Search found 22 matches
- Thu Mar 21, 2024 8:52 am
- Forum: News
- Topic: Friday Facts #402 - Lightspeed circuits
- Replies: 191
- Views: 20167
Re: Friday Facts #402 - Lightspeed circuits
The idea of wireless data transmission has been on my mind for years. I'm even surprised that the development team didn't come up with it much earlier. There is a lot of fun in laying wires. But it is tiring, and sometimes you opt for the simple solution of not laying wires, relying on simple things...
- Sat May 14, 2022 12:01 pm
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 16975
Re: [MOD 1.0+] Larger Lamps
Hi! First of all: I really like your mods! I couldn't find a place to post a suggestion, so I'm writing here. There are mods that add glass, such as AAI Industry. Have you thought about adding integration in the form of a recipe change for glass? For example in AAI the lantern recipe is: 1 - glass 1...
- Sat Apr 09, 2022 9:05 pm
- Forum: Duplicates
- Topic: [1.1.57] is it a bug?
- Replies: 2
- Views: 921
Re: [1.1.57] is it a bug?
Thank you for your answer. What a memory you have! That 2019 post
- Sat Apr 09, 2022 7:59 pm
- Forum: Duplicates
- Topic: [1.1.57] is it a bug?
- Replies: 2
- Views: 921
[1.1.57] is it a bug?
When a train passes through one of these gates, they open all the way. The same happens if it comes to a stop behind them. But if the train stops in automatic mode (at a temporary station), blocking the gate, only the part of the gate that is on the rails remains open
- Wed May 27, 2020 3:49 am
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 31245
Re: Version 0.18.27
First thing I want to say: thank you for your work! You are probably the best team of game developers in all of steam. I also apologize for the pain of reading my English. A few moments on icons: - the lightning bolts on the battery pack look weird. I mean the moment when it is lying on the ground a...
- Fri Oct 19, 2018 9:17 pm
- Forum: Fan Art
- Topic: dragon side view(concrete)
- Replies: 4
- Views: 7371
- Tue Aug 14, 2018 6:05 am
- Forum: Ideas and Suggestions
- Topic: Research queue in late game
- Replies: 1
- Views: 973
Re: Research queue in late game
Nice idea!
- Fri May 04, 2018 11:33 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.41] Circuit controlled train signals not converted properly
- Replies: 9
- Views: 6518
Re: [0.16.41] Circuit controlled train signals not converted properly
+
have the same problem
have the same problem
- Sat Feb 03, 2018 9:01 am
- Forum: Not a bug
- Topic: [0.16.19] perfomance issues
- Replies: 13
- Views: 5117
Re: [0.16.19] perfomance issues
what can I do now? drop the game to the next updates or write to other topics?Rseding91 wrote:Based off the save and looking at it I'm not seeing any bug here - simply the result of a bug fix where the biters are now active again and them being quite a performance drain as they've always been.
- Sat Jan 27, 2018 11:47 am
- Forum: Not a bug
- Topic: [0.16.19] perfomance issues
- Replies: 13
- Views: 5117
Re: 0.16.19 perfomance issues
I think the reason is the increased aggressiveness of biters. Later they get stuck on the edges of the map or gather in large groups and slowly move to the baseimpetus maximus wrote:i'm guessing this fix might have something to do with it.
- Fri Jan 26, 2018 7:58 am
- Forum: Not a bug
- Topic: [0.16.19] perfomance issues
- Replies: 13
- Views: 5117
Re: 0.16.19 perfomance issues
0.16.18 save file (30-35 fps\ups). Ten minutes(ingame time) between these two save files. on 0.16.19 and 0.16.18Rseding91 wrote:Virtually all of the time on your save file is spent on biters trying to run around.husky777 wrote:after that update fps\ups decreased from 30-35 to 22 or low
- Fri Jan 26, 2018 6:02 am
- Forum: Not a bug
- Topic: [0.16.19] perfomance issues
- Replies: 13
- Views: 5117
[0.16.19] perfomance issues
after that update fps\ups decreased from 30-35 to 22 or low
- Tue Jan 23, 2018 8:14 am
- Forum: Duplicates
- Topic: Unknown crash 0.16.17 experimental release
- Replies: 1
- Views: 827
Unknown crash 0.16.17 experimental release
to reproduce wait for 10-15 minute. doing nothing 0.004 2018-01-23 10:51:04; Factorio 0.16.17 (build 35127, win64, steam) 0.004 Operating system: Windows 7 Service Pack 1 0.006 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 0.006 Read data path: E:/Stea...
- Sun Jan 21, 2018 3:12 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 241026
Re: Performance optimization - post your saves
Hello. ~~ I spent about 770 hrs on my last save(6900+ satellites launched), overall playtime is about 2000 hrs, active time – a bit more than 1000 hrs. I wanna ask developers to review my observations and ideas how to make the game optimization better. It’s the way for me to be grateful to developer...
- Fri Aug 18, 2017 12:40 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 579617
Re: [MOD 0.15.x] pY Coal Processing
Sand Extractor makes all their products from metal rod. Bug?
- Sat Feb 11, 2017 7:45 am
- Forum: News
- Topic: Friday Facts #177 - Difficulty settings
- Replies: 120
- Views: 51009
Re: Friday Facts #177 - Difficulty settings
hello! I hope you will understand at least half(use google translate from russian) :D . I like this game. I played 400 hours online and about 300 hours offline There are a couple other minor tweaks taken from their own experience and opinions of people I've seen on the forums and community incentive...
- Wed Feb 01, 2017 8:18 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3863
- Views: 1189110
Re: Bugs & FAQ
blue boot loader has yellow tape
- Wed Feb 01, 2017 7:58 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3863
- Views: 1189110
Re: Bugs & FAQ
Hello! bug: vehicle "crawler" sometimes displayed under the tufts of grass balance: cargo roboport is too small a radius of cargo delivery. a lot of space occupied by small towers expand the radius Connect "crawler" wagon is that overlaps the next part of the train. I show it on ...
- Sun Jan 22, 2017 9:51 am
- Forum: Mods
- Topic: [MOD 0.14] AAI Programmable Vehicles
- Replies: 876
- Views: 524909
Re: [MOD 0.14] AAI Programmable Vehicles
Hello! after the last update I noticed a small bug. Almost all vehicles are no longer in need of fuel. And longtime bug - no use of fuel progress bar
PS: mod one of the best I've seen
PS: mod one of the best I've seen
- Wed Jan 18, 2017 9:14 pm
- Forum: Mods
- Topic: [0.12.18+] Raven (airplane)
- Replies: 24
- Views: 13233
Re: [0.12.18+] Raven (airplane)
Есть несовместимость с модом AAI Vehicles, он добавляет программируемые машинки и видимо внедряет во все транспортные средства скрипты. Я заметил что в каждом ТС изначально как бы есть чуть-чуть топлива. Ворон едет но не взлетает если установлен AAI Vehicles. А еще народ тут просит твой функционал п...