Search found 16 matches
- Tue Oct 17, 2017 3:32 pm
- Forum: Releases
- Topic: Version 0.15.37
- Replies: 39
- Views: 33455
Re: Version 0.15.37
Woot an update!
- Wed Jul 12, 2017 12:29 pm
- Forum: Modding help
- Topic: a way to put custom data in blueprints?
- Replies: 8
- Views: 2743
Re: a way to put custom data in blueprints?
I need to be able to store my custom table data in an entity/blueprint so that my mod has blueprint supportdarkfrei wrote:Which data do you need to store?coltonj96 wrote: But my mod adds 20 or so different combinators and making each one a separate storage for data is not very efficient
- Tue Jul 11, 2017 10:58 pm
- Forum: Modding help
- Topic: a way to put custom data in blueprints?
- Replies: 8
- Views: 2743
Re: a way to put custom data in blueprints?
Your data combinator must: 1. Be invisible 2. Be auto-built every time your UsefulCombinator is built Then every time a UsefulCombinator is placed, it looks for a nearby data combinator and reads the settings. See https://mods.factorio.com/mods/NiftyManiac/StickyNotes for an example of how to do it...
- Tue Jul 11, 2017 9:30 pm
- Forum: Modding help
- Topic: a way to put custom data in blueprints?
- Replies: 8
- Views: 2743
Re: a way to put custom data in blueprints?
What do you mean?DaveMcW wrote:So add a second constant-combinator for data storage.
- Tue Jul 11, 2017 9:19 pm
- Forum: Modding help
- Topic: a way to put custom data in blueprints?
- Replies: 8
- Views: 2743
Re: a way to put custom data in blueprints?
That's the problem... My mod is UsefulCombinators, I need only enough for outputs and I use GUIs to input data. The mod itself uses Constant Combinators as a base entityDaveMcW wrote:constant-combinator signals are the best way. You can increase the number of slots if 18 is not enough.
- Tue Jul 11, 2017 9:17 pm
- Forum: Ideas and Suggestions
- Topic: Custom data attached to entities/blueprints
- Replies: 0
- Views: 638
Custom data attached to entities/blueprints
I would love to see what mod developers can do being able to add custom data attached to blueprints/entities. I request this as I am in need of it myself. I want to be able to attach custom data to an entity so that it may be used for blueprints to set the data after robots build the ghost entities
- Tue Jul 11, 2017 4:08 pm
- Forum: Modding help
- Topic: a way to put custom data in blueprints?
- Replies: 8
- Views: 2743
a way to put custom data in blueprints?
I have a mod that I need to have support for blueprints but I need to store custom data in the blueprint without using signals as the storage. Is there such a solution to my problem?
- Wed Jul 05, 2017 10:31 pm
- Forum: Modding help
- Topic: Energy production from power pole
- Replies: 4
- Views: 1557
Re: Energy production from power pole
Did you try this? http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.electric_network_statistics http://lua-api.factorio.com/latest/LuaEntity.html#LuaEntity.electric_emissions Yes, electric_network_statistics does not give the correct info and electric_emissions does not work I've been mes...
- Thu Jun 29, 2017 4:48 pm
- Forum: Modding help
- Topic: Energy production from power pole
- Replies: 4
- Views: 1557
Re: Energy production from power pole
Yes, electric_network_statistics does not give the correct info and electric_emissions does not workdarkfrei wrote:Did you try this?
http://lua-api.factorio.com/latest/LuaE ... statistics
http://lua-api.factorio.com/latest/LuaE ... _emissions
- Thu Jun 29, 2017 2:20 pm
- Forum: Modding help
- Topic: Energy production from power pole
- Replies: 4
- Views: 1557
Energy production from power pole
I want to get how much energy a power network is producing from a power pole, is this even possible?
- Mon Apr 17, 2017 11:17 pm
- Forum: Modding discussion
- Topic: Useful Combinators Mod: Creations
- Replies: 2
- Views: 1415
Re: Useful Combinators Mod Creations
Interesting...pieppiep wrote:I haven't used it, but maybe a square root calculator can be nice.
See viewtopic.php?f=193&t=43415 for a place where to use it.
- Sun Apr 16, 2017 7:24 pm
- Forum: Modding discussion
- Topic: Useful Combinators Mod: Creations
- Replies: 2
- Views: 1415
Useful Combinators Mod: Creations
Hello world! I'm the creator of Useful Combinators, a mod that adds new and useful combinators to Factorio! If you have not tried Useful Combinators yet, I suggest you check it out here ! I want to know what the community can and has come up with using my mod! Format for this thread: Name of creatio...
- Thu Apr 06, 2017 11:15 am
- Forum: Development tools
- Topic: Factorio Mod Creator Studio [IN DEVELOPMENT]
- Replies: 51
- Views: 31508
Re: Factorio Mod Creator Studio [IN DEVELOPMENT]
Do you plan on visual gui creation/editing like in visual studio?
- Mon Jan 30, 2017 3:00 am
- Forum: Off topic
- Topic: Hello World!
- Replies: 7
- Views: 3394
Re: Hello World!
Mostly the pollution I produce in Factorio... Probably not a good idea though...doe wrote:What you been smoking man?
- Sun Jan 29, 2017 11:44 pm
- Forum: Modding discussion
- Topic: Custom Commands Api
- Replies: 0
- Views: 747
Custom Commands Api
Hello World! Today I would like to introduce a mod I've made; By itself, it does little to nothing. My mod is meant to be a dependency for other mods that rely on my code. What my mod does is add a gui that allows player input for custom commands made available by other mod developers. By default, t...
- Sun Jan 29, 2017 11:41 pm
- Forum: Off topic
- Topic: Hello World!
- Replies: 7
- Views: 3394
Hello World!
My name is Colton. I love modding Factorio, it's much fun! I don't really have a lot to write here so any questions will be answered in comments