Search found 36 matches

by ATMunn
Mon Mar 06, 2017 3:13 pm
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 39026

Re: If you want to work on the wiki you need an account

Klonan wrote:
ATMunn wrote:Sorry to necro this post or whatever, but I requested an account several days ago and still haven't gotten an email about it. I checked in my spam folder and everything.
Ah sorry, the email notifications for new user requests seems to be broken
That's alright, I got the email now. Thanks!
by ATMunn
Mon Mar 06, 2017 12:51 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501402

Re: Simple Questions and Short Answers

You will be able to do this in the next update, however until then you'll have to use a mod. Search either "Foreman" or "Blueprint String" on the mod portal. Either one of these mods will let you do what you want.
by ATMunn
Mon Mar 06, 2017 12:48 am
Forum: Wiki Talk
Topic: If you want to work on the wiki you need an account
Replies: 42
Views: 39026

Re: If you want to work on the wiki you need an account

Sorry to necro this post or whatever, but I requested an account several days ago and still haven't gotten an email about it. I checked in my spam folder and everything.
by ATMunn
Wed Mar 01, 2017 3:10 pm
Forum: Multiplayer
Topic: Can't connect to any server
Replies: 3
Views: 1857

Re: Can't connect to any server

you want to connect to a server with different mods you think you have the same but the owner changed something inside it. ASK whats that about and get his modified mods to connect. No, that's the thing. I didn't have any mods, and I was trying to connect to a vanilla server. EDIT: And it seems to ...
by ATMunn
Wed Mar 01, 2017 12:58 am
Forum: Multiplayer
Topic: Can't connect to any server
Replies: 3
Views: 1857

Can't connect to any server

For some reason, whenever I attempt to connect to a server, I get this error:
Mods mismatch detected!
base: Mod contents are different even though versions are the same
Any idea why this might be?
by ATMunn
Tue Feb 28, 2017 2:22 am
Forum: Modding help
Topic: Adding a clickable entity
Replies: 7
Views: 2266

Re: Adding a clickable entity

I think I tried that, and it gave me an error. I think a chest entity should work, since the player won't be able to access its actual gui, and I can probably set its storage slots to 0 anyways. The only other question I would have is: Is there a way to store a custom variable with an entity, and i...
by ATMunn
Mon Feb 27, 2017 10:31 pm
Forum: Modding help
Topic: Adding a clickable entity
Replies: 7
Views: 2266

Re: Adding a clickable entity

I think I tried that, and it gave me an error. I think a chest entity should work, since the player won't be able to access its actual gui, and I can probably set its storage slots to 0 anyways. The only other question I would have is: Is there a way to store a custom variable with an entity, and if...
by ATMunn
Sat Feb 25, 2017 2:11 pm
Forum: Modding help
Topic: Adding a clickable entity
Replies: 7
Views: 2266

Re: Adding a clickable entity

That should work. If I delete the entity and then place it back, it should close the gui, right?
EDIT: What type of entity should I use? I need something that can be clicked on, however I also don't want it to use power. (I don't want the little flashy icon over it)
by ATMunn
Sat Feb 25, 2017 12:43 am
Forum: Modding help
Topic: Adding a clickable entity
Replies: 7
Views: 2266

Adding a clickable entity

So I had an idea for a mod. Basically, the mod wouldn't be meant to be played in any map, (I may make it so it won't even do anything if you load it in freeplay) but when played in a certain scenario, it would help enhance that scenario by adding specific things to the game that I wouldn't be able t...
by ATMunn
Sun Feb 12, 2017 10:30 pm
Forum: Multiplayer
Topic: Looking to play with some people through steam
Replies: 3
Views: 1507

Looking to play with some people through steam

Hello! I've been playing Factorio for a few months now, and I'd like to start playing with some other people. Singleplayer is great (and I will probably still play it, there's still a decent amount of stuff I haven't done) but multiplayer sounds like even more fun. So, I'd like to have around 2-4 ot...
by ATMunn
Fri Feb 10, 2017 10:27 pm
Forum: Texture Packs
Topic: Discarded and/or unused
Replies: 20
Views: 15395

Re: Discarded and/or unused

Ooo, nice. I may use some of these. By the way, how did you make some of those beautiful graphics? All of them (especially the machines) are way better than anything I could do right now XD
by ATMunn
Fri Feb 10, 2017 6:33 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 302247

Re: You know you play Factorio too much when...

Nich wrote:When you create a Perpetual motion machine in your dreams using belts to lift weights to a higher elevation and then capturing that energy as they fall. The whole time you are doing this you never question where the belts are getting their energy from
*adds to list of mod ideas*
by ATMunn
Fri Feb 10, 2017 2:57 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156821

Re: Random Word Association Game

money
by ATMunn
Fri Feb 10, 2017 2:51 pm
Forum: Modding help
Topic: Needing some help with control.lua.
Replies: 11
Views: 4393

Re: Needing some help with control.lua.

local is_gui_open = false You can't set a variable to false and hope it magically becomes true:) local is_gui_open = event.element.flamethrowers_frame Try this without the variable script.on_event(defines.events.on_gui_click, function (event) local element = event.element local this_player = game.p...
by ATMunn
Fri Feb 10, 2017 2:02 am
Forum: Modding help
Topic: Needing some help with control.lua.
Replies: 11
Views: 4393

Re: Needing some help with control.lua.

(Don't really want to bump this thread by posting another comment, however if I just edited my last comment the likelihood that anyone would notice is low.) So I've been messing around a bit more in a test scenario, and I've figured out quite a few things I can do. I decided to start attempting to c...
by ATMunn
Thu Feb 09, 2017 2:45 pm
Forum: Modding help
Topic: Needing some help with control.lua.
Replies: 11
Views: 4393

Re: Needing some help with control.lua.

That will be useful. I'll keep it in mind if I have any non-Factorio-specific Lua questions.
by ATMunn
Thu Feb 09, 2017 2:36 am
Forum: Modding help
Topic: Needing some help with control.lua.
Replies: 11
Views: 4393

Re: Needing some help with control.lua.

Okay. What exactly would "key" be? I've seen some places where it's index, some where it's _, and probably others that I don't remember off the top of my head.
by ATMunn
Wed Feb 08, 2017 10:17 pm
Forum: Modding help
Topic: Needing some help with control.lua.
Replies: 11
Views: 4393

Re: Needing some help with control.lua.

You need to do your logic inside one of the events. What event are you using for that code? You need to do such things in an event handler. Have a look at http://lua-api.factorio.com/latest/ for a list of events and how to register handlers for them (or look at an existing mod for how it's done.) A...
by ATMunn
Wed Feb 08, 2017 9:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 501402

Re: Simple Questions and Short Answers

As far as I know, they're exactly the same. New game essentially just makes a freeplay scenario.
by ATMunn
Wed Feb 08, 2017 9:02 pm
Forum: Modding help
Topic: Needing some help with control.lua.
Replies: 11
Views: 4393

Needing some help with control.lua.

Alright. I've been making mods for a little while now, and I have a basic idea of how things work. One thing I don't understand, however, is the control.lua. I'd like to know some basic things you can and can't do with it, as well as something basic to get me started using it, and some common errors...

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