies: 8
Views: 2743

Re: a way to put custom data in blueprints?

DaveMcW wrote:So add a second constant-combinator for data storage.
What do you mean?
by coltonj96
Tue Jul 11, 2017 9:19 pm
Forum: Modding help
Topic: a way to put custom data in blueprints?
Replies: 8
Views: 2743

Re: a way to put custom data in blueprints?

DaveMcW wrote:constant-combinator signals are the best way. You can increase the number of slots if 18 is not enough.
That's the problem... My mod is UsefulCombinators, I need only enough for outputs and I use GUIs to input data. The mod itself uses Constant Combinators as a base entity
by coltonj96
Tue Jul 11, 2017 9:17 pm
Forum: Ideas and Suggestions
Topic: Custom data attached to entities/blueprints
Replies: 0
Views: 638

Custom data attached to entities/blueprints

I would love to see what mod developers can do being able to add custom data attached to blueprints/entities. I request this as I am in need of it myself. I want to be able to attach custom data to an entity so that it may be used for blueprints to set the data after robots build the ghost entities
by coltonj96
Tue Jul 11, 2017 4:08 pm
Forum: Modding help
Topic: a way to put custom data in blueprints?
Replies: 8
Views: 2743

a way to put custom data in blueprints?

I have a mod that I need to have support for blueprints but I need to store custom data in the blueprint without using signals as the storage. Is there such a solution to my problem?
by coltonj96
Wed Jul 05, 2017 10:31 pm
Forum: Modding help
Topic: Energy production from power pole
Replies: 4
Views: 1557

Re: Energy production from power pole

Did you try this? http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.electric_network_statistics http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.electric_emissions Yes, electric_network_statistics does not give the correct info and electric_emissions does not work I've been mes...
by coltonj96
Thu Jun 29, 2017 4:48 pm
Forum: Modding help
Topic: Energy production from power pole
Replies: 4
Views: 1557

Re: Energy production from power pole

Yes, electric_network_statistics does not give the correct info and electric_emissions does not work
by coltonj96
Thu Jun 29, 2017 2:20 pm
Forum: Modding help
Topic: Energy production from power pole
Replies: 4
Views: 1557

Energy production from power pole

I want to get how much energy a power network is producing from a power pole, is this even possible?
by coltonj96
Mon Apr 17, 2017 11:17 pm
Forum: Modding discussion
Topic: Useful Combinators Mod: Creations
Replies: 2
Views: 1415

Re: Useful Combinators Mod Creations

pieppiep wrote:I haven't used it, but maybe a square root calculator can be nice.
See viewtopic.php?f=193&t=43415 for a place where to use it.
Interesting...
by coltonj96
Sun Apr 16, 2017 7:24 pm
Forum: Modding discussion
Topic: Useful Combinators Mod: Creations
Replies: 2
Views: 1415

Useful Combinators Mod: Creations

Hello world! I'm the creator of Useful Combinators, a mod that adds new and useful combinators to Factorio! If you have not tried Useful Combinators yet, I suggest you check it out here ! I want to know what the community can and has come up with using my mod! Format for this thread: Name of creatio...
by coltonj96
Thu Apr 06, 2017 11:15 am
Forum: Development tools
Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
Replies: 51
Views: 31508

Re: Factorio Mod Creator Studio [IN DEVELOPMENT]

Do you plan on visual gui creation/editing like in visual studio?
by coltonj96
Mon Jan 30, 2017 3:00 am
Forum: Off topic
Topic: Hello World!
Replies: 7
Views: 3394

Re: Hello World!

doe wrote:What you been smoking man?
Mostly the pollution I produce in Factorio... Probably not a good idea though...
by coltonj96
Sun Jan 29, 2017 11:44 pm
Forum: Modding discussion
Topic: Custom Commands Api
Replies: 0
Views: 747

Custom Commands Api

Hello World! Today I would like to introduce a mod I've made; By itself, it does little to nothing. My mod is meant to be a dependency for other mods that rely on my code. What my mod does is add a gui that allows player input for custom commands made available by other mod developers. By default, t...
by coltonj96
Sun Jan 29, 2017 11:41 pm
Forum: Off topic
Topic: Hello World!
Replies: 7
Views: 3394

Hello World!

My name is Colton. I love modding Factorio, it's much fun! I don't really have a lot to write here so any questions will be answered in comments

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